That's mostly what I meant: Some classes don't have room for new abilities without completely rewriting the established priorities while some classes have room for entire new combos.
Regarding Dynamis drops, though: Large, large portions of that gear was dead on arrival. I can think of RDM Hat, BLM Hat, DRG Helm and SAM Helm that stand out. There wasn't a single redeeming quality to most of those sets, though.
That reinforces my point, though: You were doing that old content for the few paltry good pieces of it. It would never fly in today's "everything must be good and everyone must get it in 3 months" economy.
I'm impressed SE's managed to give us new content every 3 months. I wonder if they're going to scale back come 3.0.
Regarding Dynamis drops, though: Large, large portions of that gear was dead on arrival. I can think of RDM Hat, BLM Hat, DRG Helm and SAM Helm that stand out. There wasn't a single redeeming quality to most of those sets, though.
That reinforces my point, though: You were doing that old content for the few paltry good pieces of it. It would never fly in today's "everything must be good and everyone must get it in 3 months" economy.
I'm impressed SE's managed to give us new content every 3 months. I wonder if they're going to scale back come 3.0.