You could make it a process too. Say in the early stages of being a rogue, hiding is mostly about using cover, stepping carefully, blending and all that. Then as your character develops they start incorporating more tricks into it, and as they become a ninja that uses aether, it would be logical to incorporate some of that into your characters skill set.
For example, my character is primarily a ninja in terms of skills and training. Ninjutsu as we have it in game revolves around using the natural elements of air, earth, fire,water, ice and lightning. I played things like I described above, and now as he's mastering more and more of the skills he's used throughout life, he may for example use Air to mask any sounds he might make or Earth to soften the ground and/or hide his footsteps. He still needs to be careful and use his natural skill at moving, but he adds more and more to his repertoire as he develops and learns.
For example, my character is primarily a ninja in terms of skills and training. Ninjutsu as we have it in game revolves around using the natural elements of air, earth, fire,water, ice and lightning. I played things like I described above, and now as he's mastering more and more of the skills he's used throughout life, he may for example use Air to mask any sounds he might make or Earth to soften the ground and/or hide his footsteps. He still needs to be careful and use his natural skill at moving, but he adds more and more to his repertoire as he develops and learns.
~~ Not Primals call nor beastmans roar, Empire's wrath or nature's thorn... ~~
~~ Through gloam of night and scorching day, even weathers pour will naught bar our way... ~~
~~ With honor and pride, our tasks be swift done, a courier's path is ever run. ~~
~~ Through gloam of night and scorching day, even weathers pour will naught bar our way... ~~
~~ With honor and pride, our tasks be swift done, a courier's path is ever run. ~~