I've found the key to getting a plot running is to get really excited about it, and the best way to do that is to find someone to talk to about it. Find someone you can trust not to reveal anything, tell them about your ideas, and listen to their input. I find that kind of collaboration gets me really pumped about running plots.
In the case of the plot I'm running now, I've combined the ambitions of my character with the ambitions of Stormwind's character, to come together for a common purpose. He and I talk about the plot quite a bit. It's also useful to have someone else to help run the plot, because managing it on your own is a tough job. Who better to help out than someone just as invested in the plot as you are?
Likeminded people are the key, at least for me. I've always felt, even around the tabletop, that good RP is like improvisational jazz. You all pick a key and lay your own track down in harmony with everyone else.
You wanna make some Jazz, Hornet, I play a mean bass.
In the case of the plot I'm running now, I've combined the ambitions of my character with the ambitions of Stormwind's character, to come together for a common purpose. He and I talk about the plot quite a bit. It's also useful to have someone else to help run the plot, because managing it on your own is a tough job. Who better to help out than someone just as invested in the plot as you are?
Likeminded people are the key, at least for me. I've always felt, even around the tabletop, that good RP is like improvisational jazz. You all pick a key and lay your own track down in harmony with everyone else.
You wanna make some Jazz, Hornet, I play a mean bass.
No Gods and Precious Few Heroes