(07-14-2015, 01:46 PM)Natalie Mcbeef Wrote:(07-14-2015, 01:43 PM)Zhavi Wrote: [quote='Aya' pid='199096' dateline='1436895501']
I've also toyed with the idea that they're really nothing more than a gang of their own,projecting a public image to protect their real dealings. Â That would give them some of the flavor that makes both Ul'dah and Limsa interesting
But yeah, whoever decided that rogues should be paladins with knives really doesn't understand why Limsa was interesting.
Yeah everything in Ul'dah is very iconic.
When my Brass Blade walks around and hassles people, there is no shared background that is needed, everyone knows what the blades are, everyone knows they're usually jerks, and everyone has an idea of how to act around them.
I have no idea how the yellowjackets work, besides 'they're guards!'
Perhaps thats just because people know more about Ul'dah? But I think as others have said ,Ul'dah certainly gets more story than the other 2 cities.
Back when Melodia was trying to put together player run Yellowjackets, and Dogberry was putting together the linkshell for Limsa security, there was some digging around for lore. The general gist I got out of it was that, guess what, there isn't a whole lot said about it. The jackets were a splinter off the Maelstrom, and besides some generic corruption there just was nothing like what you got for the brass blades and sultansworn.
Limsa was built as the rogue's haven against the world, where the idea was reformed pirates and privateers butting heads with the organized/civilized former pirates. It's a clusterfuck of teeny tiny bursts of information (like the ladies of the Missing Member) that don't really have connections to other bits of information.
That's why I had to pretty much make up my own npcs and groups when I made Zhi. Besides the yellowjackets as general guards and some basic how-to on pirate set up, there wasn't really anything big enough to hold on to. And the rogues just made it so much worse, imo.