(05-12-2016, 12:07 AM)Abodo Wrote:(05-12-2016, 12:02 AM)ExAtomos Wrote: Could this be what makes the difference? How it's presented?
In my opinion, presentation is everything. I honestly can't think of a way that "I'm a voidsent" can be presented to me, personally, without me taking a step back and scratching my head and double-checking the lore, but I'm sure it can be done. Like I said, I think presentation is everything but the crazier your idea is, the harder you have to work on presentation. Anything's possible I suppose.
Yeah, that's pretty much where my brain's been sittin. I think it's the concept of being faced with some phenomenal cosmic power that a character claims to have that halts me more than the idea:
"I'm a voidsent!"
"Great. So you're a powerful being of darkness..."
*spits out a couple feeble Blizzard spells that couldn't cool off a sweet tea* "That's... all I got."
"...you're kidding."
"I was fired from my last job in Tam Tara. They said I wasn't scary enough. I've been demoted to pretending to be some Aldgoat out near Camp Drybone for people's leves."
". . ."
"Okay, NOW I'm kidding."
What do we have to work with in game? Strict lore and plausible filling in of gaps in lore. Unlike real world histories and legends, game lore is a mere skeleton of stories (some very detailed, granted) and we are left to fill in the blanks where we can. Someone wants to be a living suit of armor (met one in the Quicksand once). "Does it fit the lore we have?" "Is it plausible?" "Does it fit within the spirit of FF games?" These are all questions I run through my head when faced with unusual character ideas.
Me, I draw the line at invulnerability. Ok, you say you're a god walking around... if we are battling and I /random higher than you, I better be able to punch you in the godly nose.