Iris would probably be a Blue Mage or a Summoner who is a temporary party member, maybe a secret recruitable character? I see her as being an expert on a topic the party needs to turn to for assistance with a very Quistis-like educated and prim personality. If a Summoner, she would have some of the less common FF summons like Griever, Madeen and Valefor. If a Blue Mage she'd probably come with White Wind and Thousand Needle.Â
If not a party member, Iris would be a shopkeeper most likely, but again one the party must turn to as she's an expert on a given topic. She also would be the character to explain the game's item creation system and would give the player access to a Synth Shop. If the game follows a traditional Limit system, Iris' would be Rikku's Mix entitled Rapid Synth.
Beatrix herself was loosely inspired by Beatrix from FF9, so she'd be a Paladin with a few more White Mage abilities. Based on the adaptations I've made to the character to fit my purposes, Bea would be a roaming knight who likely would need to be recruited by defeating her in battle multiple times. Her reason for joining the party will be similar to Amarnt or Red XIII in that it's not really all that clear-cut. In a traditional Limit system hers would be a move that deals moderate damage to all enemies and gives other allies Protect called Astral Cross.
If not a party member, Iris would be a shopkeeper most likely, but again one the party must turn to as she's an expert on a given topic. She also would be the character to explain the game's item creation system and would give the player access to a Synth Shop. If the game follows a traditional Limit system, Iris' would be Rikku's Mix entitled Rapid Synth.
Beatrix herself was loosely inspired by Beatrix from FF9, so she'd be a Paladin with a few more White Mage abilities. Based on the adaptations I've made to the character to fit my purposes, Bea would be a roaming knight who likely would need to be recruited by defeating her in battle multiple times. Her reason for joining the party will be similar to Amarnt or Red XIII in that it's not really all that clear-cut. In a traditional Limit system hers would be a move that deals moderate damage to all enemies and gives other allies Protect called Astral Cross.