Well, ESO has the advantage of being backed by 1) a studio with already a lot of money and 2) an already existing IP, so they have a lot more cash to throw at "fluff" things like expanded character creation. Though tbh I find ESO's character models utterly boring. Sure you've got body customization, but every single race has literally the exact same body model, just with slightly altered heads or a tail added. Carbine doesn't have the huge pre-funding that comes with being an already well-established studio with an existing IP, and they have had to make a number of choices. For example, the race-class restrictions are only there because they couldn't get all of the animations done for each race-class combination in time for release. There's an interview floating around out there that I can't be bothered to look up at the moment where a Carbine dev discusses body sliders and how previously they had thought they were a technical impossibility due to how they modeled and animated their characters, but it turns out they recently solved the technical problems. It's entirely possible it's something they intend to work on, and the body presets are a temporary patch. Either that or they decided to just go with body presets, which does admittedly make it easier on them when it comes to development demands.
I dunno. I just really don't think body sliders are that big a deal. Preset options are fine by me as long as they look decent, though I'd really like my aforementioned chest/height/muscle tone sliders.
I dunno. I just really don't think body sliders are that big a deal. Preset options are fine by me as long as they look decent, though I'd really like my aforementioned chest/height/muscle tone sliders.
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