I have eight characters, seven of which were designed with a story in mind. Five are at end-game, one is perma-stuck at 56 since I lost interest in Ninja and she already achieved the glamour I set out to get for her, and one is at level 50 content still - but will eventually move on up one my partner decides to level her Lala through HW too. The last I will reluctantly replace with a new race when it appears and if it appeals to me. I have a concept for Viera in mind but if I could make more than eight characters per server I'd have a lot more. Unfortunately I need to be picky.
Did they take work? Well naturally it's a lot more questing, but it's a hell of a lot more variety, really refreshing when your inspiration shifts from one direction to another, and really satisfying when different designs call for different sets so that each patch has a greater chance of appealing to at least one of your characters.
I only really have one true class per character however since just the one character being able to do everything feels stale to me so it's not like they all have several classes levelled(with few exceptions but not for the purpose of playing).
Did they take work? Well naturally it's a lot more questing, but it's a hell of a lot more variety, really refreshing when your inspiration shifts from one direction to another, and really satisfying when different designs call for different sets so that each patch has a greater chance of appealing to at least one of your characters.
I only really have one true class per character however since just the one character being able to do everything feels stale to me so it's not like they all have several classes levelled(with few exceptions but not for the purpose of playing).
Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te)