(10-20-2014, 09:30 AM)Coatleque Wrote: But that already happens NOW. And it's not just me stating that. A constant thing on developers' minds is how all that hard work they did just goes to waste when new content comes out. Nobody ever goes back to the old stuff.
I am sure they can find some way to re-use the old stuff with the new.
Oh, I didn't mean to infer that it wasn't happening currently. SE's given themselves an obstacle with "only 24 exactly, no more no less" to older content. Very few people ran outdated raids in Warcraft (in my experiences, anyway) for the same reasons: you got better gear from new dungeons than old raids gave you. The exceptions were generations-old raids people did for achievements and the like, and the fact you could challenge raids solo. Considering the pacing of XIV currently, it scares me to think of the sort of numbers-bloat it would take to be able to down CT1/2 alone.
It's the problem with vertical progression, really. Not to constantly talk about XI (because trust me, it wasn't all roses and sunshine over there) but for a long, long time the "best in slot" gear was so explicitly situational you were changing equipment for every single action. One gear to fight in, one (or two, or three) to weaponskill in, extra enmity on tanks for each action, haste gear, recast gear, damage taken gear...
Creating a "complete" character required you to have beaten basically everything. Every expansion put out "sidegrades" that weren't truly better or worse than anything else barring extreme examples. Consider that gear available in 2003 was SUPERIOR to every competitive option until 2009. It was an odd game in that way. The way you keep people doing old content is by making new content not offer anything better, and that just makes people realize the skinner box is skinning much faster, ESPECIALLY in today's "I want it gimme gimme gimme" crowds.
Titan EX too hard nerf plz