(08-28-2015, 02:47 AM)V Wrote: Frankly, new players are not the ones going to have the most issue with gating. The primary complaint about gating is that it keeps you from new things. To a new player, the entire game is new; they aren't gated from anything.
If you look at many of the gating critic threads, the primary players that are negatively effected are old players who left in the middle, not new players just coming in. These players left, in many cases, because they did not enjoy the content when it was current and are aggravated at having to play through it anyway and from behind.
I think you make a really good point. It made me think: the people who end up complaining are the ones who cancelled their subs before and will again, and may just be in the game to quickly max out content, not to truly enjoy it.Â
In this way, by deterring these people who add negativity and don't actually enjoy the game, gating really should be something the developers stick to.
Also, small sample size, but I played through much of the content my first time through with two other newbies who were strangers to me. We were all intimidated and sometimes would gripe about the content being so seemingly endless, but in the end we were so caught up in the story and had built some kind of camaraderie from the experience of being annoyed at the Whiskaet fetch quests and such. I think the slowness of the content actually creates friendship somehow in its slowness. I of course can't speak for every new person, but I kept seeing this phenomenon with other newbies again and again.