(11-18-2014, 07:12 PM)Zyrusticae Wrote: I am of the mind that these nerfs are misguided and the real solution is to have "story mode" and "normal/hard mode" Coils so people who just want the story content can get their clear and move on.
I have absolutely no interest whatsoever in raiding progression and will never, ever touch this content even after the nerfs because I cannot stand being held back by other players and trying to coordinate things with random strangers. It's too bloody stressful for something that's supposed to be my bloody entertainment. YES, I MAD!
Even post-nerf I'm never going to clear T5 or T9 because there are too many players who can't run them and too few players who can who are actually willing to help me with it. And I don't care to go through that kind of trouble. It's not fun. Not even remotely so.
The hardest thing about hardcore raiding has always been the people management. No small wonder that games that focus specifically on that junk fail before long (lol Wildstar). It's an outdated, outmoded type of content and frankly, I wouldn't be sad at all to see it disappear entirely (but I wouldn't suggest that because it does serve a very specific, if unfortunately toxic, kind of customer).
QFF'inT! Preach it mah kitteh!!
The problem with raids are (generally) the raiders. Or more specifically, the prevalent attitude that others can't have their prestige or join their little boys' club.
I am ALL FOR a story/solo version for those who would like to get the plot associated with a raid or major dungeon and a normal/hard version for those who must have BiS or their ePeen Enhancement.
Gating content behind gearscores and raiding attitudes is THE WORST design prevalent in the themepark MMO and it needs to die.
/rant
...WHEW! I feel way better.