Kage, My post was a reply to one that has now been deleted, that tried to suggest that this thread was not about the stigma of Dragoons in RP.  I was pointing out that association being on the very first page, not to mention the topic of the thread itself, makes this thread quite different than what was being suggested by Zhavi.
Val, you're essentially saying "Yes you can be a Dragoon, but don't actually try to be a Dragoon, unless of course you're fighting Dragons." Â While Dragons are the ultimate target, there is nothing anywhere in the game to suggest that is the only target against which Dragoons know how to jump against. Â Its absurd to be alright, on one hand, with fireballs, and on the other dismiss entirely the ability for someone to guide their descent to strike you with a lance. Â They're both ridiculous, yet both in a fantasy setting are reasonable, especially when the jumping Dragoon is a time-honored part of Final Fantasy! Â
You're making a huge assumption that the line of attack cannot be changed, and that a simple move is all that's required to avoid it. Â You're also dismissing what should be a dramatic moment. Â No, I don't think that a Dragoon's Jump is super-powered, but like all character abilities its power is just as necessary to fit the story and the moment. Â For you to automatically side-step his jump, is exactly the same as his automatically avoiding every strike you make. Â Neither is ultimately helpful to the story, really.
Val, you're essentially saying "Yes you can be a Dragoon, but don't actually try to be a Dragoon, unless of course you're fighting Dragons." Â While Dragons are the ultimate target, there is nothing anywhere in the game to suggest that is the only target against which Dragoons know how to jump against. Â Its absurd to be alright, on one hand, with fireballs, and on the other dismiss entirely the ability for someone to guide their descent to strike you with a lance. Â They're both ridiculous, yet both in a fantasy setting are reasonable, especially when the jumping Dragoon is a time-honored part of Final Fantasy! Â
You're making a huge assumption that the line of attack cannot be changed, and that a simple move is all that's required to avoid it. Â You're also dismissing what should be a dramatic moment. Â No, I don't think that a Dragoon's Jump is super-powered, but like all character abilities its power is just as necessary to fit the story and the moment. Â For you to automatically side-step his jump, is exactly the same as his automatically avoiding every strike you make. Â Neither is ultimately helpful to the story, really.