(06-02-2015, 01:34 PM)Telluride Wrote:Hm, you make sense. Guess I was unconsciously thinking more about endgame than just running around on a griffin. Sorry, the ex end game but from exodus in me was talking lol.(06-02-2015, 01:14 PM)Aaron Wrote: Like for now for example. If you so much as think of joining a PF for Shiva Ex without knowing the fight you will be ridiculed and probably kicked. New or returning player or not.
This is the source of our confusion.
This is my point - the people who want to do, or even care about, for your example, Shiva EX are not the people who we are concerned about. They're gonna be juuuuuust fine. They already have what they want and need, and HW is just "hey, more stuff for people like me who kick butt in endgame." Â I'm not personally worried about them, because if you're good enough to get to, much less BEAT, Shiva EX and the later coils, you're gonna be ok. Your static is gonna be ok.
Now, for the people we ARE worried about - the new and returning people who are going to be stressed - are these people really, do you think, gonna hop into a DRK suit and immediately queue up for Shiva EX? They can't and they won't. And even people who have been Tankz 4 Lyfe are gonna need practice before they are pwning Titan with their greatswords. The stress is gonna be on EVERYONE. But current players know about this, and we're ready for it.
SOME content should be level gated, absolutely! That's standard procedure. But when you are adding a MASSIVE, MASSIVE new amount of land to a game, and telling people, hey, sorry, you can't even look, peek, or have a taste for now... that's a slap to someone who just wants to try things out.
All I say is to give a little bit of love to the new and returning folks. Look back at Chachan's chart. They DO have a lot of stress. So.... give them some content they bought and can play with for now to soften the blow some.
Give us a flying practice area, so we can use our spankin' new griffins.
Give us a little piece of new Ishgard, where we can go touristy, and motivate us to learn the game and git gud.
If we are critical and worried about new people who didn't have to "work as hard" to get cool lootz, then perhaps we're missing the idea that we want new people to have SOMETHING, so that they become people who care about learning the game.
Because gating frustrates people.
"I paid money for THIS - to sit in queue for this crappy instance that is not gonna give me any loot? Why SHOULD I get good for YOU, Existing Player? Why SHOULD I care about your game experience from me when I just want my @#$@ dragon mount and this game is holding it just out of my reach? Now, shut up and carry me!"
In one sentence: It is my opinion that gating just makes people LESS inclined, not more inclined, to get better, because all they can see is that a thing they really want to do, what they came to do, is denied to them.
If that was the case then yeah, you want a griffin? Go ahead and get one. Want to slaughter marmots with a great sword over a Axe? Be my guest.
But unfortunately there's a lot of things that tie into that as well. Mainly the linear timeline issues.
But I understand your point. Glad that was cleared up.
Kevin Gates - Told Me