Hammer's 'learned' moves are a grab-bag from things front line grunts would have picked up.
Give him a spear, he's going to fight really, really good alongside someone with a shield.Â
Give him a sword and a shield, he's going to put a long knife in the hand that's got the shield mounted on it and use the targe/dirk/broadsword 3-hit combo of charging someone, slapping them with the shield to put them off balance, trying to shank them with a sword, and then trying to shank them with the knife coming out from the edge of his shield.
Give him an axe and he becomes a dervish who uses the giant hunk of metal in his hands to turn his center of balance into an axis of whirling death and dirty fighting. Â Out of all the weapons the Great Axe from MRD has the least historical backing as a feasable weapon, which means it's also the one I have the most leeway with. Â Â It's where the golf swing comes from, it's where I get to use words like meteoric and catastrophic. Â It's a large, sweeping arc of death that weighs more than a lot of player chars and I do my best to convey it, even if there's no fire flying off the weapon or actual, yannow, whirlwinds.
Mostly Hammer reads who he's fighting and then does his best to disrupt their style and play dirty. Â His biggest "moves" are improv adjustments mid fight to throw someone off balance. Â Make them think they know what's happening and then switch the action up on them while everything's still moving, Â Be that ripping someone's magitec arm off (because he knows the magnetic joints attaching it to the shoulder are faulty due to an earlier conversation) and beating the owner with it to the infamous Violent Golf, which is a mixture of surprise, momentum, and absolute violence, to coating someone in alchohol and setting them on fire with his cigar.
If it's on hand, there's a chance he's going to use it to make you bleed and scream.
Give him a spear, he's going to fight really, really good alongside someone with a shield.Â
Give him a sword and a shield, he's going to put a long knife in the hand that's got the shield mounted on it and use the targe/dirk/broadsword 3-hit combo of charging someone, slapping them with the shield to put them off balance, trying to shank them with a sword, and then trying to shank them with the knife coming out from the edge of his shield.
Give him an axe and he becomes a dervish who uses the giant hunk of metal in his hands to turn his center of balance into an axis of whirling death and dirty fighting. Â Out of all the weapons the Great Axe from MRD has the least historical backing as a feasable weapon, which means it's also the one I have the most leeway with. Â Â It's where the golf swing comes from, it's where I get to use words like meteoric and catastrophic. Â It's a large, sweeping arc of death that weighs more than a lot of player chars and I do my best to convey it, even if there's no fire flying off the weapon or actual, yannow, whirlwinds.
Mostly Hammer reads who he's fighting and then does his best to disrupt their style and play dirty. Â His biggest "moves" are improv adjustments mid fight to throw someone off balance. Â Make them think they know what's happening and then switch the action up on them while everything's still moving, Â Be that ripping someone's magitec arm off (because he knows the magnetic joints attaching it to the shoulder are faulty due to an earlier conversation) and beating the owner with it to the infamous Violent Golf, which is a mixture of surprise, momentum, and absolute violence, to coating someone in alchohol and setting them on fire with his cigar.
If it's on hand, there's a chance he's going to use it to make you bleed and scream.