(07-14-2015, 06:51 PM)Kellach Woods Wrote: Why should Limsa represent a seedy city with inter-gang warfare? Hell, everything surrounding Pearl Lane in Ul'dah screams that a lot more than Limsa. Limsa is tightly regulated because otherwise they'd fall and they damned well know it - both to the two primal summoning beast tribes and the rest of the city-states who wouldn't tolerate their shit for very long. And then, y'know, Garlemald.
Because there are elements of that everywhere. The privateers. The smuggling. The hints of bloody conflict between pirate gangs (Missing Member, for example). The fact that Limsa is a place where a lot of money runs through, and there are still plenty of pirates whose interests fall within their own crew rather than national agenda. The fact that they chose to place the rogue guild in Limsa at all shows that there is still plenty of dirty crap going on underfoot, and enough of it that it needs regulating.
The Admiral does have clout, of course! That's why she has the Maelstrom. But when it comes to people trying to make as much of a profit as they can, there are still going to be plenty who are running under the radar doing just that. That is what they essentially killed with the rogues, by doing this weird thing where any Limsan vs Limsan fighting gets nulled. And that is the rp venue that I feel was done in, and partially what continues to make Limsa feel less coherent, and thus less of a place where open player run rp is likely to flourish.
I'm not arguing that there is no conflict period in limsa, but that " I feel like they sort of just drove right past a lot of the interesting points of conflict in order to make the rogues the Super Speshul Batman Crew who make sure there's no inter-conflict in the city!" -- by inter-conflict I mean between pirate crews etc. A slim distinction, yeah, but one I'm making anyways. That's why I compared them to batman.