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I love tragic roleplay but hate when it devolves into a prolonged parade of miserables. Â As others have observed, it's about finding well-reasoned balance. Â Letting the good times roll without the occasional tragedy can become boring. Â
But most of all, allowing RP to organically evolve and accepting spontaneity is important, even if your character gets dragged through the mud. Until about one week ago, Sigurd had been stuck in a cycle where every time I logged on and went IC, Sigurd was thrust into highly confrontational scenes as a result of his zany personality. It was, literally, a parade of going IC to get punched in the face, stabbed, and/or threatened for several days on end. Â The RP almost became depressing. Â But then things started to lighten up a bit. As a result of the temporary parade of miserables, recent "happy time" RP has been so much more entertaining and satisfying.Â
Gotta love dat dramatic, awesome RP, <3.
But most of all, allowing RP to organically evolve and accepting spontaneity is important, even if your character gets dragged through the mud. Until about one week ago, Sigurd had been stuck in a cycle where every time I logged on and went IC, Sigurd was thrust into highly confrontational scenes as a result of his zany personality. It was, literally, a parade of going IC to get punched in the face, stabbed, and/or threatened for several days on end. Â The RP almost became depressing. Â But then things started to lighten up a bit. As a result of the temporary parade of miserables, recent "happy time" RP has been so much more entertaining and satisfying.Â
Gotta love dat dramatic, awesome RP, <3.