(06-24-2015, 05:34 PM)Caspar Wrote:(06-24-2015, 05:14 PM)Melkire Wrote: Someone else put it very well, imo. I'm going to quote them anonymously.The impression that I get from this, and I may be wrong, is that people think I believe being permissive of others rp and being open minded mean accepting any and all character concepts, when in reality I just meant to point out the inconsistency inherent in being "rigidly permissible" of some martial supernatural powers and not others, for the sake of argument. Sorry if that frayed your nerves. It is a pet peeve of mine that people unevenly apply realism to things in a fantasy setting that is inconsistent in its level of grittiness, and I could not help but compare to the hypocricy of the old d&d player who permits his wizard to fly and summon meteors, but disallows the fighter his flaming sword. You're welcome to play with who you want, but I'd hope the new playerbase is judged on creativity and synergy with the setting, rathe than what entertainment motifs or cultural themes a players' concept has that you like or dislike. More so than anything else, I'd hate to see a player be restricted to applying their character'a abilities only in the narrow way the in-game skill set allows
Quote:The problem is with people thinking that the phrase "everyone is entitled to RP how they want" is interchangeable with "everyone is obligated to tolerate my RP".
First and foremost, the comment I quoted wasn't directed at you or anyone in particular, nor was my intent in quoting it directed at anyone.
Secondly: I've roleplayed with many a player whose character was capable of more than the narrow depiction provided by the in-game skill sets. Conjurers capable of redirecting flames and calling down thunder, or else starting a mobile whirlwind with themselves as the center. Arcanists who circumvented the need for grimoires. Paladins who wielded lances with their shields rather than swords.
My original contention was that, if someone is going to pick up and use a FFXIV label ICly, then they should be familiar with and cognizant of what that label entails, the extent of capabilities implied by that label, and what capabilities that character may have that falls outside or beyond that label. If I'm playing a pugilist who can also see through walls, I should be mindful that the label "pugilist" as understood and interpreted by most XIV roleplayers isn't going to include "seeing through walls" as a capability, and I should strive to communicate that well in my writing / emoting / etc.
Glancing at someone's level when they ICly claim to be a pugilist, or a gladiator, or a thaumaturge is a poor-but-still-useful indicator of how much knowledge I can expect, at a glance, someone to have regarding the class/job they're roleplaying as... assuming they're even bothering with it to begin with, as I've RP'd with folks who roleplayed as class A despite not having it and their avatar showing class B.
If I encounter seeing-through-walls pugilist, and that comes out in our interactions, I'm going to glance at their PGL/MNK level to see how far they've progressed. It's a quick check to see whether they've played through the class/job/quests as a gauge of how familiar they might be. If it's lower than expected, or if they don't have very many classes leveled, I might send them tells asking them whether they're new to the game, whether they're familiar with pugilists, and whether this strange capability of their character's is something unique to the character or if they're interpreting "pugilist" differently than I am. If I see the inverse - if MNK is maxed and there's a decent number of classes leveled, which implies familiarity with XIV, its setting, and its lore - then I might just shrug it off and roll with it, or I might still send those tells.
I roleplayed with someone within the past few weeks. Prior to HW's release, they wanted to roleplay out a scene in which their character showed off a greatsword. We had that scene without issues. A few days later, they were running an IC dungeon/instance with some friends and I, and politely asked that we pretend that their axe was in fact a greatsword. Again, no issues.
Out-of-character communication is important in roleplaying. I use out-of-character accomplishments - levels, classes leveled, jobs acquired, gear worn, titles used, etc. - to try and get a feel for both the player and the character, and that feeling is then used to prompt OoC communication. Or, in the case of Pinkie Pie Miqo'te, I might just walk.