Hydaelyn Role-Players
Turn your character into an instance! - Printable Version

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RE: Turn your character into an instance! - Gegenji - 12-03-2014

Because I'm a massive dork who runs with ideas...

Scenario and Setting: Central Thanalan, the Sultantree. 8-Man Raid.
Heroing Aid (Extreme)
Description: The Little Hero and his Behemoth Buddy are back again! Take up your arms and get ready for the most heroic fight ever!

Heroing Aid EX is, like the previous version, about ramping damage throughout the course the the fight. Again, the triggers for the phases are based off his health, with included boosts to move usage and damage rates. However, new mechanics have appeared that require more effort on the part of the players, and he no longer recovers health between phase changes unless noted.

Quotes:
"A-all right, ready or not, here I come!!" (Introductory Line)
"Ser Warren... he's so strong! I wanna sword like him!" (75% Health Marker, Switch to Paladin's Arm)
"Ser Croft... nothing shakes her! Gotta be cool 'n collected!" (50% Health Marker, Switch to Paladin's Mind)
"Ms. Roen... she's helped me so much. She believes in me, so I gotta!" (25% Health Marker, Switch to Paladin's Heart)
"I can't give up! Not here! I'm gonna be a hero!" (1% Marker, Switch to Littlest Hero)
"Ouch! Wow! Yer so strong! Are you heroes, too?" (End of Fight Line)


Phases:
Phase 1 - The Wannabe (100%-75%)
The fight is the same as the normal Trial version, with the following changes:

[Rabbit Riposte EX] - The attack now applies two debuffs. The first is [Shock!], which both silences and pacifies the target for 12 seconds and is Esuna-able. The second is [Sunder], a non-dispellable stacking debuff that increases damage by 5% per stack that persists until success or failure of attempt.

[Little Hero Charge EX] - Anyone caught in the charge will recieve a stack of [Sunder] in addition to the damage dealt.

[Tricksy Toss EX] - The length of the stun has been extended to 15 seconds, and the shield also arcs to hit the second-to-last person to cast a healing spell as well.

[Gran Slam EX] - Gran's running speed has been increased, and both stuns for 8 seconds and applies an Esuna-able bleed effect.

[Gran-Standing EX] - Any non-auto-attack done on Gran during his defensive posture will now result in [Lilmagast] being cast, wiping the raid. Auto-attacks still incur the counterattack and accompanying bleed.

Phase 2 - Paladin's Arm (75%-50%)
A ghostly image is superimposed over Chachan of his Free Paladin mentor, Warren Castille. He moves along with the Lalafell and strikes when he strikes, adding increased damage to all his attacks and reducing windup times akin to NM 66%. He gains a non-dispellable buff called "Paladin's Arm" that denotes this bonus. Additional changes are as follows:

[Little Hero Charge EX] - The straight path is replaced with a memorize-able zigzag pattern.

Phase 3 - Paladin's Mind (50%-25%)
The ghostly image of Warren is replaced with an image of the Sultansworn Coatleque Crofte. She maintains a stern demeanour and floats effortlessly above him. "Paladin's Arm" is replaced with a new buff called "Paladin's Mind," which denotes a defense increase along with a small percentage of the attack damage being reflected back akin to the elemental Spike spells. No change to windup times, but cooldown times are lowered. Additional changes are as follows:

[Little Hero Charge EX] - Chachan now charges twice, the second being a mirrored pattern of the first, leaving memorize-able openings.

Phase 4 - Paladin's Heart (25%-1%)

The third and final image is that of Roen Deneith, the "Free-Sworn." She trails along behind the Lalafell with fingertips aglow with aether. "Paladin's Mind" is replaced with "Paladin's Heart," which is a defense boost without the spikes effect and a regen. Both windup times and cooldown times are improved, making this akin to NM sub-33%. Addtional changes are as follows:

[Little Hero Charge EX] - Chachan now charges three times, with the third charge being a shorter wavelength with smaller safe zones.

[Avengeance EX] - Chachanji's chocobo - Avenger - joins the fray, running around much like Gran causing stuns and bleeds but does not Gran-Stand. Occasionally, he will stop and attempt to cast Choco Cure on the Lalafel to recover his HP. This can be interrupted.

Final Phase - Littlest Hero (Transition at 1%)
Chachanji gains all three previous buffs, as well as recovery to half health. Attack power, windup times, and cooldown times are all improved. Additional changes are as follows:

[Littlest Hero Charge EX] - Chachan's charge now hits the entire field and must be mitigated instead of dodged. The increased cooldown time is greater on Littlest Hero Charge than the other moves, meaning an unofficial time limit to down the Lalafell before the stacks of [Sunder] are too much to heal through.

~*~

So... uh... yeah. Blush
I've not run any Extremes beyond Garuda (unsuccessfully) and Ultima HM... so I have no idea how balanced this is. I am of the mind to reduce Lilmagast's damage to just be horrifyingly high instead of straight fatal, though.


RE: Turn your character into an instance! - Jancis - 12-03-2014

(12-03-2014, 01:40 PM)Vaughn Wrote: I would love to create one of these. Unfortunately, Vaughn is a pushover so it wouldn't work very well >_>;
What about having waves of admirers to fend off? Tiers to reach... something...


RE: Turn your character into an instance! - Antain - 12-03-2014

(12-03-2014, 03:56 PM)Jancis Wrote:
(12-03-2014, 01:40 PM)Vaughn Wrote: I would love to create one of these. Unfortunately, Vaughn is a pushover so it wouldn't work very well >_>;
What about having waves of admirers to fend off? Tiers to reach... something...

Hmm, perhaps, though Vaughn doesn't have many admirers aside from NPCs from the past. Who are dead. Or hate him now. It would most likely be a rescue mission because Blondie did something stupid.

Again.

Heart


RE: Turn your character into an instance! - Melkire - 12-03-2014

Scenario: Backdraft (Hard), 8 Party Members Only
Osric Melkire has gone rogue. The sergeant was last seen at the outer gates of Halatali, where he left behind half a dozen wounded men and women, Brass Blades all. Reports indicate that Melkire has an intimate history with those caverns, one that goes beyond the usual familiarity of pugilists with their forming training grounds. Fafajoni has requested your assistance, asking that you delve into the depths of the labyrinth after the man to learn more... and to bring him back in shackles, if possible.

Phase 1 - (100%-66%)
Melkire: "So they sent someone after all. I have my reasons, adventurers. Leave me be."

[Auto-Attack] Standard pugilist animation.

[Throwing Knife] Ranged attack, Instant. Targets a party member low on the aggro list at random. Deals damage and applies Heavy (duration: 5 seconds).

[Shoulder Tackle] Instant. Melkire closes the distance with a random target chosen from those outside of a 10 yalm radius, interrupting casts/channels and stunning the target for 2 seconds. Will always be followed up by either [Howling Fist] or [Beatdown].

[Howling Fist] 2 second channel, can interrupted by a silence. Target is dealt damage, knocked back 15 yalms, and silenced for 20 seconds. Not necessarily preceded by [Shoulder Tackle].

[Beatdown] 1 second channel, can be interrupted by a stun. Melkire unleashes a barrage of strikes and blows. Target is dealt 25% of their max HP as damage and stunned for 5 seconds. Not necessarily preceded by [Shoulder Tackle].

[Gaining An Edge] 5 second channel, cannot be interrupted. Melkire will channel this ability upon reaching 66%. Upon completion, the fight transitions into Phase 2. Animation is of Melkire drawing a pair of Flame Sergeant's Knives.


Phase 2 - (66%-33%)
Melkire: "Ruttin' dogs. Always coin with you. Fine! If it's a fight you want...."

In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every ten auto-attacks, Melkire will transition to the next nearest party member. 

[Auto-Attack] Melkire's auto-attacks now cleave. Standard rogue animation.

[Throwing Knives] Ranged attack, Instant. Targets the fifth, sixth, seventh, and eighth party member on the aggro list. Deals damage and applies Heavy (duration: 5 seconds).

[Rock Breaker] 5 second channel, cannot be interrupted. Melkire strikes the stone beneath him five times in rapid succession, once per second, dealing AoE damage to those within a 10 yalm radius. The final strike knocks back all targets within range by 15 yalms.

[Shoulder Tackle] Instant. Melkire closes the distance with a random target chosen from those outside of a 10 yalm radius, interrupting casts/channels and stunning the target for 2 seconds. Will always be followed up by either [Howling Fist] or [Work Over].

[Howling Fist] 2 second cast, channel can be interrupted by a silence. Target is dealt damage, knocked back 15 yalms, and silenced for 20 seconds. Not necessarily preceded by [Shoulder Tackle].

[Work Over] 2 second cast, channel can be interrupted by a stun. Melkire unleashes a whirlwind of steel. Target is dealt 50% of their max HP as damage and stunned for 10 seconds. Not necessarily preceded by [Shoulder Tackle].

[Venom of Volkov] 5 second cast, cannot be interrupted. Melkire will channel this ability upon reaching 33%. Upon completion, the fight transitions into Phase 3. Animation is of Melkire uncorking a glass vial, coating his knives with the contents, and dashing the vial to the ground.
 

Phase 3 - (33%-0%)
Melkire:"You don't know, do you?! You don't know what they've done here! What they're STILL doin' here! Came t'pray for the souls what passed on, and what do I find? Slavers! MONETARIST SCUM!"

In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every five auto-attacks, Melkire will transition to the next nearest party member. 

[Auto-Attack] Melkire's auto-attacks now cleave and apply Concoction (40 potency, 18 second duration). Concoction does not stack and does not refresh. Concoction cannot be cleansed, and can only be reapplied once the previous application falls off. Standard rogue animation.

[Rain of Steel] Ranged attack, Instant. Targets all party members but the first on the aggro list. Deals damage, applies Bind (duration: 5 seconds) and Concoction.

[Bring Down the Mountain] 10 second channel, cannot be interrupted. Melkire strikes the stone beneath him ten times in rapid succession, once per second, dealing global AoE damage. The final strike knocks back all targets by 15 yalms and applies Bind for 5 seconds.

[Good Hunting] Instant. Will randomly follow either [Rain of Steel] or [Bring Down the Mountain]. A random target is chosen from those outside of a 10 yalm radius and tethered for 10 seconds. Tethered target is afflicted by Heavy. Tether cannot be broken, but may be passed to another party member. Melkire will run towards the tethered target; upon reaching them, the target's is dealt 9999 damage unmitigated.

[Demon Within] 3 second cast, channel can be interrupted by a stun. Target is dealt 75% of their max HP as damage and stunned for 15 seconds.


RE: Turn your character into an instance! - Ragnar - 12-03-2014

(12-03-2014, 04:23 PM)Melkire Wrote: [Venom of Volkov] 5 second cast, cannot be interrupted. Melkire will channel this ability upon reaching 33%. Upon completion, the fight transitions into Phase 3. Animation is of Melkire uncorking a glass vial, coating his knives with the contents, and dashing the vial to the ground.
 

<3


RE: Turn your character into an instance! - Oscare - 12-03-2014

Since I'm also a dork, let's make an Extreme hot fix for mine, too. I apparently never did that.

Kanah Iono:
Kanah remains mostly the same from Hard Mode, but she has some new tricks now.
[REALLY Bad Pun] As an enrage mechanic, Kanah makes a pun so terrible that everyone would prefer to drop dead before she even says it.
[Thunder II-All] Raid wide lightning attack that she uses about every 30 seconds.
[Thunderbolt] Anytime during Zap Tap, Kanah will choose any random player every 50 seconds Zap Tap is up and severely reduce their Lightning Resistance, which goes away if the player gets the last blow on one of her wards.
[False Thunder] Immediately after Zap Tap, Kanah will use Mega Thunder which deals 0 damage if you do not have her Thunder Resistance Down debuff. Anyone with it will die instantly.
Her wards now have increased HP, and spawns five.

"Hey, prepare -- why are you all dead?!" After using REALLY Bad Pun.

Grace Iono:
Grace has more traps! Setting off the traps, however, increases the damage Grace takes and the damage she deals. She can also give players Dizziness, making them able to hit allies with friendly fire and constantly do a circular AoE around them every other second. All Dizziness lasts for seven seconds. The trick is to inflict traps that minimize raid damage to make Grace faster to defeat.
[Weakening Shot] Raid wide attack that simply puts a Vulnerability Up every minute and 30 seconds the fight lasts.
[Roulette Shot] Grace tests her luck by targeting the offtank and shooting once at them. This can either be an esuna-ble pacification for seven seconds, large amounts of damage, or Dizziness. 
[Concussive Shot] Inflicts a DPS with Dizziness.
[Fake Charm] Inflicts the furthest away player with Charm, slowly bringing the player closer to Grace for five seconds. Right after that, the player is inflicted with Dizziness.
[Confusing Trap] Traps that inflict Dizziness if set off.
[Trick Trap] Inflicts Dizziness to the player CLOSEST to the player that set off the trap.

Oscare Iono:
Remains the same from HM, except he also has Weakening Shot and does a hell of a lot more damage.


RE: Turn your character into an instance! - Sounsyy - 12-03-2014

All of the yissss!

Quest Name: Too Far Gone, or Gone Too Far?
4-man Dungeon - "Scars of Gyr Abania"

Twenty years have passed since the fall of Ala Mhigo to the Garleans and the fallen city-state's refugees will wait no longer for the Eorzean Alliance to aid their cause. Sounsyy Mirke, former Maelstrom Captain and instigator of this rebellion has illegally commandeered a Lominsan Warship to the Gyr Abania region with the help of her Levy. Ala Mhigan refugees across Eorzea have answered the Captain's call, disturbing the peace in the Alliance city-states. In the interest of preventing further rioting in Ul'dah, the Syndicate has commissioned a small contingent of adventurers to quiet the rebellion before it brings war to the Garleans and its fellow Eorzeans. The Captain has gone too far, lay her to rest with her brethren.


First Boss: Revenant of Nathaniel
The Scarred Climb is sealed off! The ghost of Mirke's childhood lover rises from the twenty-year old battlefield.

Revenant of Nathaniel - Lancer class, moderate HP, high attack speed.

Nathaniel Attacks:
[Agonized Howl] - Instant Cast. Uses at 80, 60, 40, and 20% HP. Increases attack power by 25% and duration of Charmed debuff by 2.5 seconds per stack. Can stack up to 8 times.
[Beckon] - Instant Cast. Four revenants appear around the arena and converge on a single, random party member. This player becomes Charmed for 5 seconds and attack power is increased.
[Persistence] - 2.5s Cast Time. Revenant of Nathaniel will drain a portion of his target's HP and add it to his own. He will attempt to do this after every other Agonized Howl. If the HP drained restores him to 81, 61, 41, or 21% HP or higher, he will cast an additional Agonized Howl when his HP returns to 80, 60, 40, or 20% HP. Can be stunned or silenced.

At 0% HP: "I...cannot...rest...now..."


Second Boss: P'welro Rela, 8th Levy Cannoneer x4(8), 8th Levy Loyals x12(8)
The Levy's Hold is now sealed off! Sounsyy's former Levy blocks your path.

P'welro Rela - Musketeer class, low HP, high attack power.

Phase 1 - Battle starts with P'welro Rela and 8th Levy Cannoneer x4. When P'welro is aggro'd, the four Cannoneers run to a line of cannons at the back of the hallway like arena. Every 10 seconds, 3 of the 4 cannoneers will fire their cannons in a straight line AoE down the arena. (Hint: The one cannoneer who won't fire is the one P'welro is in front of!) A Player caught in this AoE will sustain heavy damage, knock back, and suffer a short stun duration. This attack can be Line of Sighted by hiding behind another Party Member.

"Ye'll not take our Cap'n!"

P'welro Attacks:
[Sticky Situation] - Instant Cast. P'welro repels away from target, binding all Party Members within a 5 yalm radius of that target. P'welro will use this attack every 30 seconds and always just before cannon AoEs go out.
[Crack Shot] - Instant Cast. Immediately follows every Sticky Situation. P'welro snipes the Party Member with highest Enmity, removing their Bind effect.

Phase 2 - Begins when P'welro's HP reaches 65%. Four adds will spawn. If the 4x Cannoneers are already dead by Phase 2, these first four adds will also be Cannoneers to replace them. If the original Cannoneers are still alive by Phase 2, this first set of adds will be 4x 8th Levy Loyals. Additional 8th Levy Loyals will spawn in sets of 4 at 45% and 25% HP.

"Let's not let our Cap'n down!"

P'welro Attacks:
[Sticky Situation] - Instant Cast. P'welro repels away from target, binding all Party Members within a 5 yalm radius of that target. P'welro will use this attack every 30 seconds and always just before cannon AoEs go out.
[Crack Shot] - Instant Cast. Immediately follows every Sticky Situation. P'welro snipes the Party Member with highest Enmity, removing their Bind effect.
[Riddle Me This] - P'welro pulls out a second musket and rapid fires twelve shots in a frontal cone. Damage is split between all Party Members hit. Cannot be interrupted.

At 0% HP: "Cap'n...run!"


Final Boss: Sounsyy Mirke, Ciertette Cambre
The Broken Watchtower is sealed off! Face the consequences of your actions, as Sounsyy must.

Sounsyy Mirke - Gladiator class, high HP, high block rate, low attack speed.
Ceirtette Cambre - Lancer class, moderate HP, moderate defense and attack power.

Opening Cutscene: "When we pleaded fer soldiers to help us retake Ala Mhigo, none came! Now yer blissful ignorance is disturbed, you waste not a moment!" -Sounsyy

Phase 1 - Battle starts against Sounsyy alone. During Phase 1, Sounsyy will only attack the Party Member with the lowest Enmity above 0.

Sounsyy Attacks:
[Griffin Strike] - Instant Cast. Strikes with her shield at a target character's legs, inflicting a potent slow debuff which cannot be dispelled.
[Guided Sting] - Instant Cast. Sounsyy stabs with her shortsword, dealing a critical hit! Awareness buff causes this attack to miss.

Phase 2 - Begins at 85%. Ceirtette Cambre joins the fray! Sounsyy will continue attacking the lowest Enmity Party Member, while Ceirtette will attack the Player with the highest Enmity against Sounsyy.

"We survived this field before! I won't let you die here now!" -Ceirtette

Ceirtette Attacks:
[Wearied Prod] - Instant Cast. Ceirtette unleashes a two-fold attack on her target.
[All To Blame] - 5s Cast Time. Deals an attack equal to the total HP of her target. Damage is split between all Party Members who stand between Ceirtette and the targeted Party Member.
[Stand Trial] - Instant Cast. Ceirtette impales a random Party Member with her spear and lifts him/her from the ground. The impaled Player is immobilized and inflicted with a DoT lasting as long as impaled. This effect lasts until the Party Member dies or 1500 damage is dealt to Ceirtette.

Sounsyy Attacks:
[Griffin Strike] - Instant Cast. Strikes with her shield at a target character's legs, inflicting a potent slow debuff which cannot be dispelled.
[Guided Sting] - Instant Cast. Sounsyy stabs with her shortsword, dealing a critical hit! Awareness buff causes this attack to miss.
[Summary Execution] - 10s Cast Time. Sounsyy begins casting the moment a player is impaled by Ceirtette's Stand Trial. If the impaled Party Member is not released by the end of Summary Execution's cast, Sounsyy will slash their throat, dealing damage equal to 90% of that Player's total HP.

"Bravely we lay down our lives for our nation! Will you?" -Ceirtette, using Stand Trial.

Phase 3 - Begins at 40% HP. Sounsyy continues to attack the Party Member with lowest Enmity while Ceirtette continues to attack the Party Member with the highest Enmity against Sounsyy. Ceirtette, if still alive, will begin gaining stacks of Hope of a Nation every 10 seconds. If Ceirtette is defeated, Sounsyy will begin gaining stacks of Grief of a Nation every 10 seconds. If Ceirtette is defeated prior to Phase 3, Sounsyy will gain 8 stacks of Grief of a Nation when her HP reaches 40%.

"The dream of a reborn Ala Mhigo will not die here!" -Ceirtette, using Hope of a Nation.
"You stood idly by and watched my people suffer! I'll not be so idle as I watch yer suffering!" -Sounsyy, using Grief of a Nation.

Ceirtette Attacks:
[Wearied Prod] - Instant Cast. Ceirtette unleashes a two-fold attack on her target.
[All To Blame] - 5s Cast Time. Deals an attack equal to the total HP of her target. Damage is split between all Party Members who stand between Ceirtette and the targeted Party Member.
[Hope of a Nation] - Each stack greatly increases Ceirtette's attack speed and physical defense.
[Accountability] - Instant Cast. Unleashes a devastating attack against her target. Additional damage is inflicted per successful Summary Execution during Phase 2.

Sounsyy Attacks:
[Griffin Strike] - Instant Cast. Strikes with her shield at a target character's legs, inflicting a potent slow debuff which cannot be dispelled.
[Guided Sting] - Instant Cast. Sounsyy stabs with her shortsword, dealing a critical hit! Awareness buff causes this attack to miss.
[Grief of a Nation] - Each stack greatly increases Sounsyy determination and magic defense. Stacks only begin accruing upon Ceirtette's death.
[Blood in the Water] - Instant Cast. Sounsyy madly hacks with her blade, delivering a three-fold attack to the Party Member with the lowest numerical HP. (Either from damage or lowest Base HP if all Party Members are capped.)

End Cutscene: "What hope did we have... alone?" /death

EDIT: Added Boss Fight Music for Sounsyy! Yar!
Show Content



RE: Turn your character into an instance! - Melkire - 12-03-2014

Because it needed an Extreme mode.

Scenario: Backdraft (Extreme), 8 Party Members Only
Osric Melkire has escaped further into Halatali. Rumor has it that the sergeant is now accompanied by three others of his ilk, Flames who have disobeyed orders and taken the burden upon themselves to mete out justice. The tattered remnants of whatever slave ring now operates in the depths have been making their way to the surface, where the shaken criminals are taken into custody and the malnourished victims given succor. Fafajoni has assured you that his superiors will see to it that the corruption in Halatali is routed out... but for now, the vigilantes must be stopped.

Phase 1 - (100%-66%)
Melkire: "You again? I ain't leavin' 'til the job's done. Damn them to the seven hells!"

In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every ten auto-attacks, Melkire will transition to the next nearest party member.

[Auto-Attack] Melkire's auto-attacks now cleave. Standard rogue animation.

[Throwing Knives] Ranged attack, Instant. Targets the fifth, sixth, seventh, and eighth party member on the aggro list. Deals damage and applies Heavy (duration: 5 seconds).

[Rock Breaker] 5 second channel, cannot be interrupted. Melkire strikes the stone beneath him five times in rapid succession, once per second, dealing AoE damage to those within a 10 yalm radius. The final strike knocks back all targets within range by 15 yalms.

[Shoulder Tackle] Instant. Melkire closes the distance with a random target chosen from those outside of a 10 yalm radius, interrupting casts/channels and stunning the target for 2 seconds. Will always be followed up by either
[Howling Fist] or [Work Over].

[Howling Fist] 2 second cast, channel can be interrupted by a silence. Target is dealt damage, knocked back 15 yalms, and silenced for 20 seconds. Not necessarily preceded by [Shoulder Tackle].

[Work Over] 2 second cast, channel can be interrupted by a stun. Melkire unleashes a whirlwind of steel. Target is dealt 50% of their max HP as damage and stunned for 10 seconds. Not necessarily preceded by [Shoulder Tackle].


Phase 2 - (66%)
Melkire: "Thal take you all... Gregson, Lancaster!"
Gregson the Strategist: "On it, ser."
Lancaster the Muscle: "Good as dead."


Upon reaching 66%, Melkire will jump out, retreating into the shadows. Gregson the Strategist and Lancaster the Muscle will appear. Gregson the Strategist circles around the outer edge of the arena and fixates on whoever is at the top of Lancaster the Muscle's aggro list. Lancaster the Muscle fixates on whoever is at the top of Gregson the Strategist's aggro list. Once one of them has been downed, the other will fixate on the top of their own aggro list. Phase lasts until both enemies have been defeated.

Gregson the Strategist

[Auto-Attack] Standard archer animation.

[Heavy Shot] Instant. Deals 25% of fixated target's max HP.

[Aim: Leg] Instant. Deals damage and applies Bind (duration: 10 seconds) to randomly selected target.

[Aim: Arm] Instant. Deals damage to randomly selected target. Target cannot cast weaponskills for 10 seconds.

[Smoke Bomb] Instant. Randomly selected target is afflicted by Blind and Silence for 10 seconds.

[Caltrops] Instant. Drops three sets of caltrops behind Gregson the Strategist as he moves. Party members inside the AoE of any of these circles are Leadened.

Lancaster the Muscle

[Auto-Attack] Each auto-attack applies/refreshes Fracture. Standard marauder animation.

[Overwhelm] 1 second channel, can be interrupted by a stun. AoE cone. Deals
damage and applies Fracture to all damaged party members.

[Holmgang] Instant. Binds both caster and randomly selected target and draws target in (duration: 6 seconds).

[Raging Tempest] 3 second channel, can be interrupted by a stun. Deals massive AoE damage to all party members within a 5 yalm radius.

Melkire

[Venom of Volkov] 5 second cast, cannot be interrupted. Melkire will reappear and channel this ability once Gregson the Strategist and Lancaster the Muscle have been downed. Upon completion, the fight transitions into Phase 3. Animation is of Melkire uncorking a glass vial, coating his knives with the contents, and dashing the vial to the ground.


Phase 3 - (66%-33%)
Melkire: "How does it feel, bastards, knowin' you're raising steel for the corrupt, takin' their coin and condemnin' the innocent? How does it feel?!"

In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every five auto-attacks, Melkire will transition to the next nearest party member.

[Auto-Attack] Melkire's auto-attacks now cleave and apply Concoction (40 potency, 18 second duration). Concoction does not stack and does not refresh. Concoction cannot be cleansed, and can only be reapplied once the previous application falls off. Standard rogue animation.

[Rain of Steel] Ranged attack, Instant. Targets all party members but the first on the aggro list. Deals damage, applies Bind (duration: 5 seconds) and Concoction.

[Bring Down the Mountain] 10 second channel, cannot be interrupted. Melkire strikes the stone beneath him ten times in rapid succession, once per second, dealing global AoE damage. The final strike knocks back all targets by 15 yalms and applies Bind for 5 seconds.

[Good Hunting] Instant. Will randomly follow either [Rain of Steel] or [Bring Down the Mountain]. A random target is chosen from those outside of a 10 yalm radius and tethered for 10 seconds. Tethered target is afflicted by Heavy. Tether cannot be broken, but may be passed to another party member. Melkire will run towards the tethered target; upon reaching them, the target's is dealt 9999 damage unmitigated.

[Demon Within] 3 second cast, channel can be interrupted by a stun. Target is dealt 75% of their max HP as damage and stunned for 15 seconds.


Phase 4 - (33%)
???: "No! You cannot have them!"

Upon reaching 33%, Melkire will fall to his knees and a wall of Protection will go up around him, rendering him invulnerable for the duration of this phase. A blue-white flash of conjury will illuminate the field, and Kokojo the Conflicted will appear, along with a revived Gregson the Strategist and Lancaster the Muscle. Gregson and Lancaster behave just as they did before in Phase 2. Phase 4 ends after 240 seconds or when Kokojo, Gregson, and Lancaster are all defeated. If Kokojo falls before Gregson or Lancaster, the remaining enemies will be enraged, dealing twice as much damage with all auto-attacks and skills as they did before.

Kokojo the Conflicted

[Auto-Attack] Standard gladiator animation.

[Shield Bash] Instant. Deals damage and stuns the target for 6 seconds.

[Flash] Instant. Blinds all nearby party members for 12 seconds.

[Cover] Instant. Takes all physical damage for target. Can only be used when target is closer than 10 yalms.

[Cure] 2 second cast, can be interrupted by a stun or a silence. Restores target's HP.

[Stoneskin] 3 second cast, can be interrupted by a stun or a silence. Creates a barrier around target that absorbs damage totaling 18% of the target's maximum HP.

[Fira] 5 second cast, cannot be interrupted. Randomly selected target is dealt 5000 damage unmitigated. Damage is split between party members within a two-yalm radius.  


Phase 5 - (33%-0%)
Melkire: "Enough is enough."

Once the 240 seconds of Phase 4 transpire (or when Kokojo, Gregson, and Lancaster are all defeated), the fight transitions into Phase 5, the wall of Protection falls, and Melkire rejoins the fight alongside his allies.

In this phase, Melkire ignores the aggro table and instead fixates on one party member at a time. After every five auto-attacks, Melkire will transition to the next nearest party member.

[Auto-Attack] Melkire's auto-attacks now cleave and apply Concoction (40 potency, 18 second duration). Concoction does not stack and does not refresh. Concoction cannot be cleansed, and can only be reapplied once the previous application falls off. Standard rogue animation.

[Rain of Steel] Ranged attack, Instant. Targets all party members but the first on the aggro list. Deals damage, applies Bind (duration: 5 seconds) and Concoction.

[Bring Down the Mountain] 10 second channel, cannot be interrupted. Melkire strikes the stone beneath him ten times in rapid succession, once per second, dealing global AoE damage. The final strike knocks back all targets by 15 yalms and applies Bind for 5 seconds.

[Good Hunting] Instant. Will randomly follow either [Rain of Steel] or [Bring Down the Mountain]. A random target is chosen from those outside of a 10 yalm radius and tethered for 10 seconds. Tethered target is afflicted by Heavy. Tether cannot be broken, but may be passed to another party member. Melkire will run towards the tethered target; upon reaching them, the target's is dealt 9999 damage unmitigated.

[Demon Within] 3 second cast, channel can be interrupted by a stun. Target is dealt 75% of their max HP as damage and stunned for 15 seconds.

[Mergrey's Munitions] Melkire: "I borrowed these from a friend of mine. Have a taste, eh?" Instant. 6 large AoEs appear at random locations throughout the arena. 1 seconds later, any party member inside is dealt 33% of their current HP. Then 12 small AoEs appear at random locations throughout the arena. 0.5 seconds later, any party member inside is dealt 66% of their current HP. 


RE: Turn your character into an instance! - Sounsyy - 12-05-2014

This is 100% Warren's idea, but I'm totally and shamelessly running with it for fun! Introducing...

THE LORE TRIAL (HM)
:8-man Trial:

So you think you've read all of the quest text line by line? You wish Sharlayan was a starter city-state? You yell at your character every time they fall asleep while listening to Erik talk about interesting lore things?? Are you a Scholarly type and NOT the kind with a fairy??? Then step forward young lore enthusiast and meet your maker - the LORE MAKER!

Opening Cutscene: The Full Party enters into the Great Library. At the center of an atrium-like room, covered floor to ceiling in books both on the shelves and off, stands the figure of Sounsyy Mirke, holding a massive tome in her hands. She is dressed in real world attire and turns to face the party when they enter. She has a puzzled expression on her face, "What? Were you expecting Anonymoose?"


Phase 1 - Sounsyy stands on a raised platform in the center of the library, surrounded by books. She is targetable, but no actions can be performed on her, similar to an NPC. Periodically throughout the fight, she will pick up a random book from the pile around her, flick through the pages, and replace it. The walk-able area of the arena is shaped like a donut around this centered raised stage. Players will have to walk around the circle to reach the other side. The first questions in this quiz have no time limit, and can be answered by any Party Member by simply attacking the floating Grimoire corresponding to the correct answer. Targetable Floating Grimoires will appear 1 second after Sounsyy asks her question. You will have 15 seconds after answering each question before Sounsyy asks her next question.

-If a question is answered correctly, all Party Members gain a stack of Attention to Detail, which acts like a 5% Echo Buff with each stack.
-If a question is answered incorrectly, all Party Members gain a stack of Remedial Study, which acts like a 5% Weakness Debuff with each stack.

Sounsyy Mirke: "I'll start off easy on you! Answer me these questions three!"

Question 1: Minfilia, the Antecedent of the Scions of the Seventh Dawn, is of what descent?
A: Garlean
B: Ala Mhigan
C: Ul'dahn
D: Sharlayan

Question 2: Gil is made from what metal?
A: Bronze
B: Gil
C: Copper
D: Wootz

Question 3: The bronze statue in the main plaza of Vesper Bay is said to closely resemble which well-known Lalafell when viewed from afar?
A: Papashan
B: Lolorito
C: Sasabaru
D: Denmo


Phase 2 - True or False! Two Grimoires will appear on either side of the arena, to the East and West of Sounsyy. These Grimoires, like those in Phase 1, will appear 1 second after Sounsyy asks her question, however, in Phase 2, these Grimoires will begin counting down from 10 seconds. If a Floating Grimoire is not attacked by the time the counter reaches 0, the Grimoire containing the correct answer will explode, killing all Party Members within a 15 yalm radius of it. The surviving players will also gain another stack of Remedial Study. In addition to this, incorrectly answering one of these questions will trigger an annoying mechanic to deal with before the next question.

Sounsyy Mirke: "Do I speak the truth or did I let the facts slip my mind?"

Question 4: The Sanctum of the Twelve was built during the Age of Endless Frost - a dark period in which the realm was overrun with famine and disease.
A: True
B: False
If answered incorrectly: Iced! All Party Members are frozen for 20 seconds. Leaving only 6 seconds to answer the next question.

Question 5: The Olgoi-Khorkhoi is a beast so terrible, the huntresses of the U tribe believe that merely uttering its name will bring ill fortune upon your kin.
A: True
B: False
If answered incorrectly: Adds! Lots of adds! Better kill them before next question gets asked!

Question 6: Bahamut, Odin, and Belias are considered Elder Primals.
A: True
B: False
If answered incorrectly: Bad Breath! All Party Members will instant cast Bad Breath in a frontal cone. Those hit by Bad Breath will be afflicted for 20 seconds and cannot be dispelled. Gonna make Phase 3, very difficult.


Phase 3 - Blitz mode! Four Apkallu Minions named "Teacher's Pet" will appear at the four Cardinal Directions about the arena and each ask a different question. Three Floating Grimoires will appear before each Teacher's Pet 1 second after it asks its question. Players will have 10 seconds to answer all four questions. At the end of 10 seconds, Raid-wide damage will be dealt based on the number of incorrect answers. If all questions are answered correctly in the allotted time, no damage will be dealt and the Party will enter Phase 4. Two or more questions answered incorrectly or not at all will result in a wipe. Additionally, if the Party has four or more stacks of Remedial Study prior to Phase 3, a single incorrect answer during the Blitz phase will wipe the Party.

Sounsyy Mirke: "Work quickly! You haven't got all Astral Era now!"

Teacher's Pet N: The Five Ages - An Eorzean Chronology was written by whom and in what year?
A: Guillaurmand de Padellaint, Year 1452 6th Astral Era
B: Lewphon of Sharlayan, Year 233 6th Astral Era
C: Mezaya Thousand Eyes, Year 572 6th Astral Era

Teacher's Pet S: According to the many legends of Rycharde Mistbeard, the Dreadpirate made off with what items during the former sultan's wedding ceremony?
A: 55 pure-black chocobo skins, 200 gold ingots, a 10-ponze Meracydian diamond
B: Coins minted in the Allagan Empire, the sultan's prized aquarium, 150 wootz ingots
C: The crown jewels of Sil'dih, a 10-ponze Meracydian sapphire, several ships from the port of Ul'dah

Teacher's Pet E: The Autumn War began in the Year 1468, when Ala Mhigan forces invaded the Black Shroud by crossing what body of water?
A: The East Hathoeva River
B: The Rothlyt Sound
C: The Velodyna River

Teacher's Pet W: The following quote was said by which Lominsan Admiral? "No man may tread on me, for I am the sea."
A: Merlwyb Bloefhiswyn
B: Geisswaen
C: N'bolata Tyata


Phase 4: All or Nothing! Making a mistake in this round will be costly! In addition to being afflicted with Remedial Study, answering a question incorrectly will activate a high damaging mechanic that may or may not wipe the party depending on Party Member's reaction time. Four Floating Grimoires bearing the final questions' answer choices will now appear either at the base of Sounsyy's stage in the four cardinal directions or around the outside of the arena at the four cardinal directions. These Grimoires, will also have a 10 second counter on them. And in addition, will now be randomly color coated Red, Green, or Blue. A Blue Grimoire can only be attacked by a tank, a Green by a healer, and Red by a DPS.

Sounsyy Mirke: "Well, you've come this far, don't get a brain freeze now!"

Question 11: What is the name of F'lhaminn's deceased lover?
A: Corguvais
B: Niellfresne
C: Greinfarr
D: Warburton
If answered incorrectly: Twisters x4! Four random Party Members will deploy Twintania's Twisters beneath them. Hope you know T5 mechanics!

Question 12: Which of the following is the title of the first chapter in the tale of Llymlaen's Ascent?
A: Llymlaen's Bearing
B: Llymlaen's Oath
C: Llymlaen's Trial
D: Llymlaen's Folly
If answered incorrectly: Meteor Stream x6! 6 random Party Members will be targeted by Nael's Meteor Streams. Only these will hurt a lot more. Best not be stacking!

Question 13: Brontes is one of a pair of Cyclops captured several years ago on Vylbrand by the Adventurers' Guild and subsequently separated from its partner. What is the name of the other Cyclops?
A: Coincounter
B: Pyracmon
C: Steropes
D: Arges
If answered incorrectly: Teraflare! My advice, don't get question 13 wrong.

Question 14: Saint Moergynn is famous for what achievement?
A: Forging the Edgeless Blade.
B: Slaying the Basilisk.
C: Proving the existence of the Allagan Empire.
D: Defeating the Ascians during the Sixth Umbral Era.
If answered incorrectly: Lore Bombs! Think if Titan EX and third Heavensfall had a Bomb dropping baby... Yeah... Lots of bombs dropping very quickly.


Grading Time! Sounsyy Mirke begins tallying the Party's stacks of Remedial Study. If 6 stacks of Remedial Study or greater have been accumulated, a giant Ahriman will descend from the top of the Atrium and cast Gaze of Fernehalwes, wiping the Party. If the Party has accrued 8 stacks of Attention to Detail or greater, a cutscene will trigger, depicting Fernehalwes descending from the atrium and bestowing his divine lore knowledge upon the party.

"Viangaa was an April Fool's joke!" -Fernehalwes


/end fight. Send me a PM if you wanna know how you did! ^^ I can't really time you or stop you from cheating though. LOL.

Extreme Mode anyone?? =D


RE: Turn your character into an instance! - Kellach Woods - 01-24-2015

Trial (Hard Mode)
The Sage, the Kell and the Sinner

8 man trial
Requires : Level 50

Story :
An ancient library containing secrets of magics untold has been discovered by an adventurer, who promptly used these to threaten the three city-states with unreasonable conditions. Retrieve the library and stop him at all costs, lest Limsa Lominsa, Ul'dah and Gridania be annihilated!

Area :
A rectangular arena composed entirely of strewn about ancient tomes that are somehow targetable (though impossible to attack), with bookshelves adorning the sides. There are three circles, each adorned with twisted unknown symbols resembling guild crests. Will change during the course of the fight and the arena descriptions will be added with each phase.

Phase 1.1 :
Ancient Archmagus

Description
:
A hooded man in elaborate, strange garb. What little can be seen of his skin shows it is dark. His eyes gleam of a black never before seen.

Intro
:
So, you found this ancient library and seek to stop me? My ultimatum is tantamount to Eorzea's survival! If you will not remove yourselves, then I will not suffer your presence, nor your lives. BEGONE!

Attacks :
Swinging Staff : Allows the Ancient Archmagus to attack while casting. Pacification will prevent the Swinging Staff from attacking.
Twisted Thunder : Small ground persistent AoE. Anyone within 30 yalms of whoever is struck also takes damage.
Fabulous Flame : Snake-like AoE that will do minor damage. If it strikes a book that is strewn about, will spawn a Burning Book that will self-destruct for massive damage,
causing enough damage to 1-shot a DPS/Healer. If the Fabulous Flame hits someone before hitting a book, it dissipates.
Insane Ice : Rain of ice over a given area - will deal constant damage to people standing in it even after the cast. If standing in it for 3 seconds, causes Confuse for 10 seconds.
Wild Wind : Raid-wide AoE that does minor damage and displaces all the currently active persistent AoEs several yalms. Activated every 20% life loss.
Erratic Earth : Cast on two people inside the raid. If they use an ability in the next 10 seconds, they are stunned for 10 seconds and get a healing reduced debuff.
Weird Water : Bubbles resembling Scylla's thunder/fire/ice balls are linked to 4 people. These can be used to extinguish a Burning Book before it explodes.

At 45%, the Ancient Archmagus will disappear from the arena and reappear in three different spots marked by the twisted guild symbols. The Conjurer is dressed in black garb with white eyeglow, the Arcanist is dressed in blue with red eyeglow, and the Thaumaturge is dressed in white with purple eyeglow.

Phase 1.2 :
Mid-fight interlude :
Your might is considerable, yet flawed! You are nations divided, unable to fight the Garlean Empire, much less one man! Your own magics will be your end!

Attack:
Arcanimoconjurathurgical Antipode : All three Ancient Archmagus start casting this spell, which is essentially a DPS race. All three archmagus gain an instance of Protect, Manaward, Galvanize and Stoneskin. All four effects can be taken away by any ability that has that capacity. Any of the perpetual effects from the previous phase are now permanent until either the Antipode is fully casted, which wipes the raid, or all three Archmagus are defeated.

Phase transition :
The three archmagus become one, in the center of the map. He cannot be targeted as he falls to a knee. Massive quantities of aether surround him and blasts the library to bits. What remains is transported to the void.

Transition text:
That... that was a mistake. I should have known the powers of a divided people would not suffice. No matter... if I can't have this power... I will erase it from existence! As I fell to the dark, SO SHALL YOU!

Phase 2.1 :
Kellach Woods

Description:
A black young man with a dark red battle aura surrounding him. He is wearing a Star-Spangled subligar, some tightly wound boots, and gloves with bracers as well as a feathered circlet. There are numerous scars strewn about on his face.

Intro:
Surprise! Time to take matters into my own hands!

Area:
A perfectly square floating block of granite floating into the aetherical void. There is an aether wall surrounding the block.

Attacks:
Most Electrifying Punch : A AoE attack that is almost impossible to dodge. Marks 2 people with a debuff that will knock them back several yalms if they are close together.
H'rlem Heat : Flame cone AoE attack that will set the affected area on fire for 15 seconds. Anything that walks through it gets a Burning debuff for 30 seconds, which causes damage over time.
Glacier Smash : A punch to the ground with a slowly advancing ice projectile. If it hits anyone, it encases them into an ice block. If it does not, once it reaches the aetheric wall, it bounces into 3 projectiles in a trident format, not unlike the ice spikes of Fenrir, causing moderate damage. Ice block prevents Hurricane.
Hurricane : A timed attack occurring at 75%, 50% and 25%. Causes severe knockback to everyone that is not behind an Ice Block.
Gigantoad Splash : An icon appears over a non-tank member of the raid. The tank must rush to that person's side to transfer the icon. Causes water AoE upon landing, which knocks back a few yalms.
Stone Crush Stunner : A large, staggered AoE circle appear throughout the squared arena. Once it finishes casting, anyone standing in the AoE is stunned until attacked. Party members can attack people affected by Stone Crush Stunner.

Special Mechanics:
Any time a player is knocked into the aether wall, they take severe damage. Not enough to kill them if they are at full health but enough that they require extra healing stat. They are also dangerously close to the wall, allowing more knockback abilities to outright kill them.

Phase 2.2
Mid-fight interlude:
Y-you can't defeat me! Not after I've gone this far! THIS WILL NOT BE THE END!

Phase transition
:
Kellach rushes to the center of the platform and is untargetable. He'll stomp his foot for a minor AoE (Arm of the Destroyer) that will shortly silence anyone who's in its range. This gives him access to the following buff and additional attack, which is up as soon as the transition ends. The Aether Wall is smashed.

Attacks:
Omnifist : Kellach gets the following buffs -
Increased damage
Increased knockback
Regular attacks cause knockback
Any ability hitting except Most Electrifying Punch causes Heavy
Stoneskin appears on Stone Crush Stunner hitting
Gigantoad Splash leaves a water puddle for 10 seconds that causes anyone walking inside it to slip.

Doomed Lariat : Kellach disappears and goes, in a straight line, from one end of to the arena to the other. Anyone caught within is carried to the end of the arena.

Special Properties:
Due to the Aether Wall being smashed, anyone knocked off the platform is dead and cannot be resurrected. We love Titan/(EX) Leviathan mechanics, don't we?

Phase transition :
Kellach falls to the ground, dying as the aether maintaining the pocket dimension or wherever they were transported starts transforming. The squared platform grows into an aether-shaped gladiator's circle. Once the arena is constructed, familiar faces (Primals and discarded designs for them, as well as other references from monsters pas) assist in their final fight.

Transition text:
I... I only dreamed... of the three city-states... uniting against a common enemy. Is this... what they have done here? Are your bonds... stronger than I believed?

Phase 3.1 :
Kellach Woods

Description:
He has returned to his usual look, though augmented by the residual aether and his primal "friends" that are helping him against Eorzea's finest. All of his equipment is paved in an aether blue/white combination, and seems to oscillate between the different six elements.

Intro:
We... are now lost to the aether. Whoever wins this final fight will return to Eorzea a conqueror, and whoever loses will be lost to history! Come at me, brave heroes and show the world your mettle!

Area:
A gladiator arena situated in the Aether, surrounded by primals. There are no mechanics involving the area, though it is quite small, making dodging stacking mechanics quite difficult.

Attacks:
Auto-Attack : Causes Heavy.
Blizzard Cyclone : Kellach targets a character at range and throws a cyclone until it reaches the target (avoidable). The blizzard persists for 30 seconds and causes Heavy to anyone who enters it. Deals damage in both a straight line and circle.
Overquake : Large cone-based AoE that stuns anyone who is hit by it, including the tank. Short stun duration.
Thunderhawk : Targets a character at range - Deals cleansable magic damage over time, with an initial hit.
Ocean of Blood : Targets a non-tank character. Character is surrounded by chains and feared, drawing closer to Kellach. If he reaches Kellach's melee-range, Brined Butcher occurs and instantly kills the target.
Fury of Flames : Grants Kellach a melee range of 30 yalms and adds 30 yalms to Overquake, Inner Tempest and Ocean of Blood. Removable (and must be removed or else Ocean of Blood's gonna start wrecking faces).
Inner Tempest : Short-range straight-line AoE that knocks back anyone caught in it to the end of the arena, dividing the damage between targets hit. Causes Heavy.
Sun's Path : Arena-wide vertical lines AoE that is dodgeable. Does considerable damage. Causes Heavy.
Sun's Eye : Arena-wide horizontal lines AoE that is dodgeable. Tank also as a vertical line AoE that spawns where he currently is on a short cast. Causes Heavy.
To My Aid, Pinchyshell! : Kellach reaches... somewhere and throws his pet crab at a person. That person is silenced/pacified (determined by job) and has a tiny AoE until another player uses a damaging attack on the other player. Target takes regular damage from the attack. Only one Pinchyshell can be out at any given time.


Appeal to Vengeance : Kellach turns to the crowd of Primals for aid. Can only be used six times and is used at 60% and then at 50%, 40%, 30%, 20% and 10%. The order in which abilities appear goes as such :
Mistral Song - As Garuda HM, but unavoidable due to no obstacles. (60%)
Radiant Plume - As Ifrit HM but the formation is different (50%)
Judgment Bolt - As Ramuh HM, but only two arbiters appear (40%) (I tried finding a good attack for this, but JB is the only thing that could match the fight's mechanics)
Bomb Boulders - As Titan HM, but bombs appear twice in two different patterns (30%)
Absolute Zero - As Shiva HM and still unavoidable (20%)
Tidal Wave - Unlike any of the Leviathan fights, this acts more as a Zantetsuken-type mechanic though since Kellach isn't casting it, he is still free to attack - If allowed to cast, hits the entire party for 40k damage. (10%)

Special Properties:
Every Primal interference with the exception of Garuda/Shiva is a potential wipe mechanic due to the Heavy inflicted by the axe's attacks and how bad the fight itself can get with the perpetual blizzard and Inner Tempest messing with the group's placement.

Phase Transition:
Kellach dies. Cutscene shows him fading away into the aether after his death, his spirit seems to join with the primals.

Outro:
I... am finally free. Thank you, adventurers. Do through love... what I could not through fear. With my death... I join my new friends.

Victory fanfare and loots! (Gear is essentially primal-touched versions of different outfits - Tons of outfits to get!)

(FINALLY FUCKING DONE JESUS FUCK THIS TOOK A WHILE.)



RE: Turn your character into an instance! - ChewableMorphine - 02-26-2015

Trial Name: The Burning Wall / (Extreme)


Phase One Music: [youtube]uam3ctFau-M[/youtube]


Phase Two Music: [youtube]Uq3cfXw8p_4[/youtube]


Phase Three Music: [youtube]VEmWfkFEVLU[/youtube]

Battle:


Phase one: Flynt is fought normally, AoEs, heavy lock-on attacks, upon 60%, he will retreat to the piece of Dalamud and jam his fist into it, activating phase two.

Phase two: Flynt is now stationary, and like the Titan Heart phase in The Navel, the party must damage Flynt to slow a charging AoE, the closer to 100% charge he is, the more damage the transition attack will be. The party must ward off Magitek Bit adds as this phase progresses until Flynt is at 50% HP.

Phase three: Flynt is now in overcharge, levitating from the ground while glowing a faint yellow, his attacks pattern will be not unlike Gaius where he will warp around the stage, striking the ground with high powered electric attacks, occasionally warping to the center to charge a wiping attack that must be interrupted through DPS. An out of reach Magitek Bit will spawn with every 10% HP lost, where the party must dodge to avoid moderate damage. Rinse and repeat until victory is achieved.


Arena: A patch of corrupt crystal outside the fallen piece of Allagan technology that centers the Burning Wall.


Attacks:


Phase one:
  • High Voltage: Electric damage to whoever has aggro
  • Raiton: Ranged electric damage to random target (Small AoE)
  • Katon: Ranged AoE for moderate damage to afflicted, grants burns.
  • Pistonfist: Heavy damage to aggro holder
Phase two:
  • Aethromagnetic Pulse: Heavy AoE around Flynt (Grants electrocution DoT upon hit)
  • Magitek Beam: Medium damage in a straight line (From Bits)
  • Ancient Volt: Variable damage depending on charge level, hits entire arena
Phase three:
  • Scorched Earth: Arenca covering AoE for heavy damage, must be interrupted (Grants a longer lasting Burns upon hit)
  • Allagan Might: Moderate damage to aggro holder
  • Volta: Single AoE for heavy damage aimed at random party member (Electrocution if hit)
  • Magitek Beam: Same as phase two, though Bits cannot be damaged, only avoided

Lore (Queue description):

Flynt Reddard's fascination for Allagan technology has brought him to a near madness, his attention drawn to the fallen piece of Dalamud embedded into Thanalan's Burning Wall. Will the Hyena become a pawn of the Allagans? The Hero of Light must make haste and stop the final phase of his excavation, lest another one falls to the corruption of the fallen moon Dalamud.

EX Difference:
  • More magitek bits
  • The Ancient Volt charge time is accellerated significantly
  • Damage hits harder
  • Ancient Pulse inflicts Hysteria
  • Volta deals paralysis + electrocution
  • Scorched Earth inflicts Pyretic



RE: Turn your character into an instance! - Parvacake - 02-26-2015

Will post one after my move...I'm going to have too much fun with this.


RE: Turn your character into an instance! - Gegenji - 02-26-2015

Decided to do one of these with Judge for laughs. It's not 100% complete, though. Thinking of good Forbidden/Recommended pairs is surprisingly difficult!

~*~

Ye Not Guilty
Scenario and Setting: Gates of Judgement, Coerthas Central Highlands. 8-player Trial.
Description:
The Judge has overseen countless disputes and battles over his many years, however it seems that not everyone is happy with his verdicts! Confront the Judge and beat him at his own game!

If you've played either of the FFTA games, you can probably guess what's going to happen in this fight. Throughout the entire Trial, Jredthys will institute rules that must be obeyed or else the fight will become that much harder (or perhaps impossible!). Comply with his demands, chip through his mountainous pile of HP, and come away victorious!

Quotes:
Introduction - "YOU SHALL BE JUDGED."
Abate - "CEASE AND DESIST."
Trial by Jury - "ORDER IN THE COURT."
Forbidden/Recommended - All of the following are presented in the format "FORBIDDEN: ______, RECOMMENDED: ______"
- Fire/Ice
- Earth/Wind
- Water/Lightning
- Magic/Melee
- Direct Damage/Damage over Time
- Costly Actions/Cheap Actions
- Running/Jumping

Defeat - "THE MOTION... PASSES..."

Attacks:
[Judge Sword] - A standard cleave attack that does significantly more damage than his normal attack. This move hits in a wide arc at his front, as well as the sides to a degree.  Keeping him tanked against a wall is recommended to avoid unnecessary damage.

[Abate] - Judge will cast Stop on the tank with the highest aggro, two DPS, and one healer at random intervals during this fight. This stop lasts for 20 seconds.

[Trial by Jury] - At random intervals during the fight, Judge will place a marker over the head the player with the most aggro. After five second, that player and Judge will both teleport onto a raised dais and two crystals will appear: a friendly crystal named "Guilty" and an enemy crystal named "Innocent." Guilty will immediately begin losing health upon its appearance and Innocent must be destroyed before Guilty dies or else Judge will OHKO the entire party. Guilty can be healed, and this can be done to help offset low DPS.

[Rule Change] - Upon hitting 90%, and at every 10% interval after, Judge will initiate a Rule Change. Holding up a card, it will glow with a brilliant light and then shatter into a fine mist. As it shatters, Jredthys will announce what is Forbidden and what is Recommended. Doing a recommended action will result in the buff Judge Point, while doing a Forbidden action will result in a Yellow Card.
    JP Gift - Performing a Recommended action will result in the player gaining the consumable buff "Judge Point", which lasts for 10 seconds and is used up in the next non-auto-attack ability. This action will do 25% more damage/healing. These buffs do not stack, and using the Judge Point on a recommended action will not grant another Judge Point. Performing a Forbidden action with a Judge Point will still result in a Yellow Card.
    Yellow Card - Performing an action that is Forbidden will result in the player gaining the debuff "Yellow Card", that cuts max HP and damage/healing done by 25%. It lasts for one minute. Performing another Forbidden action while under the effect of a Yellow Card results in a Red Card.
    Red Card - Should a player get the debuff "Red Card," Judge will immediately teleport the offending player(s), Bind them in place, and hit them with a OHKO cleave. Anyone else caught in the cone-shaped area of effect when this happens is also killed. This move cannot be negated by Graceful Dodge, Holmgang, or Hallowed Ground.

Extreme Mode Changes
* Yellow Card no longer exists. Violating a Rule results in an immediate Red Card.
* Guilty loses health more rapidly, while Innocent has increased HP.

Music Selection:
[youtube]SMmM_0BszAs[/youtube]


RE: Turn your character into an instance! - Kurt S. - 03-29-2015

Ehh might as well. I'm not even sure if I did this right but oh well. 

[Image: d5PzXgl.png]

[youtube]64PxbJWdLk8[/youtube]

Reward:
Soldieries - 15, Poetics - 8

Description:
"The Murderer Lives and Dies"

So just who is Ramona Spencer? Well as far as you know, she's just a wandering Thaumaturge, one of the millions. Nothing remarkable save for a fractured memory.

Ah but that's a just a pseudonym that was given to her after she had woken up from her coma. But what if, just say what if, she hadn't botched that meteor spell her mysterious soulstone had recommended she do? What if she never slipped into a coma? Let me tell you a story. One that isn't about her, but at same time about her. Let me tell you the story of Fiona Reeve, a survivor of her massacre and eight unassuming adventurers who brought low the threat that had turned Upper La Noscea into a barren wasteland.

Ah but this is simply fiction. Let not this story cloud your perspective of her when you meet her. There are some things in this story she does not know yet. 

Information:
Location: Bronze Lake Ruins, Upper La Noscea/Time Limit: 60 minutes

Requirements:
Eight Players (2 tanks, 2 Healers, 4 DPS)
*The above composition requirement is not imposed upon preformed parties.
Class: Disciples of War or Magic
Level: 50
Avg. item level: 90

Phase 1 (100% to 70%)

"I guess I could spare some time for you, here's to hoping you actually land a scratch yeah?"

Fiona is in her Devastator Stance here which increases her damage output by 10% and has access to two skills on top of her basic magic missile auto-attack, Warped Fire and Warped Ice. She'll end the phase with an arena wide stun followed by casting Pride Manifested.

Warped Fire is an line AoE that deals heavy damage to anyone caught in the blast as well as inflict a 5 second burn. The range extends from to the end of the arena. 

Warped Ice randomly targets Tanks or Healers and deals medium damage and inflicts a 5 second freeze. 

Pride Manifested is an aoe that eats half the arena and deals heavy damage to anyone caught in the blast as well as decreasing damage dealt for 10 seconds. 

She starts to cast 'Bulwark Stance' which gives people a 3 second breather to recover from Pride Manifested. Which leads us to....

Phase 2 (70% to 45%)

*laughs* "So you actually know how to move around hmm? C'mon then, hit me with your best shot."

Fiona is in her Bulwark Stance which decreases damage she receives by 30%. She's traded in her staff for a conjured Sword and Shield. She loses Warped Fire and Warped Ice in exchange for Breaker, Cull the weak, Aether Leech and Self-Preservation. Normal fight too, lots of damage mitigation and interrupts and steals, basically the annoying stage. Her auto-attacks are your vanilla sword slashes. She'll end the phase by using Redemption Lost.

Breaker is a randomly triggered, 3 second State wherein she warps to the center of the arena and openly interrupts the players, summoning multiple copies of herself if she has to respond to multiple things at once. Anyone doing anything or in the middle of anything will be penalized with a 3 second stun by way of in your face shield bash out of nowhere. You were still casting Cure? Too bad, shield in your face. The upside is once she's out of this state you'll have at least 15 seconds before she starts doing it again.

Cull the weak does exactly as it sounds, targets the party member with the lowest health and then sticks to them like glue for the next 10 seconds doing increased damage against them for the duration. 

Aether Leech is specifically made for casters. She'll target all of you mages and start leeching your MP for the next 5 seconds. Drain your MP fast because at the end of those 5 seconds she'll detonate the stolen MP and deal arena-wide damage. Also in this state she steals back 100% of the damage she deals to you as HP. 

Self-preservation activates at the 50% HP mark. In this state she'll take half 60% less damage and start regenerating HP. She can't do anything else. This is your mandatory DPS check. It ends when she's regenerated up to the 60% HP mark or she takes a certain amount of damage. In the first case, she'll use Self-Preservation again when she reaches the 50% Mark. In the second case, she won't use it any more and will be stunned for the next 5 seconds. If you keep wiping to this, it's okay, just popped the stored LB when she uses this. 

Redemption Lost is basically her Holmgang/Hallowed Ground, she'll be invincible but will do half damage in her attacks. Adds labelled 'Guilt' and 'Innocence' will spawn and when you kill them you gain a stack that corresponds to them, killing 'Guilt' will give you 'Guilt' Innocence to Innocence. Guilt increases damage received, Innocence decreases damage dealt. You can only carry one stack and your next attack on her will transfer the stack to her. The goal is to give her 8 stacks of either Guilt or Innocence. Which influences the next phase depending on which stack is used against her. Take note that if you place a guilt stack on her then you place an innocence stack, the existing guilt stack is removed and vice versa.

Once you get the 8 stacks on her the next phase begins. 

Phase 3 (45% to 0%)

"Tch. Now that actually hurt. I think it's time I stop playing around." - 8 Innocence Stack, Clear Conscience Stance, 10% less damage received, access to Isolation.

"You actually know how to hit hard then? Except I hit harder, just ask the corpses." - 8 Guilt Stack, Clouded Conscience Stance, less casting time, 5% more damage dealt, access to Revelation. 

She doesn't walk or run around the arena, she'll warp randomly between people instead and attack them for random periods of time anywhere between at least 5 seconds to 10 seconds at most. She'll have access to her all her previous skills except for Pride Manifested, Redemption Lost and Self-Preservation. As well as one of the two skills listed above. 

Isolation marks a random party member and then warps her and the target to the center of the arena. The rest of the party is knocked to the edges of the arena and stunned for 3 seconds. The marked party member is then bound for 5 seconds and inflicted with a 20 second debuff, wherein damage they deal and the health they heal decreases as their HP decreases as well as be dealt with heavy damage, as reference a flat i90 BLM will walk away from this with give or take 5% HP left from 100%. Manawall, Holmgang, whatever is ignored by the attack. 

Revelation is an arena wide heavy/slow that comes with a 20 second debuff that decreases max HP by 10% and increases damage taken by 10% and a separate 5 second DoT doing a fixed 400 damage per tick.

Another DPS check is at the 20% thresh hold. She will begin channeling Identity Fiona which decreases any damage received by 15% and as well as decreases's the party's damage by 15% as well as ensures invincibility for her at 5% HP. Three stationary and harmless adds with large HP pools will spawn, killing one will extend the casting time of Identity Fiona and shave off 5% of the debuff to the party and the buff to Fiona, killing all three will change the spell from Identity Fiona to Identity Ramona. Identity Fiona chains into Timeline Broken wherein she blinks to each party member individually and hits them for 99,999 damage ignoring every little mitigation, Manawall, Holmie, whatever. Identity Ramona is an instant cast that chains into Mended Sins an instant which deals 99,999 to herself.

"Thanks for the diversion, love, I appreciated it...not really but I think you'll appreciate being my puppets like everyone else. Oh? Still standing up? Alright one more then, lovelies, I'm feeling generous." - Timeline Broken. (Party defeat)

"You actually beat me? This is just too much. *laugh* Well then I don't think I can lift a hand to defend myself go head...run me through. Turn me into another number." - Timeline Broken. (Fiona defeat) *On the off chance someone actually successfully casts a DPS LB after she drops the invincibility that comes with Identity Fiona for Broken Timeline.*

"She was me then? Damn. So umm that hurt, think you could help me up? No? Just gonna stand there looking shiny? Cool... No, no I mean if you still have to stand there and everything I can lie down here  for a bit... It's not like you've got anything better to do and neither to do I. I mean the floor is kinda nice... Really I mean if you're gonna be like that then be like that a little longer yeah? You're not gonna help me up aren't you? *sigh* Fine. " -Mended Sins.

Drops:
4 Star Ramona Spencer TT Card. Up 7. Down 7. Right 5. Left 1.
4 Star Fiona Reeve TT Card. Left 8. Right 8. Up 3. Down 1.
Wind-up Ramona Spencer/Kurt Steel/Effie Valkaim/Keil Amalle/Nah Amariyo Minion
Warped Aether Sword/Shield/Bow/Etcetcetc (i90)


RE: Turn your character into an instance! - Sounsyy - 03-29-2015

(Felt like doing an extreme mode trial version of Sounsyy's dungeon fight. Cuz reasons. Any of you Grindstone folks wanna try this fight out?)


Quest Name: Too Far Gone, or Gone Too Far?
8-man Trial - "Scars of Gyr Abania"
Avg. Item Level: 110
Extreme Mode difficulty.

Twenty years have passed since the fall of Ala Mhigo to the Garleans and the fallen city-state's refugees will wait no longer for the Eorzean Alliance to aid their cause. Sounsyy Mirke, former Maelstrom Captain and instigator of this rebellion has illegally commandeered a Lominsan Warship to the Gyr Abania region with the help of her Levy. Ala Mhigan refugees across Eorzea have answered the Captain's call, disturbing the peace in the Alliance city-states. In the interest of preventing further rioting in Ul'dah, the Syndicate has commissioned a small contingent of adventurers to quiet the rebellion before it brings war to the Garleans and its fellow Eorzeans. The Captain has gone too far, lay her to rest with her brethren.


The Broken Watchtower is sealed off! Face the consequences of your actions, as Sounsyy must.

Enemies:
Sounsyy Mirke - Lancer, very high HP, high block rate, low attack speed.

Opening Cutscene: "When we pleaded fer soldiers to help us retake Ala Mhigo, none came! Now yer blissful ignorance is disturbed, you waste not a moment!" -Sounsyy

Phase 1 - (100-88% HP) Battle starts against Sounsyy alone using a spear. At the start of the fight Sounsyy will immediately cast Revenant of Nathaniel, causing the arena to come alive with shades of some battle between the Resistance and the Garleans long ago. (Merely scenery.)

Sounsyy Attacks:
[Revenant of Nathaniel] - 1s Cast Time. Inflicts Sounsyy with -10% damage mitigation while increases her attack power by 10%.
[Part the Seas] - 3s Cast Time. Targets a random player with an AoE dash attack which deals damage in a reversed cone shape. (Meaning the area immediately in front of Sounsyy is the wide part of the cone, while the end point of her dash narrows to a point.) Damage increases exponentially to players caught in the narrow area of the cone.
[Nymeia's Spurn] - Instant Cast. This attack inflicts damage and a 6s Bind debuff to a random player. Sounsyy will use this shortly before her 2nd and 3rd Part the Seas attack.
[Guided Sting] - Instant Cast. Sounsyy stabs her target with her spear, dealing a critical hit! Awareness buff causes this attack to miss.
[Agonized Howl] - 5s Cast Time. Sounsyy absorbs the spirit of Nathaniel, giving her a buff which increases her attack power by 20% and grants her a weak Regen effect. This buff will persist for the entirety of the fight if successfully cast.

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Phase 2 - (88-40% HP) Sounsyy becomes untargetable as Ceirtette Cambre add enters the field. Sounsyy tosses her spear to Ceirtette and draws her shortsword from the scabbard above her rear and picks up her famed Ala Mhigan Scutum off the ground from the remains of a fallen ghost soldier. Sounsyy becomes targetable again and immediately begins casting Revenants of Iron Lake, causing the arena to transform yet again. The pillars of the old Watchtower become Nymian ruins and ghosts of Sounsyy's former 17th Levy do battle between the ruins against overwhelming Garlean numbers. (Again, merely scenery.)

Enemies:
Sounsyy Mirke - Gladiator, very high HP, high block rate, low attack speed.
Ceirtette Cambre - Lancer class, moderate HP, moderate defense and attack power.

"We survived this field before! I won't let you die here now!" -Ceirtette, joining the battle.

Ceirtette Attacks:
[Wearied Prod] - Instant Cast. Ceirtette unleashes a two-fold attack on her target.
[Part the Seas] - 3s Cast Time. Targets Sounsyy's tank with an AoE dash attack which deals damage in a reversed cone shape. Damage increases exponentially to players caught in the narrow area of the cone.
[All To Blame] - 5s Cast Time. Deals an attack equal to the total HP of her targeted player. Damage is split between all Party Members who stand between Ceirtette and the targeted Party Member.
[Stand Trial] - Instant Cast. Ceirtette impales a random DPS with her spear and lifts him/her from the ground. The impaled Player is immobilized and inflicted with a DoT lasting as long as impaled. This effect lasts until the Party Member dies or 2000 damage is dealt to Ceirtette.

"Bravely we lay down our lives for our nation! Will you?" -Ceirtette, using Stand Trial.

Sounsyy Attacks:
[Revenants of Iron Lake] - 1s Cast Time. Inflicts Sounsyy with -5% damage mitigation while increasing her attack power by 15%.
[Guided Sting] - Instant Cast. Sounsyy stabs with her shortsword, dealing a critical hit! Awareness buff causes this attack to miss.
[Griffin Strike] - Instant Cast. Turns to shield swipe the nearest Healer or DPS, dealing damage and inflicting the player with a potent, 15s Slow debuff which cannot be dispelled.
[All To Blame] - 5s Cast Time. Deals an attack equal to the total HP of her targeted player. Damage is split between all Party Members who stand between Sounsyy and the targeted Party Member.
[Summary Execution] - 10s Cast Time. Sounsyy begins casting the moment a player is impaled by Ceirtette's Stand Trial. If the impaled Party Member is not released by the end of Summary Execution's cast, Sounsyy will slash their throat, dealing damage equal to 90% of that Player's total HP. Sounsyy and Ceirtette will each gain a stack of Justification per successfully cast Summary Execution.

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Phase 3 - (40-0% HP) Once Phase 3 begins, Sounsyy will immediately begin casting Revenants of Carteneau, transforming the arena one last time to reflect the horrors of the battle before the Calamity - the Garleans now fighting the Eorzean Alliance. If Ceirtette is still alive, she will begin gaining stacks of Hope of a Nation. If Ceirtette is dead before phase shift, Sounsyy will immediately gain 8 stacks of Grief of a Nation after finishing her previous cast.

"The dream of a reborn Ala Mhigo will not die here!" -Ceirtette, using Hope of a Nation.
"You stood idly by and watched my people suffer! I'll not be so idle as I watch yer suffering!" -Sounsyy, using Grief of a Nation.

Ceirtette Attacks:
[Hope of a Nation] - Gains one stack every 15s. Each stack greatly increases Ceirtette's attack speed and physical defense.
[Wearied Prod] - Instant Cast. Ceirtette unleashes a two-fold attack on her target.
[Part the Seas] - 3s Cast Time. Targets Sounsyy's tank with an AoE dash attack which deals damage in a reversed cone shape. Damage increases exponentially to players caught in the narrow area of the cone.
[All To Blame] - 5s Cast Time. Deals an attack equal to the total HP of her targeted player. Damage is split between all Party Members who stand between Ceirtette and the targeted Party Member.
[Accountability] - Instant Cast. Unleashes a devastating, multi-fold attack against her target. This attack will add an additional, equal damaging hit per stack of Justification acquired in Phase 2.

Sounsyy Attacks:
[Revenants of Carteneau] - 1s Cast Time. Increases Sounsyy's attack power by 20%.
[Grief of a Nation] - Each stack greatly increases Sounsyy's determination and magic defense. Stacks only begin accruing upon Ceirtette's death. Additional stacks will accumulate every 10s, up to 8 stacks.
[Guided Sting] - Instant Cast. Sounsyy stabs with her shortsword, dealing a critical hit! Awareness buff causes this attack to miss.
[Artillery] - 1s Cast Time. Sounsyy raises her shield into the air, grabbing the attention of Garlean artillery cannons. Three random players will be struck by cannons.
[All To Blame] - 5s Cast Time. Deals an attack equal to the total HP of her targeted player. Damage is split between all Party Members who stand between Sounsyy and the targeted Party Member.
[Blood in the Water] - 3s Cast Time. Sounsyy repeatedly bludgeons the Party Member with the lowest numerical HP (either from damage or lowest Base HP if all Party Members are capped) with her shield. The number of hits increases per stack of Justification acquired in Phase 2.

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End Cutscene: "What hope did we have... alone?" /death