(12-30-2014, 11:39 AM)Sounsyy Wrote: Yeah. I do really miss 1.0 where each class had multiple useful stats, which actually made Stat Allocation... useful I guess? But I mean now, dividing stats in most cases is just a waste. I used to go 15/15 STR/VIT on PLD back in 2.1 I think, but honestly, all 15 VIT gives you is exactly 217 HP... which is about equivalent to most trash mobs' one auto attack. So it's not really worth splitting. So I ended up going 30 STR for both PLD and WAR and I couldn't be happier.
This is partially why I'm thinking this whole stat allocation thing should really be dealt away with.
Just put job traits that grant you those stats, done.