I usually get inspired at the weirdest of times, and then I'll go mull about it. Sometimes I bounce ideas at friends and see what they say. I do not tend to GM my storylines, which lately has been shooting me in the foot some, as I tend to rely on other people to take on for example a villain role. I do not plan much ahead, and I never decide an outcome, to some extend I prefer to leave myself in the dark when a villainous person has their sights set on one of my characters. In the case of a villain, I would give them an overall goal and maybe detail some of the things they might be good at, which fits into the arch as a whole - but then what happens is something I leave down to the person who picks up the role. Successes and failures are determined on the fly through the roleplay.
It's very rare that I know anyone who has the desire, time and ability to pull it off where I feel confident it won't end up annoying either side oocly because it might derail or stumble into other issues, and that ultimately discourages me somewhat from trying.Â
So most of the time I do not have any active arches going on, but will focus on taking part in that of others - which is fun enough in itself Â
When it comes to my characters skill progression, I usually find a way of making it happen without relying too much on other people but still finding a way to involve it. I don't like to just go and write a story that explains why my charatcer can now do more things. Nailah had a small arch which lead to her Aether not being blocked anymore, and for the past 2 months she's been trying to even thraumaturge but is no where near good at it at all yet. And is not destined to be for another 4-6 months all depending. She isn't destined for greatness with it in any way.Â
This is how I feel when I bounce ideas at other people:
It's very rare that I know anyone who has the desire, time and ability to pull it off where I feel confident it won't end up annoying either side oocly because it might derail or stumble into other issues, and that ultimately discourages me somewhat from trying.Â
So most of the time I do not have any active arches going on, but will focus on taking part in that of others - which is fun enough in itself Â
When it comes to my characters skill progression, I usually find a way of making it happen without relying too much on other people but still finding a way to involve it. I don't like to just go and write a story that explains why my charatcer can now do more things. Nailah had a small arch which lead to her Aether not being blocked anymore, and for the past 2 months she's been trying to even thraumaturge but is no where near good at it at all yet. And is not destined to be for another 4-6 months all depending. She isn't destined for greatness with it in any way.Â
This is how I feel when I bounce ideas at other people: