(01-13-2016, 01:53 PM)Alderique Wrote: I do agree that we've traded social interaction for efficiency. It was a pain in the ass to manually form groups in MMOs, but in retrospect I valued forming those relationships with people. Adding friends after a good dungeon run and maybe running with them again in the future. My network is currently RP based, and people that I would enjoy running dungeons with just automatically queue for their duty finder on their own. I wouldn't mind more premades with the friends I've made.
I get very anxious when it comes to judgment, but I've had very few negative experiences in-game, actually. Most people have been really nice, and while I've had some bad parties, nothing's been to the point where I can't tolerate it. I've heard more negativity about dungeons on RPC and in Linkshells than I have in duties.
WoW started the trend of efficiency over social interaction with many of its systems because people would constantly complain about waiting in Westfall for an hour (or two, or three) to find a group for Deadmines. But no one forces people to use these systems. If you want to be social, you can still spam cities/zones/areas looking for a group. No one ever took that away. We, as people, inherently want things that are easier and therefore decide to use what's been given to us. Like you, though, I think I had a lot more fun in MMOs and created more of a bond when I had to look for dungeons in such a manner as opposed to one-offing them in a roulette and never speaking to the group again.Â
I'll have to agree that I have had pretty few bad experiences in dungeons and whatnot myself VS the woes people complain about here. If something awful happens or I get someone crappy in a dungeon, I tend to just deal with it and move on. I don't really see the point or need to air out laundry on a public forum, but I suppose that's just my general way of not wanting to bother others or air out things openly