(02-11-2015, 08:22 AM)Amon Vespar Wrote: Well the plan was to take it out side, I know better than to mess with everyones little Quicksand. Which, if being honest, seems a little.......dumb. It's a tavern, filled with a bunch of drunken egotistical men (my character included, minus the drunk part, he don't drink) and a fight is almost forbidden to take place. Seems almost immersion breaking to me!
But instead, I headed up running into a very odd girl, whom I am still trying to understand.....
Look at it this way:
The Quicksand IS the Adventurer's Guild in Ul'dah. That means that it is very much the center of activity for people who regularly take down whole platoons of beastmen, people who, as an established part of game lore, have every reason to see Momodi's establishment succeed and function without undue harassment. If the place couldn't handle and eject hostiles with efficiency, it would have been razed to the ground by now.
What would be more immersion breaking would be to see people having a knock-down, drag out fight there, and NOT fully RP the week, if not plenty of more time, that they would need to recover from having dozens of angry, thirsty, primal-smashing adventurers applying a massive beatdown to them, and then most likely being hauled off by the Brass Blades. True immersion of that sort might rather demand that such a brawler would not log into the game at all for at least a few days while working out bribes/bail and medical attention.
If Buscarron can keep his own place free of fighting - in which we have an actual quest that puts the player into the role of peacekeeper - then think how well Momodi is able to do that, considering where she does business.
And OOC, people in SWTOR, where I RPed before, started long, arduous barfights all the time on Nar Shaada, but would fight with only each other, and conveniently ignored the 10 other players trying to drag them outside. In short, your immersion as the brawler would have to include an inevitable bad end, or else, there's no cause to complain.
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."