(01-29-2015, 12:23 AM)Flashhelix Wrote: If you're going to roleplay in a game with established lore only to take huge liberties with the lore, why roleplay in a game with established lore anyway? There are other avenues that allow far greater conceptual freedom if amending a character's concept and/or story is too great a feat.Yeah, this is what it comes down to for me.
If you're not interested in using an established setting's framework, why even bother with it in the first place? It's rather self-defeating. There is obviously some room for messing around with all the gray areas in the lore and all, but throwing out huge portions of it instead of using what's available just strikes me as careless.
If you want to play an outrageous concept, you're much better served trying to play it in a setting that actually supports it. You certainly won't get anywhere near as many people pushing back that way.