One month later: the pros and cons of FFXIV. - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: One month later: the pros and cons of FFXIV. (/showthread.php?tid=855) |
Re: One month later: the pros and cons of FFXIV. - Kurb - 10-27-2010 I'm in the same boat.IMO SE have pushed out 14 to try and get into the market b4 cata DC, ect.Nov is now free?Seriously would it killed them to wait till XMass or the new year.What annoys me is due to no AH I've started npc selling items that i see in some bazars going for 1k and over because I don't want to leave my comp on overnight.All this is apparently to stop RMT and create a more realistic community?? RUBISH. SE tossed out a game that wasn't ready and like a sheep I bought it cause of the brand name shame on me for forgetting SE's history Re: One month later: the pros and cons of FFXIV. - foxfirestorm - 10-28-2010
Re: One month later: the pros and cons of FFXIV. - Loonymonkey - 10-29-2010 Honestly every game that comes out these days seems to be held up to some imagined status of "wow-killer". And when wow doesnt just drop dead out of exposure to the sheer awsomeness of the newest mmo ppl get their nickers in a twist. I personally came into this mmo without any nostagalia (cept for maybe uo...) and have played it like it was the first game in its series, which by design seems to be how the ff series runs. Im not hopeing its some kind of new and improved rehash of its predicessor nore am I going to sugar coat this as some ffx fanboys would.
Re: One month later: the pros and cons of FFXIV. - foxfirestorm - 10-29-2010 Loonymonkey Wrote:Honestly every game that comes out these days seems to be held up to some imagined status of "wow-killer". Yeah, I am not sure why people want killers of anything honestly. I admit, I don't like WoW, but I also don't like allot of MMORPGs and never understood the hype on WoW along with it. A game is a game, that is the way I see it. Each game has their own flavor, like a piece of fruit, some sorta taste the same, but they are not. So, I find it silly when people want to kill another MMORPG, since you know, there is different strokes for different folks, and each of us have our own likes and dislikes. I actually about got into an argument on Vent with a gal who was bad mouthing FF14 and I said it wasn't that bad if you don't mind the change in style of playing (since I find FF14 very radical from the normal MMO, which is great to me!), and she about chopped my head off cause I actually liked FF14. Its like, heaven forbid you tell a wow player you found the game boring and mind-numbing. Re: One month later: the pros and cons of FFXIV. - DAISHI - 10-29-2010 The Good - The process of Crafting is awesome. I like the mini games and I enjoy sitting and crafting for a few hours. - Likewise, I enjoy Harvesting, especially Fishing. - The game world is beautiful - You can solo for a bit though I understand party xp is emphasized later. - There's a good main story The Bad - The gathering of materials for Crafting can be horrendous. Why you need items that far outrank your skill level in a craft you've barely trained or haven't trained at all, I don't know. Regardless, you shouldn't need level 21 items for a level 10 craft. - Menus suck. These game designers should take a lesson in modern psychology of learning or interaction. The more steps between the actions you wish to accomplish and the actual accomplishing of the act, the greater the lack of understanding and frustration. There's a difference between being intellectually complex and just plain obtuse. I don't need to read that I'm selling the feather of a dodo and wait 10 seconds until I can sell the next item. Just give me a visual of all my materials that I can sell quickly. This is an example of where the fun portion of the game is obscured by very unfun portions. - The walking is super tedious. The world is so big, and for players with only a little time to play, just the act of logging in and getting somewhere can take up half your game time. Why so much effort to make you do things you don't enjoy instead of letting you do things you do enjoy? I don't need to instantly teleport anywhere, but a transportation system would be nice. - The wards still suck. I hate going there, hate searching, and find it useless. - The combat is awful is so many respects. *Targeting system is still unintuitive. *Battle animations hiccup or stutter, making it difficult to know when your next action is up. *Battle lag can kill. *Still not enough mobs. *I don't need more leves per say. I don't even need more bonus to SP, just give me a narrative framework for why I'm killing. Speaking of which... - Leves suck. In terms of providing SP and cash they're the highlight of the game. But there's no narrative framework. In WoW, yeah you technically know you're just going on a kill-fetch quest. But sometimes the quest chains that rewarded you XP were super intriguing, took you all sorts of interesting places, and revealed interesting lore that fleshed out the background of the game. You just get a blank "Proprietor of x needs this made". While on that note... - The story sucks. At least, everything outside of the main city lore does, because there's pretty much nothing else. No side quest chains, nothing to make you feel the city's citizens are important. You learn nothing about the city's defenders, its religious, nothing. Because there are no quest lines to flesh these out. There is no story beside the main story. - No content. No dungeons. No bosses. It's all field killing. Take WoW. By the time you reach lvl 20 as a Night Elf, you've got access to an underwater cave I can't remember. It's long, takes a party to get through, takes you through ancient ruins, and ends in a crazy awesome boss fight with an extra boss that's optional. You get great gear and cash for it, and a ton of lore gets fleshed out. This wasn't something added later, it was there at the beginning. - The world is pretty bland once you've been through it a few times. It's pretty to look at at first, but then you realize there's just tons of area with nothing to do but grind. The Golden Bazaar sits there, off the beaten path, with nothing to do. There are no towns, just these camps, which are grind or crafting havens. - There's just nothing original to do. If the FFXIV name weren't sprawled on the title, this game wouldn't even be receiving attention. Re: One month later: the pros and cons of FFXIV. - Sha - 10-29-2010 DAISHI Wrote:There's just nothing original to do. If the FFXIV name weren't sprawled on the title, this game wouldn't even be receiving attention. True. If I were not 100% confident of what SE can do and will do, I wouldn't even went past the open beta. This game is surviving because of its name, which is a shame really. Re: One month later: the pros and cons of FFXIV. - DAISHI - 10-29-2010 I've said before that if not for the social network I wouldn't be playing. The truth is, I've got a really full life, so I don't have a -ton- of free time, so I'm ok waiting out FFXIV. But for players who play a lot more? I can see why they'd get frustrated. Re: One month later: the pros and cons of FFXIV. - Satisiun - 10-29-2010 DAISHI Wrote:I've said before that if not for the social network I wouldn't be playing. The truth is, I've got a really full life, so I don't have a -ton- of free time, so I'm ok waiting out FFXIV. But for players who play a lot more? I can see why they'd get frustrated. Speaking of the social network issue, someone over at ZAM brought up an interesting point about how the FFXIV system, specifically the chat system, is even causing some major issues with that. I'll toss it up before I head off to work. Quote:The first reason people stick around an MMO long past the point that it remains fun is in the relationships that you forge with other players. It has been pointed out long, long ago that at its core, MMOs are glorified chatrooms. The funny thing here is, this aspect of keeping your player base is so very hard to screw up, yet Square-Enix came very close to doing it. You can't chat well while fighting. You can't chat well while crafting. Even basic commands like replying to a tell were botched at release. Party and Shell functions are half-baked and non-intuitive. Interpersonal relationships in an MMO are so important to an MMO's enjoyment, and in fact, could arguably be the most addictive factor to MMOs in general. How it could be handled so incompetently by a veteran team of game designers, I can't even fathom. Re: One month later: the pros and cons of FFXIV. - Jaytyr - 11-04-2010
Re: One month later: the pros and cons of FFXIV. - Almil - 11-05-2010 I haven't play FFXIV much yet, few weeks and max level 14. I haven't play other MMO's except WoW, so I don't have much to compare. Since I don't have playstation and such anymore, computer is my only platform, and I've been waiting long time to play Final Fantasy series again. I'm willing to give this game a chance but like others I'll probably quit paying for it if improvements aren't made soon. (preferably before 2011)
|