(06-24-2015, 02:56 PM)Verad Wrote:(06-24-2015, 02:53 PM)Natalie Mcbeef Wrote:(06-24-2015, 02:44 PM)Verad Wrote: People are relying on this argument of investment, but I have to say that somebody who has played this game for a long time and has remained at a low level is showing a level of commitment that can't help but make me doff my hat towards them.
Imagine all the temptations of playing the game - the story of the MSQ, the content, the gear, the vanity items - in front of a person for such a long time, and for them to say "No, thank you, that would be out of character, for it would put me at a higher level" speaks of a dedication I can't help but admire.
But the emphasis on combat, on stakes, on story-building, all points to this being yet another variation of the same god damned argument people always have - "I will only trust a powerful character given it is done well," with "level" being another restriction on "done well."
Is that an argument you do not agree with? Do you trust powerful characters whether they are done well or poorly?
I am honest with myself - I recognize there is no done well or poorly. There is whether I like them or do not like them, which may have nothing at all to do with quality of execution. Certainly level has little to do with it, and I would ask that people who insist on viewing level as a metric of character power chastise the 60s for playing 15s as much as they do the 15s for playing 60s.
I don't think people are arguing that. I think they're saying they take it as a measure of trust and investment into the game. People can play what they like, and I have no issues with high level people playing high or low, or vice versa.
I agree there is no subjectively 'done well' or 'done poorly'. I accept strong characters that I like, same as you. However, as I've said, putting yourself under the power of a stronger character required a deal of trust, as once you've acknowledged them as being powerful, you're no longer in complete control of the scene.
OOC Char level is just one of many metrics I use to make that decision.