(06-22-2015, 05:40 PM)Melkire Wrote:
What really annoys me about this sort of 'balancing' is that they can still have the end-result DPS be similar for all the different classes simply accounting for how much downtime each class is expected to have in any given encounter. Having BRD do less target dummy DPS is acceptable as long as there actually is downtime for the classes that do more DPS. I have found, however, that, in actual play, the grand majority of the time players can DPS generally unmolested, with most downtime being of the hard mechanic variety where the boss literally becomes invincible or untargetable, which affects everyone equally.
I have never seen an instance where BRD mobility actually allows them to catch up to the damage of a melee DPS class. Not once. And that just tells me they went too far. If their mobility is that much of a bonus, then there should be at least one fight where they out-damage every other class. But they never do. And that's terrible.
(06-22-2015, 05:41 PM)Natalie Mcbeef Wrote: You should take a moment to think of us poor PLDs. :c
I can't just hit 1-2-3 anymore for optimal dps and threat. WHY SQUARE.
WHY HAVE YOU DONE THIS TO US.