My character's fighting style is mix of boxing, grappling, and MMA, with primary focus on the boxing aspect. He likes to move in and stay close with heavy and accurate punches, and has trained himself to accept damage to do so. When very close he'd opt for grapples and counters made to heavily disorient or disable an opponent to put them out of the fight; for example, shoving to the side to throw them off balance, then attempting to grapple from the side to slam them powerfully to the ground to knock the wind out of them, or grabbing an attacking limb and try to break it at the joint. When grounded, he'll resort to moving to dominant positions and chokes.
He's not at all flashy and does not like to waste movements or energy. With aether usage, he only uses it to strengthen and harden certain bosy parts to move faster, hit harder, and sustain damage. Due to most of the fights where he ended up ICly having the opponents go DBZ on him with hopping and flipping around and tossing chi blasts everywhere, he's very dissilusioned that fighters rely more on aether than basic fundamentals. This viewpoint has led to some interesting interactioms with some other fighters.
He's not at all flashy and does not like to waste movements or energy. With aether usage, he only uses it to strengthen and harden certain bosy parts to move faster, hit harder, and sustain damage. Due to most of the fights where he ended up ICly having the opponents go DBZ on him with hopping and flipping around and tossing chi blasts everywhere, he's very dissilusioned that fighters rely more on aether than basic fundamentals. This viewpoint has led to some interesting interactioms with some other fighters.