Pacing must be set by whoever is leading the event, is what it comes down to. The two latest IC threads I've been in (Outside of Passion, Language of Loyalty) are taken from in-game RP that has been happening over the past 4+ months now. Some of the planning for that was done near the beginning of this year. All of us involved went into it knowing ahead of time that this will be a very slow, drawn-out story.
The section I've been writing this week involved a walk from Thanalan to Coerthas which took a RL week to finish. So I do not agree that in-game perceptions of distance can screw over pacing. It is entirely up to the people involved to know when and where to stop, or for the DM to call "SCENE" when it's time for a break.
The section I've been writing this week involved a walk from Thanalan to Coerthas which took a RL week to finish. So I do not agree that in-game perceptions of distance can screw over pacing. It is entirely up to the people involved to know when and where to stop, or for the DM to call "SCENE" when it's time for a break.