(08-20-2014, 02:25 PM)LiveVoltage Wrote: I would agree, but sadly not. It's not fun if the bad guys don't win every now and then. It makes them look weak and insignificant. Big bads are Big Bads for a reason, so they deserve to win some because their position as a big bad demands it, otherwise its just bad RP.
Just remember, nobody likes a Paladin who always wins nor a villain who always looses. Its really give and take for the whole thing and striking a balance between win's and defeat's is what make's RP fun because you never know what will happen.
I do. I like these things. These things are okay.
Let me amend this to add some extra advice: Make sure everyone is on the same page thematically.
This, I think, is a significant but unspoken barrier to really good arcs. Verad's stories can be somewhat serious, but they're never going to be pits of darkness in which villains always win unless heroes morally compromise themselves or sacrifice the things they care about. I would be sure to tell players that in advance, in case players who prefer a much bleaker tone can steer clear.Â
I would similarly keep Verad out of such plots, not because they're not interesting to me (all plots are interesting to me, but not all are right for the character), but because his efforts to provide levity and optimism may run counter to the planner's goals.
This ties in to Roen's suggestion to consider what themes you want to address in your story when planning it - don't just consider what themes, but how you want to address them in terms of tone.
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine