I'm of a similar mindset as Gospel with this and I think he put it a lot more clearly than I did over on the Everwatch forums. Using something like this as a guideline during situations where like-level opponents are going up against one another but neither wants to OOCly concede the loss might make sense. But there are often a lot of character and environmental variables that should be taken into account for the successful enactment of a RP match.
In RP with the Eorzean Guard and Everwatch we had done a lot of this without any sort of use of /random where a little OOC communication between myself and whoever I was fighting went a long way toward having a fluid battle scene play out. With systems like this I sometimes feel "the dice get in the way." But I realize different people will prefer different methods and I've known several who have kind of wanted to "tabletopify" the system of combat in MMO's. But, like Gospel, avoiding systems like this unless absolutely necessary is my own preference as well.
In RP with the Eorzean Guard and Everwatch we had done a lot of this without any sort of use of /random where a little OOC communication between myself and whoever I was fighting went a long way toward having a fluid battle scene play out. With systems like this I sometimes feel "the dice get in the way." But I realize different people will prefer different methods and I've known several who have kind of wanted to "tabletopify" the system of combat in MMO's. But, like Gospel, avoiding systems like this unless absolutely necessary is my own preference as well.
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