(12-04-2014, 03:01 PM)Ashren Snow Wrote:Theorycrafting does matter, because it drums up interest, discussion and more questions. These questions end up making it to the forums and lore panels, and -eventually- we get answers. The fun of comparing the theories to the answers is...well it's exhilarating, in a sense.(12-04-2014, 02:52 PM)Berrod Armstrong Wrote: Instead of getting all mad that someone is challenging the concept by asking why, shouldn't we as roleplayers explore it instead? I mean getting defensive is one thing, but putting heads together and tossing theories around seems like a much more constructive deal -- Inessa's theory intrigued me; I like seeing people come up with stuff like that, considering I do it a lot myself.Â
Someone's gotta ask why if we're gonna get answers!
Ultimately no amount of theorycrafting will matter or really help if there are no canon explanations to work with. At best you can hope to perhaps come up with a bandaid fix that works for a while, but essentially it probably won't become widely accepted simply because the game doesn't say it's fact or canon.
The best hope you can get really is "it works because it works, until SE tells us how it works" and then just go on with your day.
Also, theory crafting matters in cases where one must at least come up with SOME sort of theory in order to fit the concept into their narrative. It's mostly through asking the questions we're able to dig deep enough to come up with something useable until DAS TRUTH~~~ comes out.Â
I wouldn't be able to play Berrod as a Monk or a '~~~master~~~' (*snortlaughs*) without it.