It's a balancing act with me. I love, love, love tragic and difficult backstories, because they tend to create characters that if realistically portrayed have complexity, prejudice, fears, sour memories, and a certain grim realization that life isn't a fairy tale, and yet that twinkle in the eye that says "...but I haven't given up /yet/."
Then, in the live RP, it's really great for the character to have goals and to achieve those goals over time. Progress! Hooray! But not without hardship, or the advancement of the story lacks a certain... gravitas. At the end of the segment of the story, as the characters exhale in relief at having achieved a hard-fought objective, there should be that bittersweet moment where they look back upon what led to that moment and feel the ambivalence of joy and sorrow.
Then, in the live RP, it's really great for the character to have goals and to achieve those goals over time. Progress! Hooray! But not without hardship, or the advancement of the story lacks a certain... gravitas. At the end of the segment of the story, as the characters exhale in relief at having achieved a hard-fought objective, there should be that bittersweet moment where they look back upon what led to that moment and feel the ambivalence of joy and sorrow.
Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?