When I say RP party I mean people who experience the game (ie. doing quests, story missions etc.) and work off of the content and events in the game to create a story together. This means doing RPs in towns, in the field, and while doing quests in a party. My best RP experiences have been with groups that have stuck together for a while, because you get to know their characters and your character better, and you can actually see the character development happen, and it means more when you have experienced the events which have lead up to it.
As far as "exclusion animosity," I never said that it would be an exclusive group, just that there is an ideal size for RPs. Whether or not you exceed this size is up to the members of the group. Even in a single player setting, characters join and leave your party all the time, but in the end the characters who care most about the other members of the party and the goal stick around. I think it would work similarly in a multi-player setting, because if someone wants to join up for a mission, that'd be fine, but if they have other groups that they quest with, they'd have to decide which group they cared about more and manage their time appropriately. There's also nothing saying that two groups that have formed can't interact or even merge with one another if the RP scenario is right.
All I'm saying is that most character development is important in having a good story and ultimately a good experience. From past experience, I've found that this character development means more when it takes place over time, and for that to happen you need to RP with the same characters often. It's also take advantage of the game's content and mechanics in order to enhance the RP.
As far as "exclusion animosity," I never said that it would be an exclusive group, just that there is an ideal size for RPs. Whether or not you exceed this size is up to the members of the group. Even in a single player setting, characters join and leave your party all the time, but in the end the characters who care most about the other members of the party and the goal stick around. I think it would work similarly in a multi-player setting, because if someone wants to join up for a mission, that'd be fine, but if they have other groups that they quest with, they'd have to decide which group they cared about more and manage their time appropriately. There's also nothing saying that two groups that have formed can't interact or even merge with one another if the RP scenario is right.
All I'm saying is that most character development is important in having a good story and ultimately a good experience. From past experience, I've found that this character development means more when it takes place over time, and for that to happen you need to RP with the same characters often. It's also take advantage of the game's content and mechanics in order to enhance the RP.
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