It's that time again. This time with words from Akihiko Yoshida, the art director.
http://www.youtube.com/finalfantasyxiv#p...8FP-MXk_uY
http://www.youtube.com/finalfantasyxiv#p...8FP-MXk_uY
Making of a Realm 7: A Message from the Art Director |
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Making of a Realm 7: A Message from the Art Director |
09-08-2010, 09:32 AM
It's that time again. This time with words from Akihiko Yoshida, the art director.
http://www.youtube.com/finalfantasyxiv#p...8FP-MXk_uY |
Re: Making of a Realm 7: A Message from the Art Director |
09-08-2010, 12:37 PM
Not a whole lot of interesting content in this one, I must say... but the whole point about encouraging us to set out on adventures by ourselves might be related to the somewhat limited amount of hard-coded quests there seems to be.
While there is a storyline, I feel there's also a part of sandboxyness in this game. Sandboxyness: Related to a sandbox type of game. ^^ |
Re: Making of a Realm 7: A Message from the Art Director |
09-08-2010, 01:40 PM
At 1:14, there is some pretty awesome artwork for monsters. In particular, a brutal-looking buffalo, and what looks to be a coeurl, as well as a golem.
'The secret to life without fear is e'er being ready to die.'
- Jakih, Highguard of the Order of the Stormguard. Previously Bexb of Phoenix/Leviathan. |
Re: Making of a Realm 7: A Message from the Art Director |
09-08-2010, 02:52 PM
Jakky Wrote:At 1:14, there is some pretty awesome artwork for monsters. In particular, a brutal-looking buffalo, and what looks to be a coeurl, as well as a golem. uhh i like the Size Scales beside each one, some of thouse seem to be Big compared to...umm guessing Hyur Meow |
Re: Making of a Realm 7: A Message from the Art Director |
09-08-2010, 03:01 PM
"To provide for various player preferences, we introduced many more character creation options than are available in Final Fantasy XI."
Where's my male miqo'te! This topic is under Nikolai's control. You cannot obtain crystals in this topic.
Nikolai is on the rise. |
Re: Making of a Realm 7: A Message from the Art Director |
09-08-2010, 06:13 PM
sweetidealism Wrote:"To provide for various player preferences, we introduced many more character creation options than are available in Final Fantasy XI." '... Such as 30 different hair colour options!' 'What about something more substantial, like greater variation in face and body types, so I can make a Miqo'te that looks like a grown woman?' 'Uh... PS2 Limitawaitdamn.' 'The secret to life without fear is e'er being ready to die.'
- Jakih, Highguard of the Order of the Stormguard. Previously Bexb of Phoenix/Leviathan. |
Re: Making of a Realm 7: A Message from the Art Director |
09-09-2010, 01:05 AM
That too! I played a mithra in XI, and I remember I was always wishing I could select a voice so that my character could be more of an alto. Although we do now have options, miqo'te players got slapped in the face; their selections include: school girl, school girl, and school girl. What, you wanted to play something aside from a school girl? Tough luck. I'd be lying if I said I wasn't a little disappointed, and that was one of many things that pushed me to play a hyur this time around-- who, fortunately, do have some variety in their voice options.
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Nikolai is on the rise. |
Re: Making of a Realm 7: A Message from the Art Director |
09-09-2010, 02:26 AM
Jakky Wrote:sweetidealism Wrote:"To provide for various player preferences, we introduced many more character creation options than are available in Final Fantasy XI." That's pretty much what I thought. FFXI didn't have much customization to begin with. |
Re: Making of a Realm 7: A Message from the Art Director |
09-09-2010, 05:56 AM
All things considered, the game truly is breathtaking. However, it could have been more breathtaking... you know?
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Nikolai is on the rise. |
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