Doktor_Ljubavi Wrote:and collector items(cards, coins, etc) increase in price based on age, yet I see no one bringing people to court for selling an item they bought 10 years ago.
And that is because the cards, coins, collector's items, and historical artifacts are by the very definition sold. They aren't licensed. The brands are licensed to the manufacturers, but the goods themselves are sold.
As is, thinking about it further it seems like Developers and Publishers are trying to have their cake and eat it. Either you sell the product (as the advertising that so many publishers use "Pre-order your copy today, buy now, purchase now", etc), or you license it and say it clearly in the advertising. We're nerds, we know, but the general public is still trying to come to grips which means that there's ambiguity that needs to be cleared up.
Quote:This is just all too similar to the idea of a Cloud Operating System which, if they decided to go down this path with software, would be a better option. But then you'd get the nerds, like me, who like to tweak things and set things the way we like it. Either way, I agree that this act, if passed, will promote piracy amongst it's respective communities.
I've tested the likes of Onlive, and frankly it's nowhere near where it needs to be. Companies that can afford to do it already do some form of virtualization or cloud computing (hell, my Elementary school back in '94 had some form of cloud computing as is) already applied. The big question mark is what it will mean for personal data and games.
Steam's implementation is interesting and fairly useful, though at the cost that many people constantly outline and I won't repost here. Onlive takes that a step further and tries to do everything remotely which in the end results in a massively degraded experience.