![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
Going to side with those who say to use it sparingly. It's like spicing a meal, really. Just enough to give the story flavor and pop but not so much that it drowns out everything about the character.
Which for some is an easy trap to fall into. I'll admit there are some characters that I have who, eventually, I would -like- to see them wander off into a happy ending (typically once I'm done playing the game or retiring the character). I admit I'm a bit of a romantic at heart (sssh my poor reputation!) so I like the idea of some characters finally getting a bit of hard fought peace at the end of the road.
Of course they're going to walk through hell all the way there. *insert evil laugh here*
The less fortunate characters usually end up horribly maimed or killed off (I tend to be pretty brutal when the story fits), I think my favorite being a Hunter character who at the end of the game session committed suicide (which resulted in teary eyes from another player), but I also had a paladin who finally married into nobility only to die, become a death knight and basically lose everything and most everyone who he'd known and cared for. It really just depends though. A lot of times for me it sort of becomes clearer as I play the character and such.
There's a scene from the "Gantz" manga I wish I could find that captures it well. Basically, in the midst of a terribly vicious battle a character who was up until then regarded as 'second string' at best suddenly begins to have his big heroic moment to save the day!
And the next panel he's smashed to bits while the text basically says 'Not everyone is meant to be a hero'.
By the same token, I'm kind of a softie in some ways, too? Like I'd actually LOVE to play a character who knew, without a shadow of a doubt, that they would die at X time or once Y circumstances were fulfilled. However, I am not totally sure I'd be able to go through with it and to me, stories like that need that finality to them or there's no point. /endramble
Which for some is an easy trap to fall into. I'll admit there are some characters that I have who, eventually, I would -like- to see them wander off into a happy ending (typically once I'm done playing the game or retiring the character). I admit I'm a bit of a romantic at heart (sssh my poor reputation!) so I like the idea of some characters finally getting a bit of hard fought peace at the end of the road.
Of course they're going to walk through hell all the way there. *insert evil laugh here*
The less fortunate characters usually end up horribly maimed or killed off (I tend to be pretty brutal when the story fits), I think my favorite being a Hunter character who at the end of the game session committed suicide (which resulted in teary eyes from another player), but I also had a paladin who finally married into nobility only to die, become a death knight and basically lose everything and most everyone who he'd known and cared for. It really just depends though. A lot of times for me it sort of becomes clearer as I play the character and such.
There's a scene from the "Gantz" manga I wish I could find that captures it well. Basically, in the midst of a terribly vicious battle a character who was up until then regarded as 'second string' at best suddenly begins to have his big heroic moment to save the day!
And the next panel he's smashed to bits while the text basically says 'Not everyone is meant to be a hero'.
By the same token, I'm kind of a softie in some ways, too? Like I'd actually LOVE to play a character who knew, without a shadow of a doubt, that they would die at X time or once Y circumstances were fulfilled. However, I am not totally sure I'd be able to go through with it and to me, stories like that need that finality to them or there's no point. /endramble
Martiallais Heuloix - Duty. Honor. Faith.
Armand Tremaux - Justice, like lightning.
"We're all snowflakes in a great blizzard." - Virara 2017
Armand Tremaux - Justice, like lightning.
"We're all snowflakes in a great blizzard." - Virara 2017