Tons.
Being the GM of my guild, I add a ton of bad guys into the mix - always giving them things to fight. Whether it be Garleans or voidsent or whatever. Currently, we're doing a voidsent storyline where they have to take down one very powerful voidsent who refuses to go away. We started it a week ago. And there's been about... 5 or 6 battles so far.
We also do a lot of Roll20 games, which has a ton of combat in it. Infiltrating Castrums, Exploring Ruins... all with baddies that need taking out.
Basically, action/adventure is our bread and butter.
BUT for me... I actually don't like too much of it. I like it just fine, don't get me wrong, but if it's like 24/7 it's starts to feel strangely unrealistic that the characters never die or anything. I like a balance of Action/Adventure and some social rp to make sure the characters wind down and get to know each other better in more quiet settings. My main character isn't Action/Adventure in the slightest and, while she's good with a bow, it does make it a little awkward when I join roll20's but I get around it since I'm usually the GM for those as well.
Basically for my guild - I like a ton of A/A because I want them to have something to do, so I always plan for it. For me - I'm somewhere in the middle.
Being the GM of my guild, I add a ton of bad guys into the mix - always giving them things to fight. Whether it be Garleans or voidsent or whatever. Currently, we're doing a voidsent storyline where they have to take down one very powerful voidsent who refuses to go away. We started it a week ago. And there's been about... 5 or 6 battles so far.
We also do a lot of Roll20 games, which has a ton of combat in it. Infiltrating Castrums, Exploring Ruins... all with baddies that need taking out.
Basically, action/adventure is our bread and butter.
BUT for me... I actually don't like too much of it. I like it just fine, don't get me wrong, but if it's like 24/7 it's starts to feel strangely unrealistic that the characters never die or anything. I like a balance of Action/Adventure and some social rp to make sure the characters wind down and get to know each other better in more quiet settings. My main character isn't Action/Adventure in the slightest and, while she's good with a bow, it does make it a little awkward when I join roll20's but I get around it since I'm usually the GM for those as well.
Basically for my guild - I like a ton of A/A because I want them to have something to do, so I always plan for it. For me - I'm somewhere in the middle.