I wish to post here, based primarily on my experiencing under the Fate-14 system that has been created by Verad Belveil. It is a dice and sheet system and quite fittingly, you can get consequences from being hit in battle. These consequences vary from mild (like a bruise) to severe (shattered ribs, broken bones) to EXTREME(permanent changes such as a missing arm).
As such I have come in contact with many battles which even though they may have not had have lasting consequence, it has helped me in evolving my character to be shaped by his encounters.
I am going to assume this battle was impromptu, on a lark in a sense, you rushed in, got terribly destroyed and somehow scraped by the skin of your teeth back home. Now in the infirmary your character is bedridden and has time to think, hell maybe not even conscious yet.
What is important, most of all is how you say your character should go. Death /is/ upsetting and in the world of RP there is truly, honestly no way for your character to die unless you say so. If you feel strongly that she should be put into the ground, do it. But don't do it without deep thought for your own personal feelings. If you are playing a character for the sake of other people, I believe that gets ultimately unrewarding. Does your character continue to have a story to tell or has she gotten to "end game" so to speak? Does she still have unresolved backstory you wish to resolve? Has she fallen back to a mentor position for a new group of young scrappy adventurers? These are all personal questions you must answer for yourself.
Now, if you think this should just end up changing your character's behavior, there are several paths you can go and also depends on your character's way of thinking and personality.Â
 For example, If she felt invincible before she can go (sorry for going anime) full Shinji or Simon until someone, if that someone ever comes along, forces them to get back in that giant robot.
Is this an enemy she believes she is going to face again and often? Does this form a new sort of fear response/emotional weight if she ever hears of voidsent again? Does she shut out her friends and tries to go alone for fear of seeing anyone but herself be hurt?Â
This is just merely the emotional trauma and evolution. Physically she could be permanently hobbled in some form, a bad leg that didn't set, a lost eye, missing fingers, can permanently maim your character so that she is forced to carry that experience with her in a visually representative way without forcing awkward emotional exposition or mind reading posts like "She hadn't felt so helpless since the day so and so happened"
furthermore the physical impairment can help fuel the emotional distress. Frustration, anger, depression all stemming form not being able to do what you used to be able to do. To need help doing things you could do by yourself is quite jarring. And since this is fantasy instead of real life, you can have your character go desperate, seek power in ways not possible such as through magicks, mayhaps the void.
due to the vagueness of your statement I can only be very general about consequences but they easily exist. And sometimes a battle does nothing to you but beat you senseless, you learn nothing and that in itself can be played out as well.
Orrin, for example, is a protector, he recently got injured severely in order to save a life of someone who was not at all good but necessary to keep alive. This concluded a story promptly before another started up where Orrin was then forced to do his duties, maintain his identity despite having it hurt to keep his weapon up.
This was further compounded by facing enemies that outpaced him in his age so another thing to take into account is at what point in your character's life does that defeat come? Has she never really truly experienced defeat like this? Does she now fear failure because it is suddenly possible in her mind? Has she seen worse?
Orrin is currently in quite a faustian pact. As a Dragoon he possesses an Inner Dragon, a tempting, seductive wellspring of power he could tap into, something he believes he can control. Though he is primarily a NG/LG aligned character, this development can easily force him into a bad spot. A point of no return.
My character is not the one to suffer defeat, in a very warrior-like fashion if he is allowed to limp away he will come back with extra fury and strength because if he wasn't meant to, he would have died back at that defeat.
Hope this helps and wasn't just ramblings
As such I have come in contact with many battles which even though they may have not had have lasting consequence, it has helped me in evolving my character to be shaped by his encounters.
I am going to assume this battle was impromptu, on a lark in a sense, you rushed in, got terribly destroyed and somehow scraped by the skin of your teeth back home. Now in the infirmary your character is bedridden and has time to think, hell maybe not even conscious yet.
What is important, most of all is how you say your character should go. Death /is/ upsetting and in the world of RP there is truly, honestly no way for your character to die unless you say so. If you feel strongly that she should be put into the ground, do it. But don't do it without deep thought for your own personal feelings. If you are playing a character for the sake of other people, I believe that gets ultimately unrewarding. Does your character continue to have a story to tell or has she gotten to "end game" so to speak? Does she still have unresolved backstory you wish to resolve? Has she fallen back to a mentor position for a new group of young scrappy adventurers? These are all personal questions you must answer for yourself.
Now, if you think this should just end up changing your character's behavior, there are several paths you can go and also depends on your character's way of thinking and personality.Â
 For example, If she felt invincible before she can go (sorry for going anime) full Shinji or Simon until someone, if that someone ever comes along, forces them to get back in that giant robot.
Is this an enemy she believes she is going to face again and often? Does this form a new sort of fear response/emotional weight if she ever hears of voidsent again? Does she shut out her friends and tries to go alone for fear of seeing anyone but herself be hurt?Â
This is just merely the emotional trauma and evolution. Physically she could be permanently hobbled in some form, a bad leg that didn't set, a lost eye, missing fingers, can permanently maim your character so that she is forced to carry that experience with her in a visually representative way without forcing awkward emotional exposition or mind reading posts like "She hadn't felt so helpless since the day so and so happened"
furthermore the physical impairment can help fuel the emotional distress. Frustration, anger, depression all stemming form not being able to do what you used to be able to do. To need help doing things you could do by yourself is quite jarring. And since this is fantasy instead of real life, you can have your character go desperate, seek power in ways not possible such as through magicks, mayhaps the void.
due to the vagueness of your statement I can only be very general about consequences but they easily exist. And sometimes a battle does nothing to you but beat you senseless, you learn nothing and that in itself can be played out as well.
Orrin, for example, is a protector, he recently got injured severely in order to save a life of someone who was not at all good but necessary to keep alive. This concluded a story promptly before another started up where Orrin was then forced to do his duties, maintain his identity despite having it hurt to keep his weapon up.
This was further compounded by facing enemies that outpaced him in his age so another thing to take into account is at what point in your character's life does that defeat come? Has she never really truly experienced defeat like this? Does she now fear failure because it is suddenly possible in her mind? Has she seen worse?
Orrin is currently in quite a faustian pact. As a Dragoon he possesses an Inner Dragon, a tempting, seductive wellspring of power he could tap into, something he believes he can control. Though he is primarily a NG/LG aligned character, this development can easily force him into a bad spot. A point of no return.
My character is not the one to suffer defeat, in a very warrior-like fashion if he is allowed to limp away he will come back with extra fury and strength because if he wasn't meant to, he would have died back at that defeat.
Hope this helps and wasn't just ramblings
RPC wiki! Leave rumors! https://wiki.ffxiv-roleplayers.com/pages/Orrin_Halgren