Hydaelyn Role-Players
Turn your character into an instance! - Printable Version

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Turn your character into an instance! - Oscare - 07-07-2014

Something else I'm borrowing from an old guild forum.
We used to have a thread that made our alts and main into a raid-esque scenario, dungeons, whatever, that could be fightable or some such and gave them attacks, quotes, phases, everything. So I'm just gonna casually spread that joy here if you don't mind. Also, don't be afraid and bend the rules as much as you'd like. This is all creative writing. xD

I actually randomly thought about this yesterday at the gym late night, and I've been wanting to make it a thread since. :P Without further adieu, have your own imaginable fight version of a 8-man Oscare raid. 

Scenario and setting: Western Thanalan, Vesper Bay. 8-man raid.
A Blind Man's Hunt
Description: Blinded by hunger to hunt something larger than Oscare can actually handle, the man decided to round up his family and test his mettle with an avid group of adventurers. Defeat his siblings and Oscare himself and plant him back down to the realm of reality.


The first boss would be against the youngest of Oscare's sisters -- Kanah Iono. A crybaby and bookworm at heart, she will be the first challenge you face.
Quotes: "SHOCKING, isn't it?" (After using Zap Tap)
"A-Ah! Hey, I-I was supposed to win...!" (Sobbing tone after losing)
"Just so... electrifying..." (After using Bad Pun)


Attacks: [Paralysis V] - Kanah chooses two random targets to inflict a 18-second paralysis on. These targets cannot be a tank.
[Thunder III] - AoE thunder-element spell.
[Shock Mine] - Kanah drops AoE thunder-element traps that go off whence a player comes within 2-yalms of it.
[Thunder-All I] - Used at 75% and 20%, Kanah will apply a thunder-element DoT on all players for 30 seconds. Cannot be cured by Esuna.
[Zap Tap] - Used at 50% only, Kanah sets down two Thunder Wards that are connected to her. As long as these wards are up, Kanah will have a buff called 'Zap Tap' that negates all damage and deals it back in thunder-element damage. Destroy her wards to cancel her buff. Main mechanic of the fight.
[Bad Pun] - Kanah makes a horribly pad pun that is off her global cooldown. Anyone within 2-yalms of hearing this pun will be stunned from stupidity for 3 seconds.

The second boss is Grace Iono, the older of the two Iono sisters. She fights with a bow unlike Kanah who prefers using thunder spells.
Quotes: "Dammit, Oscare! They're all yours..." (After losing)
"One shot, one kill." (Using Kill Shot)
"Gonna need you to shut up, K?" (Using Blunt Arrow)
"Hah! <Race> goes boom!" (Player sets off Explosive Trap)


Attacks: [Auto-attack] Basic auto-attack.
[Kill Shot] At 75%, 50%, and 25%, Grace marks the player with her curren aggro with 'The Prey' debuff for 10 seconds. After the timer is done, Grace immediately kills the target. She will exhaust herself if her target switches three times (meaning, to avoid this attack effective, tank swap).
[Blunt Arrow] Grace targets a caster -- either DPS or healer -- and silences them for five seconds.
[Explosive Trap] - Similar to Kanah's Shock Mine, except it has a much larger radius and the player setting it off will more than likely die.
[Gallant Barrage] - Grace randomly targets 4 players and auto-attacks them for four seconds, then she focuses on a single target and attacks them with increased potency for another four seconds.

The final boss is Oscare himself! Likewise with Grace, he'll fight with a bow for his first phase, then switch to a sword-and-gun for his second phase at 50%.

Quotes: "Hmm, this is an interesting situation. You fell my two sisters, but you won't get the best of me. At least, not easily." (Introductory line)
"You drove me to this point, don't complain if you die. You brought it upon yourselves." (Switching to second phase)
"The hunt's just begun..." (Using Thrill of the Hunt)
"So this is how we're going to fight?!" (Using Survival Instincts)


Attacks(most attacks can be used in both phases): [Auto-attack] - Basic auto-attack.
[Mortal Shot](First phase only) - Refer to Grace's [Kill Shot]. Only activates at 75% for Oscare.
[Venomous Bite] - Applies to three random targets besides tanks and applies a 30 second poison that cannot be lifted.
[Disorient] - Oscare chooses one DPS target and disorients them, causing them to attack allies instead for 5 seconds.
[Arrow Rain] - A large cone-like-cleave (think the second boss of Halatali radius) in front of Oscare. Surviving targets receive a 5% accuracy debuff.
[Stance Switch] - Discards bow and switches to his gun-and-sword, begins the next phase.
[Head Shot](Second) - Powerful attack with an increased chance to hit critically.
[Seeping Wounds](Second) - Sword attack that targets the player with his current aggro and leaves a debuff that decreases HP restored by healing spells by 20%.
[Thrill of the Hunt] - At 20%, Oscare will activate Thrill of the Hunt and increase his HP and damage dealt.
[Survival Instincts] - At 3%, Oscare will further increase his HP, damage dealt, and greatly decreases damage received. He loses all his attacks besides [Head Shot] and [Arrow Rain], both of which have a much, much shorter cooldown due to these two being the only two attacks he have access too. This becomes a true heart-ed DPS race to the death.


RE: Turn your character into an instance! - Coatleque - 07-07-2014

Ok, I'll bite, this sounds fun!

Scenario: Trial by Fire, 8-man trial
Southern Thanalan, Sagolii desert
The once proud and respected member of the Sultansworn has been implicated in a plot to assassinate her liege. Rather than submit to a formal inquiry, she has fled to the desert. You must select your friends carefully and bring her back, preferably alive.

Quotes:
"Who are you? Why are you here? Oschon has betrayed me!" - At start of fight
"Halone shall strike you down!" - Just before using Shield cleaver
"Azeyma, protect me!" - Before using Voice of the Just
"You cannot defeat me! Nymeia has shown me your fate!" - At 50% health, Phase II
"Rhalgr, lend me your strength!" - Just before using Ala'Mhigan Wrath
"Nald'thal, prepare thy gates for another!" - Just before using Impale
"Menphina... has my curse... been lifted?" - Upon defeat

Attacks:
-- Phase I (Ser Crofte begins using her sword and a shield) --
[Auto-Attack]
[Shield Cleaver] (instant) - A 90° frontal cleave attack that splits damage among all hit by it.
[Shield Bash] (instant) - Stuns her current target for 10 seconds and causes her to switch to whoever has next highest enmity.
[Voice of the Just] (cast, interruptible) - a room-wide AOE that cannot be avoided if successful. Inflicts Blind, and decreases all DPS by 50% for 8 seconds.

-- Phase II, 50% health (Ser Crofte drops her shield and wields her sword two-handed) --
[Auto-Attack]
[Ala'Mhigan Wrath] (casted, not interruptible) - A room-wide AOE that will reduce all players health by 50% of maximum. Only avoidable at the extreme edges of the room.
[Impale] - Ser Crofte will randomly chose one target who was affected by Ala'Mhigan Wrath and jump to them, impaling them with her sword and leaving them incapacitated.

{{ Edit }}
After further conspiring, I give you Trial by Fire (HM):
Same as above with the following exceptions:
- Each time she uses Ala'Mhigan Wrath, her health is decreased by 5%
- At 30% health an add is spawned.
- Ser Castille: Must be off-tanked and killed before Ser Crofte reaches 15% health, or else he will enrage and wipe the group. She will continue to use her Wrath/Impale combination during this time.


RE: Turn your character into an instance! - Warren Castille - 07-07-2014

Hmm...

Paved with Good Intentions - 8 Player Trial

When dropped from a great enough height, everything shatters. Recent tragedies have seemingly broken the spirits of former Free Paladin Warren Castille. He was last seen seeking refuge at the Sanctum of the Twelve.

Phase 1

"Please, we don't want this..."
The fight with Castille begins with him in the center of the Sanctum. He cannot be harmed in combat, deflecting and fighting defensively without retaliating until the party has engaged one of three Effigies, spread around the outsides of the courtyard.

*Effigy of Heart - An effigy of a miqo'te woman carve from sapphire. She is adorned in a robe with a gentle smile on her face, arms outstretched for an embrace.

*Effigy of Fist - An effigy of a miqo'te man carved from white opal. He is adorned in the trappings of a fistfighter, a determined expression on his face with arms braced for attack.

*Effigy of Protection - An effigy of a hyur woman carved from ruby. She is adorned in heavy armor with a serious expression on her face. She holds a broadsword with both hands straight up before her.

Effigies are fragile and break in one or two hits. Destroying an effigy will cause the others to become invulnerable for a time while also forcing Warren's concentration to break and the fight to begin in earnest.

"What have you done?! Just leave us alone!"

Regardless of which effigy is chosen, Warren will always have access to a standard cleave for his primary attack. It is recommended the party spread out to avoid taking unnecessary damage. He will also gain new abilities depending on which effigies are destroyed.

Heart - Warren gains a potent regen effect whenever his cleave hits more than one target. This regen can stack.

Fist - Warren will draw in the target with the lowest threat before cleaving.

Protection - Warren's cleave will become a large circular AoE.

Phase 1 ends when the paladin is reduced to 80% HP. If he reaches 78% and only one effigy has been destroyed, he will enrage and wipe the encounter.

Phase 2

"No! Why are you doing this?!"

The effigies gain an ability on top of the first, further complicating the song and dance. Heart gives Warren Holy Succor as an interruptible but highly potent cure spell. Fist will cause Warren's damage to increase by roughly 20%, while Protection will decrease his damage taken by the same.

This phase will continue until Warren reaches 30% and the final effigy can be destroyed. Failing to do so before 28% will cause him to enrage and wipe the encounter.

Phase 3

"You've... taken... everything from me...! I'll do the same to you!"

Not only will Warren be fighting with all six of the previous effects at this point, but he will also gain access to one final trait depending on which effigy is destroyed last.

Heart - Warren will turn and execute whatever healer has recovered the most damage.

Fist - Warren will turn an maim whatever player has dealt the most damage to him, inflicting them with a -70% damage debuff.

Protection - Warren will gain an undispellable Stoneskin effect following every cleave.

Summary

Your party make-up and ability can cause this fight to go in any direction. Careful management of which buffs to grant will make or break the encounter. Persevere and end his tale.


RE: Turn your character into an instance! - Oscare - 07-07-2014

I was dedicated to make a HM version of Blind Man's Hunt.

HM Kanah Iono:
  • She drops more Shock Mines than usual with an increased radius.
  • Paralysis V targets three players -- one of each role.
  • For Zap Tap, she spawns three wards as opposed to two in Normal mode.
HM Grace Iono:
  • Increased potency on all attacks.
  • Gallant Barrage chooses 5 random players instead of four and the time reduces to 2.5 seconds.
  • She gains [Chill Trap] that freezes players that set it off for six seconds.
  • She gains [Snake Trap] that releases 12 very weak trash mobs of snakes that have [Bite] which has a cast time of 3 seconds, which leaves a 30 second poison if it lands -- if set off.
HM Oscare Iono:
  • Remains purely the same except that at 20%, Lohan Iono (the three's dad) that has the exact same moves at Grace Iono (Normal mode) has. These two must be killed at around the same time, or else they'll enrage 8 seconds after the other dies and wipes the raid.



RE: Turn your character into an instance! - Jancis - 07-08-2014

I'm just going to make one boss fight.

Cavern of the Corrupted Soul

Overwhelmed by a corrupted soul stone, Jancis has to be subdued before unleashing an aether-absorbing power into Eorzea.

"Lords. Ladies. I am so happy you are here. Soon all of Eorzea will be free."

Fight starts when the corrupted soul is attacked.

"I beseech you! You know not what you do!"

Jancis has a low health pool but makes up for it with giant mana pool. Her defense is low. She stands in front of the corrupted soul and tries to shield it with her body.

Stone Protection
Jancis will cast Stone Protection around the Corrupted Soul. This drains a significant amount of her mana.
Once enough DPS is done to the stone she will renew the buff. Instant Cast Spell.

Wrath of the Coral Sea
If Jancis' health drops below 90%, a light post will appear where members of the Coral Sea will show up to. Seeing Jancis is in danger, they will obliterate everyone and wipe the raid.

Lover's Call
After the first Stone Protection is broken, Jancis will call on Alveo. Alveo has a large health pool and will fixate on a random member of the raid. Should he reach his target, his melee attack hits for 85% of maximum health. He gains a stacking buff which speeds up his movement over time should he not get wounded. Once his health has been taken down enough, he will lose his speed buff and fixate another target.

This continues until Alveo is defeated.


Jancis' Spells (All of these use up a small portion of her mana. All can be interrupted.)

Stone Spikes: In random areas of the cavern, Jancis will make the rock jut up, stabbing anyone who stands in the area of effect. Those hit take a damage penalty.

Water Gush: Jancis will send a stream of water out from in front of her. Anyone caught in it gets knocked back and slowed.

Wind Whip: Jancis will keep up repeatedly as a constant and consistent damage on the raid that sends out three pulses of wind damage.

Wife's Cure: Always directed at Alveo, will heal him for 40% of his health.

Corrupted Soul Stone Spells (not interrupt able. Hard Mode the stone has already increased in power and has more abilities)
(HM)Stone Prison: Traps a random raid member draining their health over time or until the prison is broken. Jancis' abilities are negated on anyone in a prison.

Wind Sheer: A blast of damage on a selected target. Anyone who stands in front of the selected target will take the blast instead.

(HM)Drown: A sphere of water envelops a random raid member and will drain 110% of their health before dissipating. Jancis' abilities are negated on anyone in the sphere.

OOM - Shroud and Revive:
Once Jancis runs out of mana, she will collapse and recover. The soul stone will be unprotected from stone protection and can be attacked. Once the soul stone is killed, Jancis is free of its control over her.

Jancis will cast Shroud on herself to regain mana and begin casting Revive on Alveo. If she succeeds her cast, Alveo will enrage and use his Inner Dragon Fire to wipe the raid.

Quotes:
"Please, forgive me."
"Beloved! You are here."
"Alveo... no... no!"
"The Elements are not moved by your plight. Cease this attack at once. Come to your senses."
"I am... not done yet. Alveo, do not give up. Back on your feet. I need you."
"Thaliak... grant me clarity. I have caused grave harm, but you have come to my aid despite my atrocities. Are you hurt?"



RE: Turn your character into an instance! - Warren Castille - 07-08-2014

Hotfixes
*Effigies have been spaced further away to prevent destroying all three at once with area-of-effect spells.
*The Mangled debuff now persists through death if Effigy of Fist is the final one destroyed.
*Warren Castille's movement speed has been increased. Sorry kiters!

And introducing... Warren Castille Hard Mode!

The fight is largely the same as Normal Mode, barring these changes:

*Effigies are no longer shielded. Destroying an effigy grants the same effects at Normal Mode, but now also grants Warren a stack of Avenging Anger. This increases his damage dealt by 300% and makes him immune to Provoke effects for 10 seconds per stack. He will focus target whomever destroyed an effigy.

*The threshold to destroy an effigy has been tightened. He must be under the effects of 2 Effigies PRIOR to reaching 80% and all 3 effects prior to 30% or he will gain stacks of Avenging Anger every five seconds.

But wait! There's more! The dev team is hard at work finishing up the final touches on Paved with Good Intentions EX. Please look forward to it!


RE: Turn your character into an instance! - Whittledown - 07-08-2014

Obsidian Hornet would best be represented as a Trial

Thicker Than Blood

Roen Deneith and her brother Gharen Wolfsong have been captured and put to death in a show trial for crimes against the Sultana. Consumed with grief and rage Obsidian Hornet has turned her wrath on the law enforcement of Ul'dah. Sultansworn and Brass Blades alike have been found dead. They've been found dead at their posts, in their beds, inside the city and out. There is no safety to be found in Ul'dah. After learning that the killer was Obsidian Hornet she has been pursued deep into the Sagoli Desert. Three piles of stones are arrayed behind Hornet, each one built in honor of a person that she has loved and lost.

Phase One: Warrior

During this phase the party confronts Hornet in her heaviest armor and weilding a massive axe. Hornet in this phase has very high defense.

[Auto-Attack]: A basic axe swing.

[Leave Me Alone!]: Her primary mechanic for this part of the fight is a massive swing of her axe. This is a very wide cone AoE attack that she will target in the direction of the DPS player with the highest threat. The a player is caught in the AoE they will take damage equal to 50% of their HP, be knocked back, and suffer a debuff that slows their attack speed by 35% for 30 seconds. The debuff can be dispelled. The attack is uninterruptible.

[Swatting the Midge]: This attack targets a random party member who does not currently have aggro. This is a leaping attack that deals 35% of the target's HP and inflicts a bleed effect that lasts 15 seconds and tic's every three seconds and deals 15% of the targets total health per tic. This cannot be dispelled and must be healed through.

[Grieving Heart]: When Hornet reaches 75% of her HP her grief overcomes her and she curls into a defensive posture. While in this position all damage she receives is reduced by 25% and she begins channeling the attack [Furious Heart]. Uninterruptible.

[Furious Heart]: This attack signals her transition to Phase 2. Parts of Hornet's armor shatter along with her axe. This is a massive AoE that is only mitigated by hiding behind one of the three piles of stones on the map. Anyone caught in the AoE and not behind the stones will take damage equal to 85% of their HP and be Stunned for 5 seconds. People who are behind the stones when the attack happens will only loose 35% of their HP and not be subject to Stun.

Phase 2: Lancer

In this phase Hornet's defense is reduced by 25% from her Warrior phase but her damage done is increased by 25%. Her attacks come significantly faster in this phase and she moves around her primary target at random points in the fight making position based attacks slightly more difficult to land on her.

[Auto Attack]: A basic lance thrust

[Desert Strike]: This is Hornet's primary mechanic for this phase. A powerful thrust of her lance that will pierce through her target in a straight cone that extends the entire map. This attack does increasing amounts of damage based on the number of targets it hits.

1 Target: 25% of HP
2 Targets: 35% of HP to all caught in the AoE
3 Targets: 65% of HP to all caught in the AoE
4 or more: 100% of HP to all caught in the AoE

Positioning Hornet optimally for this attack is the Tank's primary job through this phase. The attack charges for 2 seconds at the end of which Hornet will leap to a position behind the Tank and the attack will extend in whatever direction the Tank is facing.

[Swarming Strike]: Hornet will leap into the air and hurls phantom spears into the ground in a random pattern throughout the arena. Each lance will be surrouned by a ground targeted AoE that will burst shortly after the lance lands. Players caught in the AoE's will take damage equal to 35% of their total HP and be incapacitated by the swirl of sand kicked up by the attack and be unable to act or move for 3 seconds. This is not dispellable.

[Storm of Rage]: This attack signals the end of Phase 2 and occurs when Hornet is reduced to 35% HP. She will channel this attack for 3 seconds before it is executed. During this attack Hornet swirls her lance through the air, kicking up a dust storm that stuns all party members for the duration of the attack. Hornet will execute a series of increasingly powerful attacks against the MT during this time. If the MT is killed by these attacks Hornet will Enrage and wipe the Raid. Becuase the MT cannot be healed during this phase it is vitally important that the MT is fully healed and all damage reduction measures available to them are used. Undergeared MT's may require the use of the Tank Limit Break to survive though this will make Phase 3 considerably more difficult.

[Phase 3: Pugilist]

Immediately after executing [Storm of Rage] Hornet sheds her remaining heavy armor and weapon, now attacking with only her bare fists. Her defense is further reduced by 15% but her attack speed and power are increased by an additional 15%. This phase is essentially a DPS race. If Hornet is not defeated within 90 seconds from the start of this phase she will enrage and wipe the Raid. During this phase she will retain her abilities from all previous phases though in a modified form. All of Hornet's attacks in Phase 3 are uninterruptible.

[Auto Attack] A basic punch and kick combo.

[Leave Me Alone!]: During this phase this attack is an large AoE centered on Hornet. For every target caught in the AoE Hornet's defense increases by 10% and her attack speed increases by 15%. Targets caught in the AoE will receive damage equal to 25% of their total HP and be knocked back.

[Swatting the Midge]: During this phase this attack will target the player with the second highest threat. Hornet will leap to the target and deliver a ground targeted AoE at their position that will deal 45% of the targets HP in damage and root the target in place for 10 seconds. Additionally, any other players caught in the AoE will be unable to use weapon skills for 4 seconds. Neither effect is dispellable.

[Desert Strike]: During this phase this attack will be signaled by a criss-cross pattern of AoE zones throughout the map. Hornet will leap into the air and dive into the center of the map causing a ground burst throughout the AoE zone that will deal 75% of total HP in damage to every one caught in the strike and will additionally disable weapon skills for those struck for 15 seconds. This effect is dispellable.

[Swarming Strike]: During this phase this attack will be signaled by Hornet moving to strike the four players with the lowest current threat. She will teleport to each and deliver a single blow dealing 35% of the targets HP in damage to each before returning to the MT. In addition, the targets struck will be afflicted by a Slow effect. This effect is dispellable.

Fight Quotes

"Don't do this! Ul'dah must be purged of corruption!" Said to signal the start of the fight.
"Gharen... Roen... I won't let your deaths be for nothing!" Said while channeling Grieving Heart.
"Fools! Can't you see that you are fighting for monsters! Said at start of Phase 2.
"Nothing will stop me! Not the Sworn! Not the Blades! Not the Twelve themselves!" Said at the start of Phase 3.
"Is this it? Is this what all the blood was worth? Said when Hornet is defeated.


RE: Turn your character into an instance! - Warren Castille - 07-08-2014

Just want to go on record here and say that I love these alternate-history sort of events. I could read these all day.


RE: Turn your character into an instance! - Unnamed Mercenary - 07-08-2014

Here goes...


Axe Me Again (Trial):
After a near escape and a failed job, the Unnamed Mercenary has found himself in Ul’Dah, looking for someone to take out his anger on. With Kage out of the way, he’s taken to attacking anyone around the streets that might put up a fight. The Brass Blades have tasked you take him down, before he hurts anyone else.


[Phase 1 - 100% to 75% HP]: Merc will randomly target plays and auto-attack with his axe. His artificial-aether device is currently set in aether-drain, and any spells directed at him will be absorbed, regaining his HP. After every three auto-attacks, Merc will throw his axe at a random player, with AoE damage. Shorty before, he’ll mutter something about the player, to give a clue.


[Phase 2 - 75% to 50% HP]: Becoming enraged, Merc begins releasing heavy amounts of aether. The stage will occasionally spawn large over-aspected crystals, which will explode in a pattern, much like the Titan (Hard Mode) or Titan (Extreme Mode) bombs. Players will need to memory the 4 different patterns to dodge the attacks. While expending aether, Merc will be invulnerable to physical damage. Magic attacks and skills must be used to damage him.


[Phase 3 - Final Phase]: After a series of attacks, the Unnamed Mercenary is getting desperate, and has lost control of his aether-device. He will switch between Phase 1 and Phase 2, using attacks from both. Players will need to figure out which mode the device is in, and attack appropriately to bring him down.


Quotes:
Start of Battle: “Heh, think you can put up a good fight?”
Phase 1 Random Targets *A marker will be placed on the player*:
  • “Hey you! With the [insert random equipment]! You’re next.”
  • “You aren’t even a threat!”
  • “Why don’t you all leave me alone?!”
  • “You little shit”
  • “Don’t call me ‘porkchop’ “ <- Reserved for a particular Miqo’te
End of Phase 1: “Bloody hells that hurt.”
Phase 2 Before Crystals Explode *the quote will determine the pattern*:
  • “Try and escape this!”
  • “yargh”
  • “...”
End of Phase 2: “I...I can’t control it any more. You’re all dead”
Defeated: “Heh, so I guess there are some good fighters left out there…”




Axe Me Again (Hard Mode):
The Unnamed Mercenary is back again. After having become aetherically stable, he’s begun practicing spells. Even if he isn’t a threat to the city, he’s still dangerous. Enraged at the recent events in his life after regaining some lost memories, he’s vowed to make a second Dalmud fall from the sky, wiping out all of Garlemald, following the rest of Hydaelyn. With your closest companions, you must stop him! Note: The following encounter is compeltely different from the previous battle.


[Phase 1 - 100% to 80% HP]: Merc will summon a random egi to fight for him. It could either be an Ifrit, Titan, or Garuda. The egi would have the same attacks as a summoner’s pet, simply scaled higher. Merc would be standing in the middle of the map, kneeled over working on something, untargettable. His HP would be shared with the egi’s.


[Phase 2 - 80% to 30% HP]: In this phase, Merc will unsummon whichever egi had been out. He will proceed to take out a grimoire, used to summon all three egi and an eos. Similar to the King Mog Extreme fight, killing an egi will make him sacrifice HP to resummon it back with full HP. There will be a 10 second cast period for each egi. Players may want to primarily focus on lowering the three egis, followed by taking out Eos before she can heal any substantially.


[Phase 3 - 30% to 10% HP]: Merc will become targetable at this point. He will join in the battle, using his axe and physical attacks similar to the normal encounter. The egis will continue to attack, and will no longer take away his HP each summon. He will stop to summon them again, should one die.


[Phase 4 - Enrage]: In this final stage of the battle, Merc will lose control of all of the egi and eos. They will random target him and the players (including getting healed), as he prepares to launch a mini-Dalamud towards the Garlean Empire. There will be an unknown timer for how long that will  take. If there is too much damage done to the mini-Dalamud from the egis, it will explode, wiping the party.


Quotes:
Start of Battle: “Why are you getting in my way? I’m simply wish to get rid of them as well!”
Phase 1:
  • “They took...everything.”
  • “Why won’t you just go?”
  • “This is for the best”
End of Phase 1: “[Name of Egi], I’ll grant you power”
Phase 2:
  • “You have your gods, I have these.”
  • “Stop getting in my way!”
  • “You Eorzeans wouldn’t understand!”
  • “Can’t you see this is for the best?”
End of Phase 2: “You leave me no other choice”
Phase 3:
  • “You really wanted this that badly?!”
  • “I’m ashamed with myself for this.”
End of Phase 3: “This is your last chance! I can’t control them any more.”
Party Wipe from mini-Dalamud: “What have you done?!”

Defeated: “Urghh….”


RE: Turn your character into an instance! - Aldotsk - 07-09-2014

This sounds fun. So I'd like to try. 


Scenario: The Fall of Azure Falcon
Anelia Sadowyn, an elite task force Sultansworn captain has been told to betray Ul'dah and is on her rampage of defeating all soldiers that tried to stop her. By the order of Sultana and Lord Lolorito, eliminate ex-captain Sadowyn and put her to rest.

Quotes:
---Before the fight---
"People live, then they die. That's the way of life. I've lost many people that I cared about because of my path that I've chosen. Were you sent to finish me off? What is your purpose of fighting? Do you even know why you were sent to kill me? If you defeat me, your legend will echo in eternity."

---Beginning of the fight---
"So you've chosen to fight me. Then I'll let you know that I will not give in without a fight!"


---Phase I: 70% HP---
"There is a reason why they say I am a blood hunter, and this is exactly why!"


--Phase II: 50% HP---
"A single blade and my shield won't be a match against you. My true title, Twin Blade of Halone is no mere name!"


--Phase III: 25% HP---
"My life.... my promise...has been held this long, and my wish to change Eorzea and my ideals as a paladin will not disappear! The corruptions in politics, and injustice has to end by my hands!"


--Phase IV: 10% HP--- **Auto-Instant Stun**
"In the end... you've made me go this far to end you... why? Why did we have to come to this....? Is it wrong for me to try to change the world to remove the wrongful injustice and corrupted powers?"


--Defeated--
"Mother...Father...Aurenn.......Fiore.....I-I am sorry....I couldn't keep my promise..."

Attacks:
-- Phase I (Anelia uses her sword and shield) --
[Auto-Attack]
[Holy Shield] - Creates a larger barrier on her shield to reduce her damage. She will constantly use shield bash every 20 seconds. The only way to stop her shield bash is to counter stun her by interrupting her. Her cast duration is 5 second. 
[Fist of Titan] - Anelia puts her sword away and pummels the ground with her fist. All members will have silence, and lowers accuracy, and damage by 80% for 20 seconds. She uses it after shield bash is used 5th time.
[Fury of Sadowyn] - A stack based debuff. The highest enmity will receive stack that will go up to 10 stacks. The higher you are, the more damage and your defense will lower down as time passes by.
[Aura of Rhalgar] - Anelia uses her sword to create bleeding effects on the highest enmity player. The higher fury of Sadowyn debuff you've received, the longer and higher damage you'll  receive from the bleeding effect. 

-- Phase II, 50% health (Anelia throws her shield and first sword away, allowing herself to equip her two unique swords) --
[Auto-Attack]
[Halone Desperado] - Multiple blade beams generated by Anelia's sword swing are shot from the ground. It causes bleeding and armor reduction effects when she uses it. 
[Zephyr Aerobreak] - Uses winds by relying on them to slash all of her enemies. She moves five times faster than the enemies by appearing behind their backs a lot.. 

-- Phase III, 25% health (Anelia throws her shield and first sword away, allowing herself to equip her two unique swords) --
[Auto-Attack]
[Eternal Endymion]  - Anelia uses her gauntlet to smash the ground again, but this time huge light burning rays blind and damage severely to all her opponents. Chances of 60 seconds of bleeding effect to all enemies. The AOE can be avoided.
[Omen Abyssion] - Her blades have turned dark with sharper edges, and she goes to a rampage by attacking everyone in the party except the one  with highest enmity. She will focus on healers first.



-- Phase IV, 10% health (Anelia uses her ultimate ability to completely wipe the party) --
[Auto-Attack]
[Althyk Chronolagia] - All members are slowed and frozen by time from Anelia's aether spell attack, and Anelia speed slashes everyone instantly killing them. 
[Great Gospel: Herald of the Twelve] - Anelia uses her aether wishes by restoring everyone's health, completely lowering her guard, unable to fight at all.


RE: Turn your character into an instance! - CrookedTarot - 08-10-2014

Scenario: Catch Me If You Can, 4-man trial
Southern Thanalan, Sagolii desert
Rumor has it that a thief has been slipping and sneaking into the homes of the rich and making off with--well, their riches! He or she has been traced to the desert. Apprehend the culprit and retrieve the loot!

Quotes:
"Sheesh, only eight? I must be slipping!" - At start of fight
"Just for you~!" - Just before using Mal-Bombs
"Now you see me--" - Before using Jump
"Now you FEEL me!" - After completing Jump
"I saw this going a bit differently when you showed up...!" - At 50% health, Phase II
"You'll hardly miss it!" - Just before using Thief's Prerogative
"I don't want your money--just your heart~!" - Just before using By the Purse-strings
"You sure this--dammit..." - Upon defeat

Attacks:
-- Phase I (Crooked Tarot begins with using his staff.) --

[Auto-Attack]
[Jump] (Interruptible) - A 360° AoE leap that sends Tarot up into the air and then crashing back down on those below. [1 Sec. Charge, 1 Sec to complete]
[Knee Knock] (instant) - Binds his current target for 3 seconds and inflicts Heavy for 6 seconds.
[Mal-Bombs] (cast) - creates 5 randomly placed 1 yalm AoEs within three yalms of Tarot. Anyone caught within after completion are inflicted with Silence, Blind and Poison. All status effects have a random duration of 1-10 seconds.

-- Phase II, 50% health (Tarot's staff telescopes into a lance-head.) --

[Auto-Attack]
[A Thief's Perogative] (casted, not interruptible) - A room-wide AOE that will inflict the special status 'Robbed' all party members. This status effect lasts for 30 seconds and removes all positive status effects from the party and applies them to Tarot. It also removes the party stat bonuses and applies them to Tarot until the effect wears off.
[By the Purse-strings] - Tarot selects a target with the highest total gil and inflicts Charm on them. The effect lasts for 15 seconds. After the effect ends, he will attempt to cast it on each member of the party, one at a time. The chance of success decreases by 13% with each attempt.


RE: Turn your character into an instance! - Zelmanov - 12-03-2014

Scenario and setting: Coerthas, Ishgardian Cathedral. 8-man raid. barely clear at i100, easy stomp at i115+
DragoonFall:
Description: Beyond all recourse and in a desperate haze, Orrin aims to replicate the summoning process performed by Iceheart. This time it is to revive another hallowed legend from Ishgard's past in order to combat the Dravanian Horde. Haucherfant, fearing loosing a power beyond control, enlists you and your trusted allies to reign in this rogue Dragoon, even at the cost of death.

Driving Concept for the fight: 
In wanting to create some hilarious irony, the fight was designed to mimic the weaknesses of the class pre 2.45 and have them placed upon the entire party. Generally means making it a healer's nightmare as normally hardy fighters become squishy. and prone to undodgeable damage. Likewise sustained damage is made difficult and burst reigns supreme. Despite low hp Orrin's fight lasts long due to the times he is untargetable or too mobile.

Opening Cutscene:

Queue pipe organ as screen fades into a stained glass depiction of Haldrath prying the eye out of Nidhogg with his lance, zooming out and panning down to ground level, pews over turned and half covered in snow, a spotlight at the exact center where Orrin kneels, back to the camera and spear in hand,  in front of a mass of crystals and the stained glass painting. cut to a profile shot of boots of player character walking down the middle of the aisle. Cut back to front of Orrin, whole party in view as he stands up and takes his weapon in both hands, ready to fight. cut to front of Orrin extending spear towards the party with one hand before cutting to front of party where they draw their weapons, queue blurry thing that happens before the fight begins.


Quotes: "Could it be? The Azure Dragoon returns?" (Said upon pull if Dragoon is present)
"To the 7th hell with you before Ishgard's fate is decided by outsiders" (Normal pull quote)
"Halone grant me power to deliver Ishgard" (upon hitting 90%)
"Is this the power of the Azure Dragoon? Halone smiles upon -me-!" (first time channeling Dragonfire Dive) ((Not so sure about this one, since people argue whether or not dragon fire dive is a run of the mill dragoon ability or not))
"Haldrath, to thee I give my strength.." (On defeat)


Attacks: [Jump] - Orrin chooses one non main tank for high spike damage, instant no channel. Competency check as HP goes down, Orrin will trigger this ability after almost every AOE/non OHKO ability.Opens up with this ability as first move.


[Full Thrust] Orrin's "Auto attack" mimicking dragoon's 1 2 3 combo, final hit results in a frontal cleave

[Skewer] - introduced at 95% Hits tank with debuff "Skewer" which makes [Disembowel] an OHKO

[Impulse Drive] - Channeled attack, will follow with [Disembowel] right afterwards, [Jump] is introduced between Impulse Drive and Disembowel after 90%


[Disembowel] High tank damage, must be mitigated.

[Pentathrust] at 85% Orrin will use this move after every [Disembowel]. Orrin will stun tank and become untargetable and jump to random cardinal angles (N,S,E,W,SW,NE,NW,SE, can be same direction multiple times), before stabbing at the tank an incremental number of times depending on percentage (first time used is 1, at 75 % it is 2, 65% it is 3, until it maxes out at 5) dealing damage akin to Bahamut's Favor. after that is done a wind blast centered on the tank will shoot out in the direction opposite of the stab in order of the stabs being applied with a width of t1 laser beams (EG: if stabbed from the north side then west, wind blast shoots straight south, hitting anyone in its way then east). Speed of these blasts will be that of second heaven's fall and have no ground indicators. Jump will follow instantly after Pentathrust upon reaching 2 directions.

[Chaos Thrust] - Used at 65% Orrin will use this before [Pentathrust] from now on, applies 2 uncurable DOT's that will last the duration of [Pentathrust].  Skill is meant to punish people who eat the blasts and, as per the name, cause chaos in the dodging. Dot will drop off before jump occurs. Healers need only worry about keeping the HP of affected people high when Pentathrust starts reaching 4 and 5 thrusts, making the dot tick long enough to make the following jump a kill on DPS and healers even if they dodged Pentathrust perfectly.

[Dragonfire Dive] - Used at 50% Orrin channels for 15 seconds, harsh DPS check with variable results, less damage dealt the less injured Orrin is and thus can jump higher to come down harder in a fiery ball of death. Automatically jumps at 44%, failure at 47% or higher. AOE damage and phase change. Afterwards it appears every 2 rotations at reduced potency and failure rate. 2% must be dealt in order to mitigate it its fullest which is approx 2k damage.

[Piercing Talon] - Final mechanic and soft enrage, added after Dragonfire Dive, Orrin designates one target with marker and after a few seconds will disappear, he will toss his spear and the player will be pushed backwards. Anyone caught in the path of the spear will be impaled along with the target and launched back with the player. If player hits a wall he is pinned to the wall Orrin will leap to the pinned player, retrieve his spear, dealing an OHKO to whoever got impaled and return back to position. Anyone who is behind the targeted player will reduce knockback incurred by piercing talon and take a debuff for 10 minutes called "winded" which persists through death, making them incapable of stopping another piercing talon push back he will also take damage proportional to how close he is to the targeted player upon push, making spacing further away from the targeted player key to reducing damage. An unmitigated pushback will guarantee being impaled against a wall. A successfully deflected attack will leave the spear lodged in for one autoattack rotation before leaping to the person with the spear and pulling it out, causing spike damage, player must be stoneskinned/adlo'd. This technique shall occur until piercing talon kills the party or Orrin is defeated. 

Orrin is akin to t10 and t7 where no abilities ever disappear from the fight but only stack on top.

Upon defeat a cutscene plays, Orrin staggers and drops to one knee, propped up on his Gae Bolg for support. In desperation he cries out to the heavens and offers himself as tribute. the church rumbles and the floor collapses. plunging everyone into the darkness. Adventurer's find themselves in a cave beneath the church and will enter an instanced area akin to what is between coils. They will then unlock an instance called "Haldrath reborn" Because no Final Fantasy lets you stop the guy -before- they summon whatever ultimate power they were trying to summon. Depending on what people think I may make the part 2

__________________________________


I had always designed Orrin as a character who can go down two paths, one of light and one of darkness, Before the onset of 2.4 I had lacked that darker option barring destroying himself and those around him in his obsession to save Ishgard (find some artifact of immense power or something like that which.) However, with Iceheart capable of channeling a primal which wasn't really a primal till she wished it into being one  from her own will, it gave me a very clear "last resort" that Orrin would have when all other routes failed.


RE: Turn your character into an instance! - Gegenji - 12-03-2014

Scenario and Setting: Central Thanalan, the Sultantree. 4-player Trial.
Heroing Aid
Description: Little Chachan is seeking to hone the skills he learned from Ser Warren Castille and become better at "swording." Confront the little Lalafell and his baby behemoth and see just how far he's come!

The fight would consist of a couple phases that change based on his health. At regular intervals (66% and 33%) he'll disengage, become untargetable while he psyches himself up for the next round - healing a little bit in the process (marked as [Second Wind] and [Third Wind], respectively) - and move on to the next phase. As the fight progresses, his attacks become faster and more dangerous, resulting in a battle of increasing intensity.

Quotes:
"W-well... h-here I come! Eyaaah!" (Introductory Line)
"Okay... okay... I got this... I can do this..." (66% Health Marker)
"Shield up, eyes open... Eeled up, shies open..." (33% Health Marker)
"Ah! Ah! Okay, okay! I yield! I yield!" (1% Marker, End of Fight Line)


Attacks:
[Rabbit Riposte] - The standard "harder-hitting" move that is weaved into his auto-attack. The eyes on his rabbit helmet flash and he disappears to attack his current aggro target from the side for increased damage. He will also do this on change of aggro targets, teleporting to his new opponent's position to strike them. After he hits 33%, the damage from this attack increases greatly.

[Little Hero Charge] - Like Ifrit's charge attack, Chachan rushes across the battlefield in a straight line, swinging wildly with his sword and damaging anyone in his path. Past the 66% flag trigger, the windup time is reduced a little and he charges twice before re-engaging with his current aggro target. After the 33% trigger, the windup time is greatly reduced, the cooldown time is reduced, and he charges three times.

[Tricksy Toss] - At random times during the fight, he'll wind up and get ready to throw his shield. This shield throw will hit the last non-pet character to have cast a healing spell, stunning them for 8 seconds. As the phases progress, he will cast it more frequently and with less windup time.

[Gran Slam] - Throughout this fight, Chachan's baby behemoth will be running around the battlefield, untargetable and undamageable. His charges are easily denounced by looking in a direction, pawing at the ground, and then charging forward. Anyone struck by the running porker will be stunned for 3 seconds.

[Gran-Standing] - At 33%, Gran will occasionally cease his charging and rapidly position himself between Chachan and his current aggro target. During this period, Chachan becomes untargetable and Gran does, with all targeting, charging abilities, and auto-attacks redirected to the baby behemoth. Should he be hit, Gran will immediately and instantly counterattack, dealing scaling damage based on the power of the attack and placing an Esuna-able bleed effect on the target.

Ideas for Harder Versions:
* Rabbit Riposte also Pacifies/Silences his target. Esuna-able.
* Tricksy Toss/Gran Slam stuns for longer.
* Gran Slam also causes bleed effect. Increase Gran run speed.
* Stacking [Scrapped] debuff caused by Rabbit Riposte that increases damage taken. This debuff does not fade and must be monitored and controlled through tank switching and proper aggro control.
* Extreme Mode [Gran-Standing] - any non-auto-attack that hits Gran is countered with [Lilmagast], dealing extremely high damage to the entire party, if not wiping them immediately.
* Extreme Mode: Change to four phases, with the first three based on his mentors (possible Echos of Mentors as added spawns), with high damage final phase.

Music Selection:
[youtube]fQy8ktTe5ZE[/youtube]

~*~

I was going for a goofy, yet interesting fight kinda along the lines of the ones you get in the Hildibrand quest-line. Good? Bad? Thoughts? Blush


RE: Turn your character into an instance! - Steel Wolf - 12-03-2014

Wow, this is such a fun thread! My turn my turn!! :3

For a Chance at Love
Lichyard of Saint Adama Landama Church, Eastern Thanalan
Light Party Trial
Steel Wolf has asked you to aid her in tracking down a disturbing figure from her past...

The opening scene has Steel Wolf as the questgiver in Ul'dah. She mentions to you that someone has been roaming the Eastern Thanalan and Drybone area claiming to be her fallen husband, White Stream. She has asked you to meet her at the Lichyard of Saint Adama Landama's Church under cover of darkness to investigate his resting place.

Arriving to the Lichyard at night, your party and Steel find, indeed, a fully armored Roegadyn male walking the area of his grave. Steel approaches the figure, a hand reaching out to him to touch his face adoringly. As she does, the glamour dispels and a hooded figure with a large broadsword attacks!

Phase I: The Shard Hunter
Steel will fight alongside your party as an off-tank. The point of this fight is to ensure she survives...and to keep her in off-tank status. She will be wielding her axe and using all of her aggro-drawing abilities as she tries to take down the hooded fighter.

Shard Hunter abilities
[Auto-attack] - A standard swipe of the broadsword
[Black Crescent] - The broadsword is covered in dark energies, then swung in a straight line towards Steel. If she is struck first, her aggro rises. If the MT is struck first, then Steel's aggro remains the same. Uninterruptable. 3 sec charge
[Drawing the Ire] - The Hunter engages the glamour once more and puts on the disguise of Steel's husband, which increases Steel's attack speed and attack power. DPS must outpace her while this glamour is engaged. Instant. Lasts 10 seconds.
[Cutting Out the Prize] - The Hunter readies an immense cleave of the broadsword and tries to cut Steel in two. Interruptable. 2.5 sec charge

After the Hunter is defeated, he roars in rage. His body transforms into an ichorous form and covers the weapon which hovers threateningly at your party.

Phase II: Hunter's Blade
Pure DPS check. The sword will be moving incredibly fast and dish out great deals of damage at a high rate. This phase must be burned down as fast as possible. Aggro management versus Steel is no longer priority.

Hunter's Blade abilities
[Auto-attack] - Standard swipe
[Rolling Edge] - The sword begins to spin furiously and ping-pongs around the engagement area, doing immense damage to anyone it strikes and Blinding targets struck for 3 seconds.
[Dark Wave] - The sword charges up an immense conal attack and fires off a wave of pure dark energy, doing high magic damage and leaving a DoT on the target for 6 seconds. Uninterruptable. 3 sec charge. DoT can not be cleansed.
[Pin] - The sword buries itself in to the foot of a random party member that is not the MT, rooting them in place and issuing several pulses of dark energy every second. Uninterruptable. 5 sec attack.
[Cloud of Ichor] - The energy surrounding the sword lifts and coats a large area of the room in poisonous fog. Party members standing in the fog are dealt high DoT. The sword itself clatters to the ground with a small bit of energy remaining and can take high damage at this point.

After the final blow is struck, the sword spins around and then buries itself in to Steel's shoulder. The dark power covering the blade now oozes along Steel's form, causing her to rise up and attack your party.

Phase III: Darksteel Wolf
Tank and spank affair, with high burst attacks and DoT's focused on the tank character. Healers will need to be on point.

Darksteel Wolf abilities
[Auto-attack] - Standard swipe of the axe
[Shatterheart Strike] - Darksteel Wolf charges into the tank, tripping them up and then landing a devastating axe blow to the chest. Uninterruptable. 1 sec charge.
[Fury of Wolves] - Darksteel Wolf summons forth various wolves out of darkness to harass other party members. MT must herd these wolves and take them down. While Darksteel is channeling this ability, she can not be damaged.
[Desperate Flurry] (available at 70% health) - Darksteel Wolf removes the sword from her shoulder and brandishes it in her off-hand, swinging madly at the MT. Instant. Interruptable but only while the sword is being removed. Darksteel Wolf takes high damage if she is interrupted successfully.
[Tears of Black Remorse] (available at 50% health) - Steel is brought low in agony at the memories of her fallen husband brought on by the weapon. She cries out in rage and issues clouds of deadly dark energy. Spots of the room will be clear, anyone caught in the fog takes high DoT. Darksteel Wolf can not be attacked during this channel. 8 sec.
[Final Devastation] (available at 30% health) - Steel fights against the blade in her shoulder, but succumbs as the weapon pushes her in to the ground and explodes in an immense blast of dark energy. Any party member caught in this blast are killed instantly. 4 sec charge.

Quotes

"Stand before this dark fire..." Black Crescent
"Your life is mine!" Cutting Out the Prize
"Does this anger you, Sthalwilf? Hahahah..." Drawing the Ire
"Yer DONE!" Shatterheart Strike
"Pack, leave the Link; protect your mistress!" Fury of Wolves
"White Stream...my love...WHYYYY?!" Tears of Black Remorse
"Yer gonna regret facin' me, whelp!" Desperate Flurry
"Get...away....from me! NOW!!" Final Devastation
"You...will NOT OWN MY PAIN ANY MORE!!" Upon defeat, as Steel rips the weapon from her shoulder and shatters it with her axe.


RE: Turn your character into an instance! - Antain - 12-03-2014

I would love to create one of these. Unfortunately, Vaughn is a pushover so it wouldn't work very well >_>;