I don't consider personal headcanon on one's own miqotribe or school of aether control or whatever to be lore bending, but rather world building (with all the pros and cons it implies), which means expanding logical conclusions based purely and solely upon lore. It can be dangerous on the long run of course, like every kind of RP, but I believe that as long as you keep it 'regional' (vs 'universal') and pretty situational/lore friendly itself, the risk is rather low.
Of course if you don't base it on lore, or take liberties with it, then it's lore bending or even lore breaking. I define bending the lore as a willingness to introduce something that doesn't quite fit with the lore, but doesn't break it outright either. With the caveat of super vague lore that you somehow want to use neverthless, of course.
I don't find lore bending to be very spread, it's rather specific in my opinion. Either you break it most of the time (consciously or unconsciously), or either you don't.
Of course if you don't base it on lore, or take liberties with it, then it's lore bending or even lore breaking. I define bending the lore as a willingness to introduce something that doesn't quite fit with the lore, but doesn't break it outright either. With the caveat of super vague lore that you somehow want to use neverthless, of course.
I don't find lore bending to be very spread, it's rather specific in my opinion. Either you break it most of the time (consciously or unconsciously), or either you don't.
Balmung:Â Suen Shyu