Long ago, I GMed an open RP about a fantasy town called Volins. Â I probably had 15-20 people somewhat regularly playing in a completely custom world. Â Sort of The Wire before there was The Wire, it was about the way villains worked together. Â We essentially played criminals working for a criminal syndicate against a church organization and a helpless police force.
It ended with a massive battle at the church after a fiery speech about war from the leader. Â However, it was a feint. Â The highest echelon of the criminal organization basically left their organization to die, using it as a distraction to grab power in the larger worldwide syndicate. Â Lots of people's characters died. Â Many felt betrayed. Â The fiancee of the character I played, a high ranking character, suddenly found herself allowing my character to kill her to escape the gang pressure and a horrible situation so that my character could live. Â And he went back to working with his boss because there was no way out.
I was told that several of the thread stories were the saddest my players have ever experienced, even this long on. Â And that last scene, TangentRomanaw. Â Probably two years worth of character development led to that night.
It was brutal. Â Also one of the best RPs I've ever done. Â We aren't always defined by good guys winning. Â "Good guys" sometimes doesn't mean very much.
It ended with a massive battle at the church after a fiery speech about war from the leader. Â However, it was a feint. Â The highest echelon of the criminal organization basically left their organization to die, using it as a distraction to grab power in the larger worldwide syndicate. Â Lots of people's characters died. Â Many felt betrayed. Â The fiancee of the character I played, a high ranking character, suddenly found herself allowing my character to kill her to escape the gang pressure and a horrible situation so that my character could live. Â And he went back to working with his boss because there was no way out.
I was told that several of the thread stories were the saddest my players have ever experienced, even this long on. Â And that last scene, TangentRomanaw. Â Probably two years worth of character development led to that night.
It was brutal. Â Also one of the best RPs I've ever done. Â We aren't always defined by good guys winning. Â "Good guys" sometimes doesn't mean very much.