Here comes the part where I show up in a thread.
I'll start off by saying: Hey, OP. Welcome to the party! This is how roleplayers do. It's how they do everywhere, in literally every single game. They will claim maturity, and reason, and inclusiveness, etc.
What this actually translates to is: If you are willing to join in the hugbox, you can stay. If you disagree with someone, or don't give the proper/expected accolades and backpats, you are an elitist/troll/fake roleplayer/dick/literally the devil.
I say this from experience. It's a wild ride, let me tell you.
Anyway,
As much as I love this bit? And I do. Sincerely, I do: You will never get these people here, or any roleplayers anywhere else to accept this. Ever. Man, I remember back during the last time me and mine were around here? We were told that we were "fake" roleplayers for pointing out a problem with an event's narrative. The dude in question didn't do his research, tried to pawn a widely known plot point/fact of the setting as a new development, and when our characters stood up and said "Yo, this is not news", it was decided, unanimously, that Misericorde was a "troll FC", and not real roleplayers.
We've also been told that our realism isn't welcome in this world/community. When we had linkshell leader's meetings (I don't know if those still happen.) There was chatter amongst the leaders present of "taking care of troublemakers".
What I'm saying is: Much like Ron Perlman says, war never changes. The root cause of that is that people don't change. Roleplayers, as a whole, are some impossible motherfuckers, and will always be impossible motherfuckers.
That doesn't mean don't try to rock the boat, though. Please do.
Good on you for expressing yourself, though. Good fuckin' luck after the fact, because they will probably never take you back now.
I'll start off by saying: Hey, OP. Welcome to the party! This is how roleplayers do. It's how they do everywhere, in literally every single game. They will claim maturity, and reason, and inclusiveness, etc.
What this actually translates to is: If you are willing to join in the hugbox, you can stay. If you disagree with someone, or don't give the proper/expected accolades and backpats, you are an elitist/troll/fake roleplayer/dick/literally the devil.
I say this from experience. It's a wild ride, let me tell you.
Anyway,
(06-24-2015, 09:36 AM)LadyRochester Wrote: You don't counter harassment with more harassment, you don't counter the truth with lies (or even "half-truths"), and you certainly don't fix a problem between two (or more) players by spreading the word and attempting to get the whole community involved. Those who claim that this "helps" the community are lying to others and themselves.
I have never encountered a community that so successfully managed to harass and harm people while deluding themselves into thinking they are innocent and doing it for "the better". Harassment is not cool, and regardless of your issues with other players, talking shit and bending the truth to make yourself look better DOES NOT make you a better person. You have a problem? Keep it between you and the player, spreading the fire is not only counter-productive, but it makes you look like shit. This isn't high school.
As much as I love this bit? And I do. Sincerely, I do: You will never get these people here, or any roleplayers anywhere else to accept this. Ever. Man, I remember back during the last time me and mine were around here? We were told that we were "fake" roleplayers for pointing out a problem with an event's narrative. The dude in question didn't do his research, tried to pawn a widely known plot point/fact of the setting as a new development, and when our characters stood up and said "Yo, this is not news", it was decided, unanimously, that Misericorde was a "troll FC", and not real roleplayers.
We've also been told that our realism isn't welcome in this world/community. When we had linkshell leader's meetings (I don't know if those still happen.) There was chatter amongst the leaders present of "taking care of troublemakers".
What I'm saying is: Much like Ron Perlman says, war never changes. The root cause of that is that people don't change. Roleplayers, as a whole, are some impossible motherfuckers, and will always be impossible motherfuckers.
That doesn't mean don't try to rock the boat, though. Please do.
Good on you for expressing yourself, though. Good fuckin' luck after the fact, because they will probably never take you back now.