Adventurers Rising
By MaryBeth Zofan
A new age in Eorzea is quickly coming to fruition. Adventurers are taking front and center stage, handling crisis after crisis on behalf of the city-states and their citizens.
The Adventurer’s Guild has thus far managed to keep these new brazen wanderers organized under its guildleve system, handing out jobs on behalf of the local citizens and government. But the role of adventurers extends well beyond conducting tasks for the denizens of Eorzea. Some are simply in it for the thrill of adventure. Others seek profit or glory. Others seek to fill a void in their lives. Whatever their reasons, adventurers have become a central focus on Eorzean life.
The rise of this new era brings about challenges renewed though. As adventurers take to the wilds, new threats have begun to emerge. Monster activities have begun to rapidly evolve and fierce notorious monsters are making their presence known once again.

Battle between adventurer and great buffalo, prior to the adventurer's fortunate escape.
Recent reports make known the emergence of massive buffalo large enough to squash anything beneath their hooves. Originally quarantined on a remote island, their sudden resurgence remains a mystery.
Other reports speak of the sighting of once legendary peistes with silvery, reflective scales. Said to be servants of the sun goddess herself, their scales are worth plenty of gil. But their deadly venom is said to be enough to drop even the largest of roegadyn in mere seconds. More reports of these deadly beasts continue to roll in as adventurers continue discovering the horrifying creatures, their strength near impossible to gauge at first glance.

Amalj'aa weaponry.
Other threats continue to exist as well, including the rise of the beast tribes. The Amalj’aa seem to be stirring, revealing deadly new weapons that could prove fatal to Ul’dah. Among such weapons are rumored to be mighty drakes modified through alchemical arts so that their scales are highly resistant to magic.
As all of these many threats and more are revealed, Eorzean denizens look to adventurers to quell their fears in an age filled with both hope and despair. Will this new era be one forged in terror and blood as man and beast cross paths? Or will the adventurers be able to usher in new hope through heroic and life-changing deeds? Only time will tell.


