They cleaned up a lot of the issues I had with FO3 and NV.
Combat feels good, and there's actual enemy variety now. Yao Gaui aren't just bigger, reskinned molerats anymore and Deathclaws aren't just slightly altered Ghouls. Everything attacks you differently instead of just bee-lining at you.
The animation work is really great; human enemies and companions will use cover as if there were a cover system. Ferals will literally dive at you and crash into the ground in a roll, and Deathclaws zigzag or toss things. The AI still isn't perfect, but its leagues better.
The crafting is just amazing without being tedious or intimidating.
The new Special system is... very different, but not strictly bad, and a lot less frustrating. Its much easier to plan than before if you're into that sort of thing. Thanks to level restrictions, the game will stay balanced longer, at least until you get to 40-50 and you start capping Perks and Stats.Â
Overall, I'm impressed. This feels like a much better leap than ES4 to Skyrim was.
Combat feels good, and there's actual enemy variety now. Yao Gaui aren't just bigger, reskinned molerats anymore and Deathclaws aren't just slightly altered Ghouls. Everything attacks you differently instead of just bee-lining at you.
The animation work is really great; human enemies and companions will use cover as if there were a cover system. Ferals will literally dive at you and crash into the ground in a roll, and Deathclaws zigzag or toss things. The AI still isn't perfect, but its leagues better.
The crafting is just amazing without being tedious or intimidating.
The new Special system is... very different, but not strictly bad, and a lot less frustrating. Its much easier to plan than before if you're into that sort of thing. Thanks to level restrictions, the game will stay balanced longer, at least until you get to 40-50 and you start capping Perks and Stats.Â
Overall, I'm impressed. This feels like a much better leap than ES4 to Skyrim was.