(12-06-2014, 02:02 PM)allgivenover Wrote:(12-06-2014, 01:59 PM)Val Wrote: The majority of what you've listed here are just game mechanics. Hide suddenly doesn't work anymore in level 50 dungeons because game mechanics. The creatures don't have any super special ability to suddenly see it. People simply shouldn't be able to hide in the open.
That's the thing, we don't get to decide what's "just game mechanics" and what isn't. We could debate until we're both blue in the face about what counts as lore and what counts as just a mechanic, and we'd both be cherry-picking.
It doesn't matter anyway, even if we discard all mechanics evidence the scene with Jacke at the end is enough.
I think it's pretty obvious what is and isn't game mechanics. I feel that deciding not to say something is a game mechanic is little more than accepted ignorance just to justify playing it a way that someone wants to play it.Â
And SE has on more than one occasion came up with some dumb reason to have a game mechanic work a specific way. Even then, Jacke isn't your character. The character you play in the story and the NPCs you encounter are super special powerful people. Our PCs simply aren't.Â
And, as someone else already said, it's little more than a literary device--a very, VERY obvious one. If we go with that logic, I guess Val can ninja flip everywhere and defy physics entirely because Thancred did in a cutscene earlier.