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2.4 Dungeons Preview - Printable Version

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RE: 2.4 Dungeons Preview - Melkire - 10-06-2014

(10-06-2014, 11:59 AM)Kage Wrote:
(10-06-2014, 11:56 AM)Melkire Wrote: I'm not as excited as I should be for these new dungeons.

All I want to know is if we should still expect ridiculous mat drop rates as a barrier to acquiring what is purely vanity gear. I've grown as sick of thiis issue being passed over by Square as I have with atma drop rates.

Honestly. Ask anyone who runs Expert Roulette with me. Nothing but mat runs, 99% of the time. I once went two weeks of Roulette without seeing so much as an accessory.

So if they're planning on stuffing myth mats into these... *shudders*
back in July ish they mentioned looking into fixing the rates. I haven't really had the same complete issue.

At least you're not Oscare. 

IIRC, their phrasing went somethong along the lines of "we haven't heard about this, and we really don't see it as an issue, but since you asked we'll look into it." It was disheartening at the time. :\

...and what's this about Oscare? I must know. Evil


RE: 2.4 Dungeons Preview - Kage - 10-06-2014

My recalling of the conversation was more "We've heard about how disappointing it is. We'll look into adjusting it."

Which is some acknowledgement better than nothing.

As far as I know Oscare was still trying to farm the Shirt of the Divine Light yesterday. He's been trying since 2.2 dropped. >.>


RE: 2.4 Dungeons Preview - Sounsyy - 10-06-2014

(10-06-2014, 11:56 AM)Melkire Wrote: So if they're planning on stuffing myth mats into these... *shudders*

/comfort

I know them feels. I went like two weeks hardcore at Hullbreaker/Stone Vigil just trying to get that tanking chest piece. Those crafting mats are so annoying. I don't know why SE still insists on putting them in everything from Ixali rewards to myth to GC to I80 dungeons. What's next, crafting mats falling out of Third Coil of Bahamut...?


RE: 2.4 Dungeons Preview - Melkire - 10-06-2014

Divine Light was 2.3, 2.2 was Shikaree's. I should know, as the only piece of Fistfighters I have after several months are the boots. Mats mats mats. I'll look up the exact quote when I reach the office.

Still trying for Divine War cuirass and Divine Hero boots. One day...!


RE: 2.4 Dungeons Preview - Kage - 10-06-2014

(10-06-2014, 12:14 PM)Melkire Wrote: Divine Light was 2.3, 2.2 was Shikaree's. I should know, as the only piece of Fistfighters I have after several months are the boots. Mats mats mats. I'll look up the exact quote when I reach the office.

Still trying for Divine War cuirass and Divine Hero boots. One day...!
Oh that tank cuirass? *eyes retainer* I got that early... It was a typo :c I meant 2.3 lol

I need to level up ARC/BRD and PGL/MNK. I got the shikaree doublet and the shirt. I also have full Fistfighter's and the top from 2.3

I also have the healer and caster 2.3 robes...

/em was blessed by RNG for dungeon runs for chest pieces but it means Kraken likes to toss my ass around. I've seen naughty nanka twice


RE: 2.4 Dungeons Preview - Kage - 10-06-2014

I have now read a translation of this courtesy of reddit.


Quote:News: FFXIV ARR Patch 2.4 Dreams of Ice Public Informational Update #1

The boss of the new dungeon Snowcloak will be FENRIR. A glance at the main story as well

Implementation Planned for this Fall

As for Square Enix's MMORPG known as FFXIV:ARR, this fall will mark the opening of the 2.4 update "Dreams of Ice"

Some of this information has already been announced during Tokyo Game Show. There they covered the new class (ROGUE), the new job (NINJA), the three new dungeons and the "Dreams of Ice" continuation of the main story.

Concerning Rogue and Ninja, we've been shown a fragment of the class/job quests. You're invited to make preparations toward the implementation of these new jobs.

ROGUE is a fighter whose weapon skill consists of dual wielding daggers or knives (tanken). They are guards who follow the law of the outlaw. They are the sort of people who restrain those who flee from justice, recover contraband, and distribute wealth to the needy. They were once called "thieves" but they made rebuilt themselves in the pirate city of Limsa Lominsa. They are said to be responsible for the development of the dual-wielding blade technique.

NINJA A long time ago in a land far, far away, the people of the East perfected the art of stealth to protect themselves and their fortunes during troubled times. This art is called ninjutsu. Ninja utilize the energies from the sky, from the bottom of the earth, from that which flows in humankind and create mysterious seals/mudras (in). These mysterious techniques were passed down in secret in scattered, hidden villages in distant lands. That said, if one can master these techniques perhaps one would have the power to change the tides of battle.

As for the three new dungeons, Snowcloak, Sastasha HM and Qarn HM, some information regarding plot synopsis, bosses and mechanics have been released to the public.

Every time there is a brand-new dungeon, the first thing we notice is the boss. For Snowcloak, it has been revealed that this time the boss is Fenrir. For now his particular mechanics are wrapped in mystery, but we know for sure that he shrouds players in ice and freely uses freezing-type attacks.

SNOWCLOAK At dawn of the Seventh Umbral Era, the Calamity caused changes in the climate of Eorzea. Thus the the main road to the Coerthas Western Highlands has been blocked by a huge wall of ice. However, a secret tunnel has been uncovered in the great ice wall that was long thought to be unpassable by foot. What sort of individuals lurk at the end of this tunnel and why?

QARN HM Thanks to the help of adventurers like yourself, the security of the Sunken Temple of Qarn had been guaranteed. Worshipers of Nald'thal and Amajina and Sons Mining Co have formed a joint survey team to undertake a formal excavation of the Sunken Temple. However, after a rumor sprung up that a treasure trove of historic proportions lies in the temple, the ruins have been subjected to tomb robbing and thievery. Hidden from the public eye, magical traps have been carelessly set to catch the robbers. A survey team including the young researcher Nenekko (lalafell) are trapped in the dangerous ruin.

SASTASHA HM Deep inside the Sastasha Seagrot was a hidden dock built by a troupe of former pirates known as the Mistbeard Crew. Once that dock was occupied by a pirate troupe known as the "Seasnake's Tongue", which included Sahagin beastmen, but then the city of Limsa Lominsa took control of it. Then, all of a sudden, a suspicious group of grotesque enemies stormed the secret port by sea. The Yellowjackets that were charged with defending the place scattered about and it has been invaded. Now you must once again recapture the Sastasha Seagrot, and in the process expose the mysterious identity of the invaders.

Lastly, the main story for "Dreams of Ice" continues right where "Defenders of Eorzea" (patch 2.3) left off, including further development of the new organization known as the Crystal Braves. We look forward to the update and the introduction of new characters.

Main Story "Dreams of Ice" "It's all for the sake of Eorzea." ~ That lofty motto was offered up by the organization The Crystal Braves, whose story will be continuing. As pioneers in Eorzean unity, the Crystal Braves will team up with adventurers to pursue the shadows of conspiracy that lurk everywhere from the Ul'dah in the south to Ishgard in the north. What great threats wait there?

Bolded emphasis of translator as well as some of my own.

ESCORT DUNGEON?? RESCUE MISSION??


RE: 2.4 Dungeons Preview - Hyakki - 10-06-2014

(10-06-2014, 10:22 AM)Warren Castille Wrote: Be warned, here be potential spoilers.

Ninja. Ninja. Ninja. Ninja. Ninja.

Ninja.

Also... I like the Robin Hood concept for Rogues and that hair on the Elezen is cute.


RE: 2.4 Dungeons Preview - Aldotsk - 10-06-2014

oooooo I see blue coats. /hint /hint

and also yes, NIN NIN NIN NIN NIN NIN NIN


..degozaru.


RE: 2.4 Dungeons Preview - Sounsyy - 10-06-2014

Twelve help me if that new currency the devs were discussing is Crystal Brave Seals for Crystal Braves merchandise... I'mma shank an Archon's grandson.


RE: 2.4 Dungeons Preview - Tiergan - 10-06-2014

I am so unimaginably excited for the new dungeons.

I am slightly less excited about the impending massive flood of new DPS. I need to hurry and level my DPS classes before Rogue/Ninja hits. <_<


RE: 2.4 Dungeons Preview - Berrod Armstrong - 10-06-2014

(10-06-2014, 02:36 PM)Tiergan Wrote: I am so unimaginably excited for the new dungeons.  

I am slightly less excited about the impending massive flood of new DPS.   I need to hurry and level my DPS classes before Rogue/Ninja hits. <_<
LOL. I'm literally prepping all my alts at level 15 tanking classes so I can just ride the wave.


RE: 2.4 Dungeons Preview - Kage - 10-06-2014

(10-06-2014, 02:36 PM)Tiergan Wrote: I am so unimaginably excited for the new dungeons.  

I am slightly less excited about the impending massive flood of new DPS.   I need to hurry and level my DPS classes before Rogue/Ninja hits. <_<
I'm er... never going to level pgl/mnk or arc/brd or lnc/drg at this point. I'm getting MRD up to 15. I can use that or CNJ (28) >.>;

Or maybe kind souls will queue with me. lol


I want new tomestone so that soldiery can be unlocked so I can get a book of spades. UNLOCKED ST AND SOLDIERY NO WEEKLY CAP? YAY~


RE: 2.4 Dungeons Preview - Jana - 10-06-2014

I have nothing left to level combat-wise, so I'm going to have to accept the long DPS queues for every single dungeon... And having to roll Need against a second Rogue for every +Str drop.

On the other hand, this does mean I can help buddies with my tanking/healing classes when I'm not leveling the new class myself.


RE: 2.4 Dungeons Preview - Ha'uruh Nunh - 10-06-2014

I'll have to hold off on rolling an alt so I can make a Rogue (ROG?  RGE?) or Ninja.  Hopefully they won't ask you to be current on the main storyline before you can flag the job.


RE: 2.4 Dungeons Preview - Melkire - 10-06-2014

Now that I have off my mats-in-mah-dungeons hate train....

I am extremely excited for the iconic-looking Thief-green Rogue gear. I expect that what we're seeing is the class & job specific gear (listed as "ROG NIN" on the items) for the post-50 Hard Mode Dungeons, much in the same fashion as each class & job has its own unique set from Brayflox HM / Halatali HM / Lost City of Amdapor, and then another unique set from Stone Vigil HM / Tam-Tara HM / Hullbreaker Island. The green gear might even be from these new dungeons.

I do not expect that green gear to be low-level. My impression is that when Yoshi said, "save your striking and maiming gear," what he really meant to say was save your DoW leveling gear in addition to the shared STR pieces that are Allagan and Gloam. There are no class-specific low level pieces beyond weapons and the Brayflox Longstop Story rings; I doubt that'll change.

If Square Enix are pulling a fast one on us and a THF job is a surprise like SCH/SMN was, and that green gear is their AF... I will be bowing in seiza chanting gomenasai faster than a MNK builds GLIII with PB.