(01-27-2015, 10:28 AM)Unnamed Mercenary Wrote: I think their bottleneck (besides the Lobby Server) might actually be the internet connection and its backbone connections. We've seen alarming issues with the USA<->Canada border connections having issues. If they allowed more players in, these would likely get worse. disclaimer: enterprise networking of any kind is not my specialty. But when there's a collection of people who all run a trace route from their various locations and it fails at the same gateway.... it's suspicious. Perhaps the EU datacenter will help out with this. Maybe a decent portion of progression-based EU players will hop off Balmung to go enjoy a less-laggy gaming environment.
In that case I shouldn't be blocked - I've a legitimate ping of 25 on average to the server.
Not because my pipes are good, but rather because I live around 20 minutes away from where we think the datacenter actually IS.
That's off-topic tho.
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Y'know, I'm starting to think the login server doesn't check population (aka anyone logged in) but characters created. If Balmung's a legacy server, then there's bound to have a TON of those.