Once you adjust, you'll wonder why you ever struggled with it in the first place. An elitist might balk at this, but there's nothing special about being good at this game, only practice and patience. You learn what to do and do it, then you win, and you can do that either by researching ahead of time, or doing what I do (thank god for my permissive raidgroup) and "learn with your body" by dying a lot. What matters is the mindset necessary to not give up.
I think the thing that helped me most is learning to not be discouraged by dying, and playing with people who don't mind wiping to better understand a fight. It says a lot when your raidgroup immediately goes on farm status after their first clear, and only ever wipes due to silly mistakes or experimentation from then on; wiping a lot is only discouraging when you don't feel any progress has been made. Once the puzzle is solved, it stays that way!
Staying positive and recognizing that difficulty comes from lack of comfort or practice makes dying merely another way to learn. Thinking "we'll get it eventually" has been a huge boon to us, both individually as players and as a group. We've never like, server firsted or anything, but most of us are pretty well respected and some of us sell runs and stuff. The only thing my raidgroup never did was Savage, and that was more due to people being too busy or feeling it wasn't productive since it doesn't give any new gear.
Needless to say, this also is true of normal game content. Once you've gotten to endgame, your perspective changes a lot. There are eons of difference between how skilled I was when I made it to Brayflox and my proficiency now.
I think the thing that helped me most is learning to not be discouraged by dying, and playing with people who don't mind wiping to better understand a fight. It says a lot when your raidgroup immediately goes on farm status after their first clear, and only ever wipes due to silly mistakes or experimentation from then on; wiping a lot is only discouraging when you don't feel any progress has been made. Once the puzzle is solved, it stays that way!
Staying positive and recognizing that difficulty comes from lack of comfort or practice makes dying merely another way to learn. Thinking "we'll get it eventually" has been a huge boon to us, both individually as players and as a group. We've never like, server firsted or anything, but most of us are pretty well respected and some of us sell runs and stuff. The only thing my raidgroup never did was Savage, and that was more due to people being too busy or feeling it wasn't productive since it doesn't give any new gear.
Needless to say, this also is true of normal game content. Once you've gotten to endgame, your perspective changes a lot. There are eons of difference between how skilled I was when I made it to Brayflox and my proficiency now.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.