Hydaelyn Role-Players
Leadway with Lore - Printable Version

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+--- Thread: Leadway with Lore (/showthread.php?tid=3233)

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RE: Leadway with Lore - Sidonus - 08-02-2013

Quote:I'd say in a perfect environment this would be true, but when you write outside of the lore and you try to add things or make assumptions based on facts that don't exist you end up either playing a game that very few others are playing (meaning your interpretation is drastically different from everyone else), or you're forced to change your idea to conform to new information. As Freelance suggested, creating your own academy to fit these means is far safer than suggesting that another in game faction could fill this role when we don't know enough about them.


This game has five weeks before release, they won't be able to fit in that much new lore as they have to prep for the game release. When playing any game within the first few hours you should know enough lore to know where you are, what year it is, and what is going on but no one does currently, so if people create things that wouldn't affect currently existing lore so badly to the point where everyone on server would have to follow the story then i'd say its fine.


RE: Leadway with Lore - Ashren Dotharl - 08-02-2013

(08-02-2013, 10:40 PM)Sidonus Wrote: When playing any game within the first few hours you should know enough lore to know where you are, what year it is, and what is going on but no one does currently
Where you are: Eorzea (Region), either Aldenard or Vylbrand (Country), and either in Ul'dah, Gridania, or Limsa Lominsa (City) which are in either Thanalan (Ul'dah), La Noscea (Limsa Lominsa), or the Black Shroud/Twelveswood (Gridania).

What year it is: 1577, the Seventh Umbral Era, as of the first few hours of the game it will be the 27th Sun of the Fourth Umbral Moon, month of Rhalgr the Destroyer.

What is going on: Depending on whether you are a new character or an old character, you are either setting out for the first time as an adventurer in your respective city, or returning to Eorzea from the void after being stuck in limbo for five years. The world narrowly survived the brink of destruction at the hands of the Elder Primal Bahamut, and is still currently in the grips of all out war with the Garlean Empire.

I think that about sums up all the questions you needed answered in the first few hours.


RE: Leadway with Lore - Vash - 08-02-2013

I am honesty super disappointed with everyone here. The tone of this whole post has taken a horrible turn and it has went from asking a question to insults. I would appreciate it if everyone stopped being so negative to each other. This is not asking how to create a back story for a character or whither an in depth back story matters. She is asking how lore works as she is not new to RP she is new to FFXIV. So please anyone responding keep this in mind. Thank you so much everyone.


RE: Leadway with Lore - Myxie Tryxle - 08-02-2013

In trying to straddle the fence on this one, I clearly failed to make my point, so I'll try again.

Whenever this kind of debate appears, the initial knee jerk reaction is discouragement. People imagine the worst case scenario (your character is a lost love-child of a well-known NPC, your character tamed and rides Bahamut, your character is a sparkly half-vampire half-werewolf half-demon, etc.), and in urging you to err on the side of caution, they squash creativity that is otherwise reasonable and constructive (i.e. creativity that is bounded by common sense).

Those that are telling you how they are dealing with the problem are telling you how they play. You're free to decide if that works for you. Personally, I can't play a character without writing up some backstory. I had RP characters I made in WoW and leveled to the level cap but never actually RPed. Because I didn't do that background, I didn't have any idea who the character was. I never put forth the effort to RP them because I had no idea who they were and didn't come to care about their story. That's just how I play (or fail to play, as it were). Do what works for you and your character, otherwise, you won't get the kind of experience you're looking for.

I've always found if you do that, you'll find other like-minded players, and those are the ones you'll enjoy playing with the most. This is a large and growing community. Err on the side of whatever's the most fun for you, and you'll find others who play the same way, or are at least accepting of your style.

To be completely honest, the availability for lore in this game is currently a 1 on a scale of 10. There's far more speculation than confirmation in the majority of areas, and that's not necessarily a bad thing, just a little frustrating. Don't be afraid to make a mistake or two, because everyone will be making a mistake or two in the next couple months.


RE: Leadway with Lore - Ashren Dotharl - 08-02-2013

Staying on topic regarding lore, it honestly felt like Tanaka did not care about lore. He created a cookie cutter world that was basically just Vana'diel 2.0, and was content to leave it at that. When Yoshida took over it seemed like he was more focused on wrapping up the story they had so they could get to a point where they could focus on ARR, though it can be said that Yoshida expanded the world from what it was into what it became a great deal. With 2.0 we've seen a HUGE amount o lore coming in compared to what we had before, and there seems to be a great deal of dedication towards writing up stuff, in many cases, just for us roleplayers and lore fanatics.

I think once the game launches and people play through everything, doing the side quests, leves, and the main scenario you'll find the game world opens up a lot of possibilities and provides a lot more information than we have now. I know just from my experiences with beta that the story seems much more in depth than it did starting out before, and they can only go forward from there.


RE: Leadway with Lore - FreelanceWizard - 08-03-2013

(08-02-2013, 10:40 PM)Sidonus Wrote: (...) so if people create things that wouldn't affect currently existing lore so badly to the point where everyone on server would have to follow the story then i'd say its fine.

The problem is that, continuing with my example, if you assert that the "Circle of Knowing in Sharlayan is an academy" is a true statement, you are in fact affecting existing lore in a way that everyone on the server would have to follow it. If I disagree with you OOC, and our characters meet and the topic comes up, what can I do? I can accept your take on the lore as true, I can dodge the subject, or I can call your character nuts. If I do the former, you have forced me to follow your story. If I do either of the other two, it screws up the RP. Either way, the result isn't positive.

Now, sure, you could say that it'll never come up for your character -- perhaps you'll never discuss it IC, and you have a reason why no one else from Sharlayan or the Scions of the Seventh Dawn ever encountered you -- but then what's the purpose of the assertion narratively? Why force others to accept your construction if it doesn't further anything in the story?


RE: Leadway with Lore - Sounsyy - 08-03-2013

(08-02-2013, 10:49 PM)Ashren Snow Wrote: Where you are: Eorzea (Region), either Aldenard or Vylbrand (Country), and either in Ul'dah, Gridania, or Limsa Lominsa (City) which are in either Thanalan (Ul'dah), La Noscea (Limsa Lominsa), or the Black Shroud/Twelveswood (Gridania).

What year it is: 1577, the Seventh Umbral Era, as of the first few hours of the game it will be the 27th Sun of the Fourth Umbral Moon, month of Rhalgr the Destroyer.

Just wanted to correct a couple inaccuracies here real quick. 
Hydaelyn - The World.
Aldenard - The Westernmost of the Three Great Continents. This is where Eorzea is located.
Eorzea - The Realm that is comprised of Aldenard and its surrounding islands.
Vylebrand - Large island that Limsa Lominsa is a part of. The island features marbled cliff faces, tropical climate, and an active volcano on the north end of the island named O'Ghomoro.

There are six great city-states which are like nations or countries controlled by a single city. They are as follows: (listed as city-state and then the region under its control)
Ul'dah - Thanalan region
Gridania - The Black Shroud
Limsa Lominsa - La Noscea region
Ishgard - Coerthas region
Sharlayan - Dravania region (the city is currently abandoned though)
Ala Mhigo - Gyr Abania (this city and region has been conquered by the Garleans)

Also, the year is now written as "the Year 5 of the Seventh Umbral Era" or "the 5th year of the Seventh Umbral Era" The Sixth Astral Era ended in 1572 and the year resets with each new era. So we are now 5 years into the Seventh Umbral Era at the launch of ARR.

Think that's all I wanted to correct. ^^; Message me if you need any lore help, Evie!


RE: Leadway with Lore - Ashren Dotharl - 08-03-2013

(08-03-2013, 12:58 AM)Sounsyy Wrote: There are six great city-states which are like nations or countries controlled by a single city. They are as follows: (listed as city-state and then the region under its control)
Ul'dah - Thanalan region
Gridania - The Black Shroud
Limsa Lominsa - La Noscea region
Ishgard - Coerthas region
Sharlayan - Dravania region (the city is currently abandoned though)
Ala Mhigo - Gyr Abania (this city and region has been conquered by the Garleans)
Since the response was made in regards to "where are we" I excluded the last three from the list because they can't even be entered, let alone start in them, and were thus not a part of where we could be within the first few hours of the game. As far as everything else goes, well I guess I stand corrected.


RE: Leadway with Lore - ArmachiA - 08-03-2013

If I'm going to use something in my backstory that has no outright lore, I try to be as vague as possible so I don't have to do too much retconning later.

For instance: Armi was a priestess for Nymeia, she lived in temple of sorts with other priestesses, and will be leaving the temple officially once launch/Phase 4 hits as she is kind of mad at the Gods or whatever. There's not really a lot of lore that says this kind of thing is even in the game. So the temple is somewhere in someplace (She'll usually answer "Oh you know.. outside of Gridania somewhere") and has a "few" people living there. No specific numbers, no specific anything. If it comes out there's no official preisthoods or anything, then it was just a small faction of dedicated worshipers who took her in. I don't have them heavily ingrained in the lore churches just in case. I made it vague, but still completely plausible and, somehow, making it vague makes it more plausible, since it's from Armi's point of view and she doesn't know everything about the church.

On your specific question, Unless it states in the lore that's what it is, you'll never get a consensus on whatever "it" is does. Ever. Look at the Duskwight thread, while everyone is happily collaborating, everyone has come up with different ideas of the tribes since their is no lore. It was an easy fix to say Tribes do different things and they just continued talking about it. The Hipperion thread is doing the same thing, coming up with rules for their subset of their tribe but not expecting anyone else to follow those rules. It's not really cool RP wise to make up lore about canon things and expect the rest of the community to treat it as fact. So, no one does it. If you're unsure about something, but need to discuss it for whatever reason, keep it as vague as possible until confirmed. That's really it.