Satisiun Wrote:Well. If you really want to use the realism defense ...
Have you considered, however, the vast difference between styles of graphics and character coordination and movements between games like WoW, Aion, and FFXIV?
Look, for example, at how characters in the former two games basically jump on a dime. There's no sort of motion to it, no realism, or visible representation of the character pushing off of their feet and jumping. Largely due to those game's lesser graphics (and yes, I say that about Aion, since the only thing special was character customization and "OH GOD HUNDREDS OF PEOPLE ON MY SCREEN AT ONCE!" during forts), they're incapable (or unwilling) to implement the motion of a character pushing off the ground in an actual jumping motion. They just suddenly are off the ground, arms in the air.
Look at FFXIV. Notice how basically even just turning one way to another requires the character to push off of a foot, or veer back? Or how about how they actually slow to a trot and then stop, instead of stopping the split second you let go of the key you're pressing to move them forward, back, or side to side.
This might all sound somewhat tangent-y, but basically the point I am making is that FFXIV is aiming for more realistic motions of characters than either of those games. Because of this, whether jumping should or should not be implemented is less the question, and whether it can or can't be implemented in a way that keeps the realistic movements the game is aiming for with characters in motion.
I don't mean any offense by saying all this, of course. I respect that some people want jumping. But based off the style of game this is, and again, the way the characters are designed to move, I have to also respectfully disagree.
I would have to disagree. We have already seen videos that depict characters jumping in various cutscenes, as well as the fact that there are several in-game actions that depict jumping(Pugilist's Seismic Wave attack, for example). The animations are there, which is the most difficult aspect of implementing new actions into a game. It's just a matter applying those animations to code and binding them to a key. Taking the amount of detail that have been implemented into the game thus far and the intricacies of the various actions already implement, I would say that it's safe to assume that SquareEnix is more than capable of a simple jumping action.
But, regardless, this is merely something that I would -like- to see implemented and is, in no way, something is "Ohmahgawd, game breaker". I would much rather them fix the design flaws in the Game mechanics before they go on to implement new actions. If it does end up getting implemented, great. If not, that's fine too, so long as the other issues are addressed.
themidnightcovenant.mmoguildsites.com